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Author Topic: Second Chances (OOC)  (Read 8185 times)

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Offline The Nightwalker

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Second Chances (OOC)
« on: November 30, 2011, 08:20:59 AM »
Alright. I am running a new game. Ill take 5 players. Your goal will be to survive, and to complete any side quests that come along. It will be very free reign.

Here is why it will be different and a little odd. You guys may be a character from anytime from the present to ancient history. So yes I mean one of you can be a cowboy while another is a roman legionare. Also you have all died. You will all also be the same age, no matter how old you were before death. Between 20-30. Also don't be real historical significant characters, make them up.

Name:
Date of Birth:
Date of Death:
Gender:
Occupation: (What your role in History was)
Specialist Skills: (Farming, Archery, Gunsmithing, Ect. What it is you are best at. 1-3 Skills.)
General Skills: (3-5 Skills. Any other skills you have. Moderate sword fighting skill, driving, or something of that sort.)
Misc: Anything you think we should know.
Background: (Your characters past life story.)
Inventory: (You have everything you were wearing at your time of death. But not what you were holding in your hands. So if you had a sword in your belt, you get to keep it.)
« Last Edit: January 31, 2012, 10:40:03 AM by The Nightwalker »

Offline azore24

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Re: Second Chances (Sign UP)
« Reply #1 on: November 30, 2011, 09:52:59 AM »
So, then, it's a Riverworld RP?  Sounds neat.  I'll certainly participate, so just give me a little to come up with, I want to make sure it's an interesting character and not just an optimized for survival type.

Can we assume that we'll get magical language translation, as in Riverworld, or will that be a barrier to overcome?

Azore of Ath-Ron
Unsophisticated players might think that the Letter of the rules is more important than the Spirit - but the Letter isn't liable to sneak up behind you with an axe if you abuse it.
"Esprit de Core," 2005


Offline The Nightwalker

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Re: Second Chances (Sign UP)
« Reply #2 on: November 30, 2011, 10:26:13 AM »
Shoot I forgot about Riverworld. Must be where my idea came from.

Ill start with the translation question. Though ill keep it as discreet as possible, your characters may at some point have chances to figure everything out. There will be crystals every so often on the planet. These are sources of pure power, around which you will see a glowing transparent bubble. Inside the bubble you all somehow no what eachother are saying, you also can tell what people are saying when you touch hands.

Another thing to keep in mind. Every 24 hours you can touch the crystal and summon whatever your thinking of. As long as it fits in a box the length and width of a shoebox, but half as tall. You must have a complete understanding of the stuff you summon. For example, a small arms expert or gunsmith could have a Glock in the box. But they would have to picture the gun field stripped and assemble the pistol from the parts after they got them.

Does this help?

Offline skoops6

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Re: Second Chances (Sign UP)
« Reply #3 on: December 11, 2011, 03:28:22 AM »
ok, this sounds fun, how about this
Name: Jason Mark
Date of Birth: 1876
Date of Death:1908
Gender: Male
Occupation: Bush Tracker
Specialist Skills: Tracking, Trapping, knife throwing
General Skills: firearms training, shelter building, stealth.
Misc: standing at a large 6' 9", jason towers over most other people, and is also quite strong due to the fact he is always lugging around animals and criminals caught in his traps. jason developed a taste for australian rum a quite a young age, and will often take a drink to calm his nerves when about to make a big catch

Background: jason was born and raised in the northen territory of australia, into a troubled family. his father left when he was just 6 so he was basicaly raised by his mother. at the age of 17, his mother passed away from a fever. she died in his arms. having no family left, Jason set off to find his father. he tramped around in the bush for a few months, living of the land and any animals he could catch in his traps. he bought a rifle and a large bowie knife using the money he had saved up selling animal hides, and taught himself to use them. one day, when he was in town, he found a bounty notice with a picture of his father on it. it said that he had a bounty of $2500 on his head, and double if he was brought back alive. so Jason once again set out to find his father, putting the skills he had aquired tracking game to use. after a few days in the bush, he found his camp, and set a trap to ensnare him. after catching him, he lugged him back to town, handed him over to the sheriff and grinned as his father was hung. Jason soon built up a reputation for himself as a resourceful bounty hunter and Mark's Mark, as it came to be called, was feared by all lawbreakers, for if Jason mark chooses you as his mark, he will find you, and he will catch you, it just depended on his mood whether the trap was deadly or not. his death came, not surprisingly, while he was tracking another mark, in a swamp. he was surprised by a large crocodile as he came too close to the waterside, and was dragged under before he even had a chance to draw his knife. it was the first time he failed to catch his mark.

