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Offline KJQ

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Re: 6th edition
« Reply #40 on: June 25, 2012, 10:23:04 AM »
Okay, I'm assuming liberty to discuss/comment upon various things others have posted here.

I have been playing 40K (only) for about 2 years (i.e. 5th ed only). When I first heard about the new edition, I thought "Oh no. It's taken me 2 years to finally learn the rules and create effective army lists. Now I have to start again". I was not a happy camper. Now that I've had a couple of weeks to think it over, I'm now excited about it, especially since the majority of the leaked 'kitchen sink play-test rules' version apparently are not in the new edition, especially the more radical ones.

I ordered the collector's edition because of the heavier grade paper, binding, and leather cover.  I'd read online that the standard hardcover Fantasy book had binding issues and I HATE that kind of thing.

I will probably also buy the starter set in the September, but not because I need to.

[DISCLAIMER: I AM NOT OFFERING LEGAL ADVICE HERE, JUST STATING WHAT I HAVE DONE AND INTEND TO DO AS A CANADIAN]  I got a legal opinion from a Canadian lawyer that what I wanted/want to do (detailed below) does fall under the "fair dealing" usage of copyright law in Canada (similar to US "fair use" law).

I bought/buy all of the GW rulebooks and popular codexes in use at my LGW. I tediously scanned them into PDF format myself and have them on my (non iPad) tablet computer. That way I can have them all with me at games without carrying 50 lbs of books around or fighting over store reference copies, and can read when on breaks at work or traveling. I also electronically combine the relevant pages from various books (e.g. C:SM, IA, IA2, Apocalypse, rulebook minus fluff pages, FAQ's) for units/models I have purchased and use into a single Acrobat document which I then print in a small 5.5" x 8" booklet format. That allows me to go nuts with a highlighter for important (to me) rules/text in the copy without defacing my original books. It also gives me a very handy single reference booklet which is faster than using the tablet or multiple books.  I intend to do the same with the new rulebook and FAQ's due shortly.  I DO NOT give e-copies or printed copies of anything (nor the originals if using my copy) to anyone else, hence it's all personal and single concurrent use and therefore within "fair dealing" acceptable guidelines in the opinion of my lawyer. Again, I am NOT saying this is OK for anyone else to do (especially if you're not Canadian), just telling you what I do for my convenience sake.  GW still makes a fortune off me, especially for codexes I buy for the sole purpose of "know thy enemy" (i.e. I only play a Space Marine army), so legalities aside, I don't feel I'm morally doing anything wrong either.
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Offline magenb

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Digital Edition??
« Reply #41 on: June 25, 2012, 06:31:24 PM »
I can only seem to find info on the hard copy of the new 6th edition rule book, is there any info on releasing a digital edition of the rule book? GW's website suggests there is meant to be new material every month...

Offline The GrimSqueaker

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Re: 6th edition
« Reply #42 on: June 25, 2012, 06:35:21 PM »
Way too early for a digital rulebook to be released because:
Better to release a digital version later in the year, like September-October after the initial rush for hardbacks has been completed. That way you get the chance to double dip by capturing people who already have the hardback but now want carrying convenience. With the potential to include any FAQs and extra material releases post hardback release as well.
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Offline KJQ

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Re: 6th edition
« Reply #43 on: June 26, 2012, 12:58:08 PM »
The unsubstantiated rumour I've read in a couple of places is that the digital version will be released at the same time as the new boxed starter set, which is supposed to be in September.

I guess I am pretty excited about the new edition because I just heard our LGW is doing a midnight opening Friday night. Since we're the easternmost GW in the western hemisphere, if I line up early I will be the first customer west of Europe to have the new book in my grubby little hands :-)
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Offline syth773

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Re: 6th edition
« Reply #44 on: June 26, 2012, 01:24:04 PM »
My local store was giving out a 10% discount to anyone who preordered any of the 6th ed stuff so I grabbed the book, templates and cards.  Thinking back I could have probably skipped the templates but I lost my small blast one so I figured I might as well go all out.

I've been playing since early 3rd ed and the rules have changed quite a bit over the years.  Honestly I'm fine with it, I've played just about all the armies at one time or another except tau, orks, sisters and some of the space marine chapters.  I like switching up stuff to keep things interesting so I'm really hyped to see what the new rules do.

Offline Field Marshall Duke Umarth Morte

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Re: 6th edition
« Reply #45 on: June 26, 2012, 02:48:48 PM »
I've been through two major changes to the game (Rogue to 2nd, and 2nd to 3rd) and to be honest, nowt much has changed  since 3rd. Organisation of forces is pretty much the same, power of weapons is pretty much the same, movement is pretty much the same, damage tables are pretty much the same........

