This game finally did happen.
I did end up fielding the Lootas in 3 different groups. I liked the idea of being able to choose one extra target and making it harder for my opponent to line of sight my units. I will talk about the specific out come of this choice a little later on.
I don't want to write a turn for turn battle report as I don't feel it is necessary for this particular battle. We rolled a multiple objective game. Five objectives to be exact. One in the top right corner, bottom right corner, bottom left corner, one in the center far right, and one in the very center of the board.
I was deployed on "bottom" half of the boards in relation to how the objectives were described.
The game ended in a draw with me holding one, him holding one, two objectives contested and one objective free.
I made a few obvious mistakes. Because of the KFF I tried too hard to keep my only two troop choices together instead of rushing in there and killing marines. So I took more fire then I had too. Although I couldn't have done too much more because both my troop choices were contesting an objective, it was actually my Gretchin who scored for me. I held them in reserve, they came on turn three to the bottom right corner taking that objective. My opponent didn't have any long range fire power to take them down and were too busy to physically go after them.
My group of shootas did their job and when they encountered one of his marine units they made short work of it. He even got the charge. I shot at him on my turn killing 2 of 8 marines, he failed his test and fell back. Consequently I took another turn of rapid fire and his charge. It took me two turns stomp his unit.
My sluggaz though never got into combat. That was the big mistake I made trying to keep them in KFF range rather then rushing forward, or I might have been able to clear that second objective. Some big obstacles I faced though were his Rune Priest. Yes he added in a Rune Priest. He took murderous Huricane, which when used on a boyz unit makes me roll 30 dangerous terrain dice in every phase, move, run and assault. That slowed me down a lot.
The other big thing was that even if I could kill off his marines, he just had so much armor on the field that he could tank shock in and contest anyway. I can't get rid of all that armor.
That brings me to the Lootas. It is very hard to bring down a Vin with Lootas, needing 6's just to glance front armor. Since Lootas are not mobile he has to choose to give you side armor. When he did turn 4 I killed his Vin, but not before.
I made the mistake of deploying two close with one group of 10 lootas, loosing 5 of them to a VIN template. Those 3 remaining he ignored and they were the ones to later take the Vin out. I lost one full unit to a VIN template when he killed enough to make them run off the board. This is where maybe fielding them in two groups of 15 would have been better but it is hard to say.
The third Loota group still had 8 models at the end of the game. It had immobilized 2 Rhinos and wrecked a 3rd.
All and all I think that I could have done with out the KFF. I think he is much more worth while if you are fielding Mech. I think I could have used a green missile to combat those Vins better. I know it is more points but I think I could fit him in by making both boyz units 25. I figure he can save at least that many boyz lives by taking out the Vin earlier. Either that or I really could use a Deffkopta with rockets. I have no idea how I would fit that in though.
Things I would change as funny as it is are the Gretchin. They're great.
Thoughts?