Thought I would add a quick batrep update to this assault thread.
Last Friday I played my friend's tournament necrons with assualt Eldar to see how they fared.
Necrons:
Imotekh + Cyptek (Solar Staff)
2x5 Immortal
Night Scythe
2x5 Death Marks
5 Wraiths
3 Heavy Destroyer
Doomsday Ark
Void Shield Generator
Canoptek Harvest:
9 Scarabs
5 Wraiths
Spyder
Assault Eldar:
Farseer - jetbike, WARLORD
Farseer - jetbike
2x3 Scatbikes
1x3 jetbikes
5 Rangers
5 Hawks
Wraithknight - wraithcannons, 1x laser
Bunker - void shield, escape hatch
Aspect Host:
8 Scorpions + Exarch - claw
8 Spiders + Exarch
4 Spears + Exarch - lance
Cast of Players
Shadowseer - ML2, Mask of Secrets
Death Jester
Troupe Leader - caress
10 Players - 6 caress
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We rolled up ITC mission Relic + Maelstrom on Hammer & Anvil.
Eldar Warlord Trait: Master of Ambush, hah! Psychic powers: 2x Invis, 2x Shriek, 1x Terrify, 1x Dominate, etc. Shadowseer: Peal of Discord + Veil of Tears.
Necron Warlord Trait: +1 to Seize, +1/-1 Reserve Rolls.
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Necrons win first turn and take it, looking to jump on the relic early. They line up along their DZ line ready to rush forwards.
Eldar deploy around the bunker, scorpions infiltrated 6" in front, harlequins inside, farseer back with jetbikes out of LOS, and warp spiders infiltrated to the front left. Shining Spears hang back ready to turbo-boost, and Swooping Hawks decide to outflank. Rangers hide behind the Bunker on an objective.
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Eldar Seize the Initiative and get the party started!! Scorpions move up a little bit, wraithknight jumps off the bunker into a ruin at mid-board, and becomes invisible. Jetbikes move out of cover and put shots into the void shield, doing minimal damage. 1 wraithcannon hits, taking down another void shield. The warp spiders jump up to try and take out some wraiths, manage to take down the void shield, and do 3 wounds to one unit of wraiths killing one.
Necrons come back by charging headlong towards the Eldar -- scarabs line up a charge on the wraithknight to tie him up, while the wraiths + imotekh + cryptek move onto the Relic and claim it. Shooting is pretty ineffective as the doomsday ark takes down the void shield on the bunker, and the heavy destroyers fail to penetrate the AV14.
Scarabs make their charge, fail to do any wounds to the wraithknight, and lose about bases.
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Eldar continue the offensive, with the harlequins disembarking via the regular bunker access point to take advantage of Repel the Enemy, albeit at about 9" away from the Wraiths. Scorpions and Shining Spears both move up next to the warp spiders to surround the wraiths+Imotekh, while the swooping hawks come on right side and hide behind a wall after putting a wound on a wraith unit.
Invisibility is cast on the Harlequins and then also the Shining Spears, in the hopes they can survive a turn of fire and get into the Destroyers next turn.
Shooting sees a huge number of saves made by the second wraith unit (not on the relic) versus scatbike shooting, while the middle wraiths take a casualty to the warp spiders. Peal of Discord goes off and manages to remove another scarab base, hah.
Harlequins roll for their 9" charge with fleet and FAIL twice. Ouch.
Deciding to just go for it, the Scorpions charge into the wraiths anyway, and the warp spiders decide to join as a last-ditch measure to hold them up for 2 turns if the scorpions all die. Imotekh challenges, so the Scorpion Exarch steps up wih his extra +4 attacks from Stalker, bahaha, and then only hits TWICE, wounding once. Ouch. Imotekh then goes on to pass his IWND roll on his turn to regenerate the wound, but he fails to wound the scorpion in return. Regular scorpions put a large number of hits on the Wraiths, bringing one down, and only lose a couple in return, making combat a tie!
In the Necron backfield, swooping hawks move up to contest the Necron maelstrom objective and hopefully survive one turn.
Necrons are pretty choked up right on top of the middle now, so the 2nd wraith unit just jumps in too, and the tomb spyder moves up behind them. Both deathmark units come in, one takes out 2 of 3 scatbikes in the Eldar backfield, while one mishaps and is placed out of LOS next to the Shining Spears.
Shooting is pretty ineffective again, as the Doomsday Ark tries to blow up the bunker and its attendant Rangers one more time, but fails (instead of shooting the harlequins for maximum damage), while Destroyers and Immortals light up the Hawks, making them fall back.
In combat, the wraiths charge in and do some damage, the original wraiths do some more damage, and Imotekh whiffs against the Exarch again. Scorpions rack up their mandiblaster hits and do some wounds, while the Scorpion Exarch totally whiffs against Imotekh, causing 1 wound which is saved. The Warp Spiders hold with Iron Resolve, and the Scorpions test with a few minus modifiers, but are able to hold this turn again, YES. Next to them, the Wraithknight only hits once and stomps once, taking the scarabs down to 2 bases, but he is still stuck there LOL. Then the Warp Spiders roll to hit & run and fail on a 6 -- haha nicely done!
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Eldar Turn 3 and the coups du grace -- harlequins charge the wraiths and imotekh, shining spears eliminate the deathmarks, psychic shriek eliminates the other deathmarks, and in combat the wraiths are all killed over the next two rounds of combat, at the loss of the scorpions.
At this point the Night Scythe comes on and everything available shoots at the Shining Spears to prevent them acing the destroyers and doomsday ark, but they make a ton of 3+ saves and LOS rolls to get through with the Exarch and 2 buddies. Not much left for the Necrons now.
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Eldar Turn 4 and the Shining Spears decide to light up the Void Shield Generator, taking it out with their lances, bahaha.
Wraithknight charges and obliterates the Tomb Spyder, Warp Spiders finally disengaged and shred the Immortals.
In combat the Harlequins keep slicing away at Imotekh and just cannot get through his 2+/4++/5+++/5++++ and 4 wounds, its ridiculous. Eventually they'll get him though, and everyone else in that combat gradually goes down to Harlequin katanas.
We are out of time so we call it there. Technically Imotekh was still holding the Relic, while the Maelstrom was tied (low scoring maelstrom this game), so out of sportsmanliness we say the Necrons "won", but about 15 more minutes of play (only played 2hrs) and they would have been tabled by the assault Eldar.
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Was a ton of fun -- didn't think the Assault Eldar would stand up to a more optimized tournament necron army (although my opponent did switch out his praetorians for Imotekh to try him out, which was a terrible decision). At this point the verdict is not final, as the assault Eldar will need to face a couple more top tournament-level lists and most importantly players to really get a sense of their mettle.
In terms of tweaks, the Harlequins need to get a couple more caresses, maybe at the expense of a jetbike for one of the Farseers (as he could then deploy in the bunker with them). But it would hurt mobility and casting double-shriek out of that unit somewhat. Also I would LOVE to swap out some units for either a dark reaper squad, or a second squad of spiders in place of the hawks. But at this point I think the hawks will stay, as they actually function nicely in conjunction with the spiders in this list, and draw fire away as they are a weaker target (rightfully so), but can threaten vehicles unlike most units in here.
Aside from that, am really happy with the synergy of threats this list has. If any of the assault units gets taken out, it puts a LOT more pressure on all the others, making them crumble. If the harlies get replaced by a second scorp squad, it doesn't work. Or Banshees -- it doesn't work. So let's just keep it the same and see what happens!
More to come soon hopefully!
Cheers