Also having read this months White Dwarf and seeing that the current codex guard, Grey Knights, Chaos Space Marines and Chaos Deamons are all compatable with 6th I would say that all the above points are going to be pretty much the same. I don't anticipate many, if any major changes..........
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Offline Zilverscale

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Re: 6th edition
« Reply #46 on: June 26, 2012, 03:07:06 PM »
current codex guard, Grey Knights, Chaos Space Marines and Chaos Deamons are all compatable with 6th I would say that all the above points are going to be pretty much the same. I don't anticipate many, if any major changes..........

Poor Tau then....
And any codex older then guard :)

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Offline The GrimSqueaker

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Re: 6th edition
« Reply #47 on: June 26, 2012, 11:58:31 PM »
[gmod]Are You There God? It's Me, Rummy Please help people understand that new 6th Ed threads will still get locked till Saturday. Oh, I'm also still open to that water into beer miracle if you or Jesus have the time. Cheers! XXX. [/gmod]
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Offline Lachdonin

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Re: 6th edition
« Reply #48 on: June 28, 2012, 01:21:07 PM »
Based on what has been mentioned in the informational videos on the GW site, it certianly seems like 6th edition is going to be more like Fantasy in space. Overwatch functions much like Stand and Shoot, you can issue challenges in combat, there is the random Psychic Powers and Warlord Traits dynamic.

One thing which suddenly concerns me, however, is that Krak Grenades (and the like) are useable in CC against Monsterous Creatures. If that works as it sounds, no longer shall my beloved Wraithlord be able to mulch through Marines with impunity, safe from reprisal.
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Offline Zilverscale

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Re: 6th edition
« Reply #49 on: June 28, 2012, 02:53:32 PM »
One thing which suddenly concerns me, however, is that Krak Grenades (and the like) are useable in CC against Monsterous Creatures. If that works as it sounds, no longer shall my beloved Wraithlord be able to mulch through Marines with impunity, safe from reprisal.

If this is true...then all of a sudden taking melta bombs on any model that can take them will become interresting.

Edit: Just thought about all those IG platoons that almost never take Krak Grenades.......woul d be worth it now :)
« Last Edit: June 28, 2012, 04:01:19 PM by Zilverscale »

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Offline Field Marshall Duke Umarth Morte

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Re: 6th edition
« Reply #50 on: June 28, 2012, 03:29:21 PM »
Quote
Poor Tau then....
And any codex older then guard

I only used those four as they are in the battle report for 6th edition............

Quote
One thing which suddenly concerns me, however, is that Krak Grenades (and the like) are useable in CC against Monsterous Creatures. If that works as it sounds, no longer shall my beloved Wraithlord be able to mulch through Marines with impunity, safe from reprisal.

Boo Hoo. this means that troopers might actually stand a chance against walkers and monstrous creatures. It also means that grenades will be used as they are meant to be!!!
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Offline Lachdonin

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Re: 6th edition
« Reply #51 on: June 28, 2012, 08:26:38 PM »
Boo Hoo. this means that troopers might actually stand a chance against walkers and monstrous creatures. It also means that grenades will be used as they are meant to be!!!

First, let me say that i do not yet have any idea how this dynamic will specificly work. The incedent in question (when mentioned in the video) is of Ragnar Blackmane craming a Frag Grenade into Carenfix's throat. While certianly cinematic, it sort of loses the shock and awe when ever Space Marine or Guardsmen can do the same.

Second, Fragmentation Grenades, while rather lethal, don't usually account for alot in the way of casualties. Just like they work in game, their primary use is for flushing a target out of cover, stunning them and causing wounds which are more likely to hurt rather than kill. They make the finishing blow easier, but are not intended to be that finishing blow in-and-of themselves.

Third, within the current dynamic, the overall tactic is to shoot MC's BEFORE they get close. If they get into Assault, you've generally messed something up anyway. I tend to think that any remotely rational individual would want to shoot down the acid spitting giant cockroach with crab claws BEFORE it got close enough to stick a Grenade in its mouth. Being able to use grenades in combat would simply strip away the negative effects of poor target priority. If a 10 man Guard Squad can blow appart a Wraithlord in CC, why bother shooting your Lascannons at it?

My problem here is, when you combine this (this being the fact general infantry can take down your MC's) with the addition of Hull Points, we are already seeing a marginalization of Monsterous Creatures. Unless they get some serious boosts, we're just going to see everyone (except Tyranids) bringing more tanks and less Wraithlords/Daemon Princes/Talos.
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Offline Spectral Arbor

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Re: 6th edition
« Reply #52 on: June 28, 2012, 09:41:19 PM »
I haven't seen any information in regards to grenades vs MC, but there is a power imbalance in the current edition between MC's and vehicles... with vehicles being on the short end of the stick.

I think it is reasonable that a guy with a Meltabomb would try to clamp it to a Wraithlord, and balanced that this should be allowed, in 6th edition.

