Additionally, all knowledge about the psychic ability is lost, the model (or unit) may no longer use that psychic power for the rest of the game.Don't you think that's a bit tight??
Mind War - When an enemy psyker uses a psychic power within 12" of the Farseer, both players roll 1D6 and add the leadership of their respective models. If the Farseer scores higher, then the psychic power is nullified. Additionally, all knowledge about the psychic ability is lost, the model (or unit) may no longer use that psychic power for the rest of the game.
So despite the fact Eldar have the best anti-psychic ability in the whole of 40K you want it to be even better?
I'm not convinced that these rules are fair and balanced additions to gameplay.
I don't agree with all the changes to powers, but its up to you. Acrobatic is good as it already is, I certainly enjoy using it, so Im not sure about that change definitely. 18pts for the aspects... unless they get the aspect powers for free with that, its a bit too expensive.
Exarchs - seem cool, I like the ideas, but would cost a hell of alot. And since we don't have a way of regrouping like the Marines with their "they shall know no fear" rule, it is quite easy to lose them IMHO, since they are LD9. Maybe make Exarchs LD10?
Heat Lances? Really? As it is, the Dragons consistantly kill every tank, dreadnaught or MC they turn their attention to. What could possibly be the arguement of giving them even heavier firepower? Especially since the weapon in question isn't in my oppinion, better than a Fusion Gun. Sure, longer range, whoop-de-do. I'll take S8 over an extra 6" range anyday.
The new Exarch Wargear does two things. One, the Armature, seems like its only there to make the Exarch into a Phoenix Lord. 2+ save, +1S PW, and the Flamer all in one package just glows special character...
Second, the pistols offer, IMO, a sub-par alternative to the Dragons Breath Flamer, while at the same time encouraging the Dragons to be in CC, which i don't think is appropriate for them at all. Most people around here dissagree with me, but i firmly beleive that if your Dragons have gotten into CC with anything other than a tank, something has gone seriously wrong.
The powers... Again, this all just seems like an attempt to create a Phoenix Lord. FNP is over the top, we've tried it in the Redux. Annihilate, since it only applies to Instant Death, does nothing against the Dragons chosen target (Tanks and armoured vehicles) and Fire Proof is even better than what the Avatar has.
Alot of people seem to think that the Heat Lance is a 'heavier' weapon than the Fusion Gun, but i personally beleive the latter to be superior one. Sorry about that, i should have been a little more consise in the usage. That said, while the stats of a Fusion Gun and a Melta Gun may be the same, they are themselves unique weapons. Asside from Rapid Fire/Assault 2, Shuriken Catapults and Bolters are the same, should we be equiping our Guardians with something different too?
Since you already gave them Tank Hunters as standard (Something i actually agree with. I think each Aspect Warrior squad diserves a special rule which fits into their role) maybe something that protects them from the contents of a freshly distroyed tank? No clue what to call it, but what about a power that allows the Dragons to take a leadership check if they destroy a vehicle. If they pass, they emediately fall back as per normal, but regroup at the beginning of the next Eldar turn. This gets them out of easy assault range of anyone who happens to be lurking in a freshly scrapped transport.
As for the Redux, once you have 100 posts you can access the Projects board.
Weapon | Range | S | AP | Notes |
Shuriken Catapult | 18" | 4 | 5 | Assault 2 |
Starcannon | 36" | 6 | 1 | Heavy 2, Ignores Cover |
Eldar Missile Launcher | ||||
Haywire | 48" | - | - | Roll 1d6 against targets with AV. 2-5 glancing, 6 penetrating |
Plasma | 48" | 4 | 4 | Heavy 1, Blast, Pinning |
Weapon | Range | S | AP | Notes |
Deathspinner | Template | 6 | - | Monofilament |
Why don't we make the shuriken catapult 18" rapid fire and the avenger catapult 18" assault 2? It has seemed kind of silly to me that the same gun somehow loses 1/3 of it's range because it's in the hands of an untrained soldier. If I am given a rifle today and pull the trigger that bullet is going just as far as if a marine pulled the trigger - the difference is in that I am nowhere near as effective at aiming it, firing it on the move, etc.... I think this solves the catapult problem quite nicely. Also, leave the Avengers with bladestorm. Another thing I've been toying with is the ability to give guardians lasblasters (like IA11 Corsairs). If I remember correctly, earlier editions (I'm talking pre-3rd edition, before I played) had guardians armed with lasguns, but I could be wrong.
