Good morning/afternoon/evening Sir.
Farsight 165
- BG +Plasma Rifle +Missile Pod +Vectored Retro Thrusters +Shield Drone x2 91
- BG +Plasma Rifle +Missile Pod +Advanced Targeting System +Shield Drone x2 89
- BG +T/L Fusion Blaster +Target Lock +Neuroweb System Jammer +Puretide Engram Chip +Shield Drone x2 98
While I never really thought I'd ever come to say this, I think that this Farsight bomb is, by the looks of it,
too small. 4 Crisis suits, even with various expensive toys, tend to make a relatively small impact. The general point of a farsight bomb is to have a slightly overdone amount of battlesuits deep striking into the middle of the enemy and killing not one, but 2 or more enemy units in one fell stroke (see Mont'ka and, for that matter, Target Locks), and then occupying your enemy's attention for the rest of the game whilst your scoring units snoop onto objectives. Generally, with tau you want boyz>toyz*, as more guns = more corpses, which is exactly what you want.
Fire Warrior Team(10) 90
Fire Warrior Team(10) 90
Pathfinder Team(6) 66
Pathfinder Team(6) 66
I don't see either of these units doing anything beneficial. Pathfinders, you see, have this special rule called "Bullet Magnet" which states that this unit will be targeted by an amalgamation of Heavy Bolters, Flamers and otherwise Weapons That Kill Light Infantry Horribly. Fact is that pathfinders are there as a distraction, allowing your other units to move into position. Given your army, however, there really isn't anything that needs to move into position as they're either static or deepstriking, so, hmm... take your pick on this. I find them a blunderous point sink, however there will be many that disagree.
On foot (excuse me, on hoof) Fire Warriors, are on the other hand, not really that great without support. To be effective, they usually need to either get close to an enemy or have an ethereal/cadre fireblade with them (or both). Otherwise, all that they're really doing is sitting there and shooting ducks. It's not that they're
bad, per se, it's just they could be so much better.
Broadside Team(3) +Velocity tracker x3 255
I'm not entirely sold on max-size broadside units. Typically, these guys attract more attention when there's more of them there, and, contrary to popular belief, they're not entirely indestructible. Sure, they're tough enough to take small arms fire like a man, but come a few Plasma Cannons, or, ye gods, a demolisher cannon, or worse, something winds up assaulting them (possible, as they don't have jetpacks) and you've got a big 255 point crater where your broadsides used to be. In a unit of two, I find, not only do they attract much less attention, but it's not too great of a loss should your enemy's gunsights turn on them. And they still do their job relatively efficiently.
Hammerhead +Longstrike +Submunition Rounds +Disruption Pod 190
'Tis fine, even though I'm not a big fan of Longstrike (unless, of course, my enemy is Imperial Guard)
Secondary Detachment:
Pedro Kantor 185
Scout Squad(5) +Sniper Rifles +Camo Cloaks 70
Sternguard Squad(5) +Combi Melta x5 +Drop Pod 205
Looks just right. Take Samos' advice, though.
Also, do take into account that the forum rules don't allow base points costs for units to be written in posts (has something to do with GW's copyright policy), so writing Pedro Kantor's points cost is a no no. Of course, the (remaining) mods on this forum are pretty lax, so don't worry about it too much.
*Please note that the tau forum is divided into the two camps, one of which prefers quantity over quality (boyz>toyz) and the other which prefers quality over quantity (toyz>boyz). This means that my opinion on the matter only goes so far.