Hey guys,
I am currenlty working on a campaign for Lotr that takes place in the city of Osgiliath. The campaign is in a reasonably standard form with a campaign turn and a game turn however it does not utilise a conventional 'Map' in the Dawn of War style. The 'Campaign Map' is the board itself; a huge Osgiliath themed board 3m by 3.5m, that is subdivided into sections known as sectors.
The campaign begins with Gondor and Mordor setting up their units in their home sector and over the course of the game turn each armies troops spread claiming sectors of the city and engaging in conflict.
After the Game turn is over (A fixed length of 15 turns) the first phase of the Campaign turn involves determining which teams control each sector. If it is empty it belongs to the last team that had a unit in it. If no one has yet entered it; it is neutral. If a sector contains only units from one army then that territory is uncontested and is held by that army. If there are units from both armies, the territory is contested.
To determine which side owns a contested territory a system of 'control points' is used. Each unit in each army generates a certain amount of control points;
Infantry - 1
Cavalry - 2
Trolls - 5
etcetera
Whomever has the most control points owns the territory. If the CP count is equal, go off the total points of the the units within the territory.
Once the ownership of a contested territory has been determined troop allocation begins;
Both sides remove all their models from the territory.
The owner of the territory then redeploys their troops within the territory however they like, as long as their redeployed troops do not come within 18" of an enemy unit from another territory.
The non-owner of the territory the redeploys their units within an adjacent friendly or neutral territory ensuring no units are placed within 18" of an enemy unit from another territory. If there are no friendly or neutral territories adjacent to the territory in question then the units are destroyed, and must be repurchased.
If ownership can not be determined the units continue fighting and remain where they are.
The campaign ends, when one player owns all of the territories in the city and the commencement of a campaign turn.
So this is the system we have developed for this new map style for our campaign.
How do you guys think it will run? Forsee any problems I haven't thought of?
Thanks heaps in advance guys,
~Morty
PS
If you play lotr and are interested in a tighter knit lotr community show your interest in this thread in the community section of the forum:
http://www.40konline.com/index.php?topic=220191.0