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Author Topic: Catch as catch can quin list  (Read 938 times)

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Cheantoa

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Catch as catch can quin list
« on: August 1, 2002, 06:08:34 AM »
after much (many many Jiffies) thought, I have decided to use the supermobile you-want-to-hurt-me-you-can-catch-me quin list...

Thus

HQ 332pts
Shadowseer w/pistol, bike, kiss, powerblades, Dfield,
-156

Great Harlequin w/pistol, bike, kiss, powerblades, Dfield, Dmask
-176

Elite - 324pts
1 Arbennian w/powerblades, kiss, fusion pistol, Dfield, Dmask
-188

2 DJs each w/firepike and haywire gren.
- 136

Troupe - 486pts
6, 2w/power weapons
-162

6, 2w/power weapons
-162

6, 2w/power weapons
-162

Fast attack - 705
5 jetbikes w/pistols  - 245 1w/shuriken cannon

5 jetbikes w/pistols  - 245 1w/shuriken cannon

5 jetbikes w/pistols  - 235

Heavy support -135pts
3 venoms
-135

-2002pts

38 models, 2 vehicles.

The death Jesters and Solitaire head a Venom each, with the 6-man troupes providing backup for them. As the list didn't have the traditional DJ-firebase, I needed mucho tankbustin' power. Thus, the DJs. The theory being that the venom drives up near a tank, the Troupers tie up any nearby unit, and the DJ goes bezerk with grenades and the firepike. The 3 bike units just cruize really... Taking objectives, hiding, attacking, hiding, popattacking, hiding... the regular drill. They take advantage of their assault phase move. The Shadowseer and Great Harlequin head a bike unit with cannon each.

What d'yall think?

 


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