Offline Lachdonin

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Re: 6th edition
« Reply #53 on: June 28, 2012, 11:10:16 PM »
I haven't seen any information in regards to grenades vs MC, but there is a power imbalance in the current edition between MC's and vehicles... with vehicles being on the short end of the stick.

I think it is reasonable that a guy with a Meltabomb would try to clamp it to a Wraithlord, and balanced that this should be allowed, in 6th edition.

We will have to disagree on the first point. I find that evne in 5th, Vehicles have sufficient survivability, and superior firepower to make them better than MC's in everything but close combat. Considering that the vast majority of vehicles are faster than an MC (even if it runs) it's easy enough to prevent said MC from gaining the advantage.

I do agree on the second point, however, but with a differance. There are specialised rules for hitting Walkers (the closest vehicle comparision to an MC) in CC. Unless similar restrictions are in place in regards to using Grenades on MC's, it will dramatically impact the MC's survival. Coupled with the fact, as the videos have already told us, Vehicles are MORE durable now...
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Offline Milford Cubicle

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Re: 6th edition
« Reply #54 on: June 29, 2012, 12:43:49 AM »
Coupled with the fact, as the videos have already told us, Vehicles are MORE durable now...
They're GW marketing videos, made to sell rules and models, not to tell you the truth  ;) . Before (meaning 3rd, 4th and 5th editions), you could shoot a Rhino X+1 times, but if you roll badly on the tables the Rhino would still be running. As of tomorrow, it doesn't matter how you roll. As long as you inflict 3 glances, it's gone. And you can still pop it with a single penetrating shot.

The consensus seems to be that AV 13-14 vehicles got more durable, and AV 10-12 less durable. Which, IMO, is the way it is supposed to be. Resiliency of the Rhino has been quite ridiculous to be honest.
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Offline faitherun (Fay-ith-er-run)

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Re: 6th edition
« Reply #55 on: June 29, 2012, 01:49:49 AM »
Before (meaning 3rd, 4th and 5th editions), you could shoot a Rhino X+1 times, but if you roll badly on the tables the Rhino would still be running. As of tomorrow, it doesn't matter how you roll. As long as you inflict 3 glances, it's gone. And you can still pop it with a single penetrating shot.

If that is true, it would change so much of the game. I really don't know if for better or worse or just different. I know I would start swapping out a lot of my Dark Lances for Haywire Launchers...
So, what your saying is it's not your fault you look stupid by using words you don't get?
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Offline Zilverscale

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Re: 6th edition
« Reply #56 on: June 29, 2012, 09:36:44 AM »
Before (meaning 3rd, 4th and 5th editions), you could shoot a Rhino X+1 times, but if you roll badly on the tables the Rhino would still be running. As of tomorrow, it doesn't matter how you roll. As long as you inflict 3 glances, it's gone. And you can still pop it with a single penetrating shot.

If that is true, it would change so much of the game. I really don't know if for better or worse or just different. I know I would start swapping out a lot of my Dark Lances for Haywire Launchers...

Hmm exit DE DL and entry mass Scourges with Haywire Launchers ;)

PAIN!!!!!!!!!!!!!!!!!!!!!!!

Offline Shas'Oink

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Re: 6th edition
« Reply #57 on: June 29, 2012, 10:01:20 AM »
Before (meaning 3rd, 4th and 5th editions), you could shoot a Rhino X+1 times, but if you roll badly on the tables the Rhino would still be running. As of tomorrow, it doesn't matter how you roll. As long as you inflict 3 glances, it's gone. And you can still pop it with a single penetrating shot.

If that is true, it would change so much of the game. I really don't know if for better or worse or just different. I know I would start swapping out a lot of my Dark Lances for Haywire Launchers...

Hmm exit DE DL and entry mass Scourges with Haywire Launchers ;)

Why? DE dark lances would still be just as effective tank killers... the deal now though, seems to be that you have much better options! it's no longer a "one way or the highway"

Offline Zilverscale

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Re: 6th edition
« Reply #58 on: June 29, 2012, 10:22:31 AM »
Hmm we'll see what HP entails.
If you loose 1 for each glance...then Haywire Launchers will be the preferred choise as you have only 1/6th chance of not getting a glance :)
VS the 1/3rd of doing nothing.

Edit: just called my local GW Shop my package is in so will be at the doors at 9.30 am tomorrow morning! :D
(jeez actually getting up 4-5 hours before normal rising time -.- )
« Last Edit: June 29, 2012, 10:25:18 AM by Zilverscale »

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Offline KJQ

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Re: 6th edition
« Reply #59 on: June 29, 2012, 11:09:55 AM »
I'm really hoping they didn't nerf vehicles this edition as I have an armor rich SM army.  I'm trying to ignore the rumours as the whole book has to be read and understood to see the total affects of the changes.

My CE book is in too, and I get to pick it up at 12:01AM ADT tonight as our LGW manager is having a midnight opening. I may be the first customer in North America to get it :-)
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