First, the range thing. The Shuriken Catapult is effective over 18", but a normal guardian couldn't hope to hit anything with more than dumb luck at that range. Avengers, as more skilled soldiers, are actually able to reasonably hit at the extent of the range for the weapon. Look at it like a sniper rifle. A moderately good sniper can hit his target at 500 meters. The greats can hit something with the same weapon at over a kilometer. The weapon doesn't care about the range, but the accuracy is primarily in the hands of the shooter.
And that's without the in-universe explanation that Avenger catapults are of a superior quality. These weapons are used by the Aspect Shrines and not given to Guardians because of the extra maintenance the extended rails and sighting systems require, and as such are only trusted to trained, professional soldiers.
As for the rapid fire thing... A rapid fire weapon is innately inferior to a Assault weapon at the same range. The Eldar weapons, from 3rd to 4th, lost all their Rapid Fire characteristics in exchange for Assault, simply for the reason that the Eldar are supposed to be more advanced.
Second, lasblasters. Back in 2nd edition, Guardians could use them. The Corsairs can use them now. My main issue with Guardians having them again is this. The Lasblaster, like many weapons in the Eldar list, have become (background wise) ritualistically associated with a particular Shrine. By giving it once again to Guardians, you change the nature of the ritualization of the Aspect Shrines, and thus change how the entire Eldar background works. Corsairs can get away with using them because they don't follow such strict guidelines regarding conduct as true Craftworlders do.
I'd like to see the brightlance with AP1, but that might be OP (but I don't think so). Has anyone play tested that?
@Ulthanash:
...I'm against any mechanic that calls for an entire squad of template weapons being resolved. 2 or 3 flamers to resolve isn't usually too bad, but I really don't want to have to sit around and wait for my opponent to resolve that many different template attacks.
Additionally, I feel this would make the fire dragons fill a sort of dual-purpose. They would become both excellent anti-vehicle units and excellent anti-swarm units. I'm among those who feel it is unfluffy for eldar to be generalists in this way. I like the dragons as they are (they're quite possibly our most powerful option.) Were I to make changes I could see strong arguments for giving them heat lances instead of fusion guns (lets them melta things from outside of explosion range) and for swapping out their fleet rule in exchange for a 3+ armor save to help them withstand incoming attacks. With these changes, tank hunters would become a pretty worthwhile upgrade for land raider hunting. I love crackshot, but I'd sort of like to see it get replaced with a rule that offers the dragons protection from flamer/melta weapons and/or from explodes! results.
Weapon | Range | S | AP | Notes |
Shuriken Catapult | 18" | as codex | as codex | as codex |
Starcannon | as codex | as codex | as codex | as codex, Blind |
Eldar Missile Launcher | ||||
Haywire | 48" | - | - | Haywire |
Haywire AA | 48" | - | - | Haywire, Skyfire |
Plasma | 48" | as codex | as codex | Assault 1 + as codex |
A reminder to everyone that stats can only be posted if they are being changed. Please don't post weapon stats which are the same as those in existing codices, as this is against the forum rules. I've made some edits accordingly.
To be honest, I feel that changing the Sh Cat to 18" will drastically change the dynamics of the entire Eldar list. I am not sure what you define "competitive" as but it appears you mean cheap costing high powered stuff. If you want 18" Sh Cat, then take Avengers - the Elite troop choice. If you are unimpressed by Guardians firing then take twenty and have them fire 40 shots and see what happens. But rarely do you see people do that.
Also, how will 18" Sh Cat make Jetbikes? I would imagine that they would make them way to powerful.
I don't know, it just seems like people want a cheap Dire Avenger, so take Guardians and try to use them in the same way.