Inventory:a leather jerkin which he wears over and olive shirt and a worn pair of jeans, his leather cowboy hat, a belt which holds some spare amunition, a flint and steel and his bowie knife, a small bottle of rum, which he keeps in his front pocket for easy access, and his .308 rifle slung across his back.
« Last Edit: December 23, 2011, 08:13:00 PM by skoops6 »
You mean a gaming and miniatures company has devised a way to encourage you to buy more of their product? The FIENDS!

Offline blueterry

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Re: Second Chances (Sign UP)
« Reply #4 on: December 11, 2011, 11:41:57 AM »
what is the name of this rpg?

Offline The Nightwalker

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Re: Second Chances (Sign UP)
« Reply #5 on: December 11, 2011, 03:43:07 PM »
It's strictly narrative, it's name is "Second Chances"

Offline faitherun (Fay-ith-er-run)

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Re: Second Chances (Sign UP)
« Reply #6 on: December 11, 2011, 03:44:40 PM »
I am in on this. I need to think a bit to come up the proper character, but I will be in.

Just a thought, but am thinking of doing Stonewall Jackson. If do so, may I have Little Sorel as well (that is his horse)
So, what your saying is it's not your fault you look stupid by using words you don't get?
Flawless logic.

Offline azore24

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Re: Second Chances (Sign UP)
« Reply #7 on: December 11, 2011, 03:50:55 PM »
I'm still in on this.  I've just been swamped by finals, though I think I'll be making use of one of them for background for my character.  I'll try to post up a character by Teusday, once reading week has started (though I'll not be very active until after New Years, most likely, what with holidays and finals and all).

Also, @faitherun, the OP said this:
Also don't be real historical significant characters, make them up.

SMurfa Clause of Ath-Ron
Unsophisticated players might think that the Letter of the rules is more important than the Spirit - but the Letter isn't liable to sneak up behind you with an axe if you abuse it.
"Esprit de Core," 2005


Offline The Nightwalker

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Re: Second Chances (Sign UP)
« Reply #8 on: December 11, 2011, 03:53:02 PM »
Yes Faith, I'd prefer everyone to make up their characters. I think it'll run more smoothly that way. You could easily be a rebel under Jackson though.

Offline blueterry

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Re: Second Chances (Sign UP)
« Reply #9 on: December 11, 2011, 08:56:30 PM »
yea sign me up! this week is my finals but after i should be fine :)

Offline faitherun (Fay-ith-er-run)

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Re: Second Chances (Sign UP)
« Reply #10 on: December 12, 2011, 12:55:37 AM »
Ah, I missed that. Very well, that deters me not in the least!
So, what your saying is it's not your fault you look stupid by using words you don't get?
Flawless logic.

Offline skoops6

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Re: Second Chances (Sign UP)
« Reply #11 on: December 12, 2011, 03:10:49 AM »
no, no-one says anything about my characters awesome australian-ness
just kidding  ;)
You mean a gaming and miniatures company has devised a way to encourage you to buy more of their product? The FIENDS!

Offline The Nightwalker

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Re: Second Chances (Sign UP)
« Reply #12 on: December 12, 2011, 11:02:13 AM »
Alright, one more player to go. ;D

Also yes, Ill give everyone plenty of time to get their characters up.

Offline azore24

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Re: Second Chances (Sign UP)
« Reply #13 on: December 12, 2011, 11:32:35 AM »
One more question: have our characters just woken up for the first time, or have we been in the world for a bit?

SMurfa Clause of Ath-Ron
Unsophisticated players might think that the Letter of the rules is more important than the Spirit - but the Letter isn't liable to sneak up behind you with an axe if you abuse it.
"Esprit de Core," 2005


Offline The Nightwalker

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Re: Second Chances (Sign UP)
« Reply #14 on: December 12, 2011, 04:07:29 PM »
Your opening post will be you guys waking up for the first time.

Any more questions feel free to ask

Offline blueterry

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Re: Second Chances (Sign UP)
« Reply #15 on: December 12, 2011, 07:32:30 PM »
ok so im kinda new to the rpg thing...where can i reference to get my charc sheet in order?

Offline The Nightwalker

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Re: Second Chances (Sign UP)
« Reply #16 on: December 12, 2011, 09:49:05 PM »
I'm not sure what you mean. But the top of the page has the format I wrote. Just fill out the information for whatever character you wish to play.

Offline blueterry

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Re: Second Chances (Sign UP)
« Reply #17 on: December 12, 2011, 10:13:08 PM »
sorry for the misunderstanding... what i meen is how do i choose my skills and stuff like that

Offline The Nightwalker

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Re: Second Chances (Sign UP)
« Reply #18 on: December 12, 2011, 10:33:38 PM »
Simple, you pick what you think your character would know. My games are usually very imaginative. You make up everything about your character.

