Hi everyone,
So I’m reposting a version of the lists I posted last week now that the eldar codex has been officially released. I’ve made a few changes to the list after having gotten advice on the previous post.
I changed the weapons on the war walkers to bright lances to get some more anti-tank into the list. I also dropped one of the squads of shining spears and instead added a small unit of warp spiders. Finally, I reduced the size of the striking scorpion squad to upgrade a spiritseer to a farseer.
Asuryani brigade detachment:
Craftworld trait: Biel-tan
Avatar of Khaine - 250
Farseer (Doom, Mind War/Guide?), warlord - Natural leader - 100
Warlock (Quicken/Restrain), spirit stone of Anath’lan - 35
Warlock (Protect/Jinx) - 35
5 Rangers - 60
5 Rangers - 60
10 Dire avengers, with exarch, 2 avenger shruiken catapults - 124
10 Dire avengers, with exarch, 2 avenger shruiken catapults - 124
10 Dire avengers, with exarch, 2 avenger shruiken catapults - 124
10 Guardians, shruiken cannon weapon platform - 95
10 Howling banshees, with exarch, executioner -133
10 Howling banshees, with exarch, executioner -133
5 Striking scorpions, with exarch, scorpion's claw and scorpion chainsword - 87
5 Shining spears, with exarch, star lance - 137
5 Warp spiders, with exarch, 2 death spinners - 98
10 Swooping hawks, with exarch, hawk’s talon - 133
War walker, 2 bright lances - 90
War walker, 2 bright lances - 90
War walker, 2 bright lances - 90
Total: 1998
I will be using webway strike on the howling banshees and aim to essentially charge high-value targets and tie them up for a turn. Quicken and protect both go on the shining spears first turn who with M16 should almost always be getting a first turn charge. If the avatar is in range then court of the young king will go on the striking scorpions to increase the chances of them making that charge.
War walkers deploy in the backfield on the objectives, rangers will infiltrate forward and act as screening units for the avatar. The rest of the list advances forward as quickly as possible.
Because the farseer already had runes of the farseer I put the spirit stone of anath’lan on the warlock with quicken/restrain to guarantee that power going off.
Also, I’m wondering what the second power on the farseer should be. I was actually thinking mind war since it works quite well with the rangers to finish off the last few wounds on a character, but guide is always helpful and so versatile and mind war is a bit short ranged.
I was wondering if my list had sufficient anti-tank now, because if not I could change the guardian squad with the shruiken cannon to a storm guardian squad with double fusion gun.
And, finally, does natural leader work every turn or is it just once per game?
As per usual, thank you in advance for any advice!