Offline azore24

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Re: Second Chances (Sign UP)
« Reply #19 on: December 13, 2011, 03:25:44 AM »
Name: Daud ibn Nathan

Date of Birth: 1106

Date of Death: 1178

Gender: Male

Occupation: Trader, merchant, etc.

Specialist Skills: Polyglot, Silver-tongued, Appraiser

General Skills: Self defense, Literate, Amateur cartographer, Well connected, Learned (Jewish texts, arithmetic)

Misc: Daud's young form is ~5'6'' with a dark complexion born of his Middle Eastern background.  He has tight, curly dark brown hair and brown eyes.  He is fairly well built, used to lifting cargo, constantly traveling, and practicing his basic swordplay, and wears a beard which is neatly trimmed.  He speaks Hebrew, Arabic, Castilian Spanish, a number of Indian dialects, Latin, and a smattering of Chinese and medieval Germanic/French/Frankish languages.  In addition, Daud can read and write Hebrew, Arabic, Castilian Spanish, Latin, fewer Indian dialects, and very little Chinese.

Background: Daud ibn Nathan was born in Sura to a rabbinic family.  His great grandfather studied in the Academy of the Sura Gaon, one of the two most learned men in the world from whom all Jews sought answers to their legal and religious questions.  Daud's father and grandfather followed their family's tradition and entered into lives of study.  While they did their best to bring Daud into the family business - teaching him the texts and traditions since he could hear - he was ultimately lured into the glamorous life of the traveling merchant.  Really, it was his neighbor Muhammad who dragged Daud on his first trip outside of Sura.  Muhammad's father had a trip planned to Pumbedita, where Daud's father needed to get a letter sent, so Daud volunteered to go with the local merchants.

There was no way Daud would spend the rest of his life stuck in one town mulling over thousand-year-old law codes.

After a few trips to local towns with Muhammad's family Daud joined up with a series of traders, completing two circuits of the Mediterranean Sea and a number of treks inland over the next ten years.  During these travels Daud picked up a scattering of a few languages beyond his natural tongues of Hebrew and Arabic (plus written Aramaic), mostly Latin (to converse with men of authority who would grant merchants passage into their lands) and a few key phrases which work in any language (to sell to the actual patrons).  He also learned a bit of basic unarmed combat and swordplay to help ward off a bandit or two, should his official note of protection not be enough to deter them.

Daud returned to his home of Sura from these apprenticeships at the age of 23 to attend his father's funeral, having missed the death of his grandfather while on his adventures.  After burying his father and visiting his grandfather Daud sat for the week of mourning he felt that he had to stay in Sura.  He had missed his father and grandfather's passing and, though the community would surely watch over his mother, he couldn't just leave her alone.  Daud found work for a few years at a local trading house as an authenticator of goods, assuring that everything was on the up-and-up.  Daud married the daughter of one of the local Rabbis and settled down for another three years before he and his wife, Rachel, decided to make a trip to Israel.  Daud got a pass from the Islamic government to trade throughout the region, turning their religious trek into an economic venture.

This trip reignited the spark for exploration in Daud and he convinced Rachel to join him in trading throughout the world.  The couple sold what they had in Sura, making sure that their parents were set to live, and that the community would watch after them, and left with cash and a cart down the Euphrates.  They then took a boat all the way out past the reaches of the Islamic Empire, staying with Jewish communities along the way.  Daud and Rachel established themselves as premier spice and silk traders, running a leg of the silk road around the coast of India.  They continued to run the rout for eighteen years, before their son and daughters took over for them.

Daud and Rachel retired back to Sura to visit their families' graves and to be buried with them when the time came.  Two years later Rachel died at 49.  Daud never really recovered from the loss of Rachel, not retaking a job for a number of years, until, at the bris of one of his grandchildren he impressed a man in the service of the king of Castile who gave him a job in the king's palace.  Daud left Sura, only to return once more at the age of 71.  Daud died at the age of 72.  He had met his grandchildren, seen that his children had grown into fine people, his son continuing the trade which Daud had claimed for himself.  Daud died in his study, weeping over a portrait of his wife that she could not have lived to see them grow into their own with him.

Inventory: Loose red robes, slippers, a warm shawl, a golden ring, brown pants, signet rings from the housed he served



SMurfa Clause of Ath-Ron
« Last Edit: December 13, 2011, 12:51:22 PM by SMurfa Clause »
Unsophisticated players might think that the Letter of the rules is more important than the Spirit - but the Letter isn't liable to sneak up behind you with an axe if you abuse it.
"Esprit de Core," 2005


 


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