Higher the strength = good, longer the range = good, more shots = good, better ap = good.
'But why are they good?'
Because they kill things easier, from further away.
crunch the numbers on a heavy bolter vs a multilaser against Orks
Alright, great. So statistics are the way to go. Good to have this cleared up.
I'm going to stick my neck out and say 'not using them'.
My question wasn't "if statistics are unreliable should we use them?" but "if statistics are unreliable what should you use
instead of statistics that is MORE reliable?"
Statistics are generalized. They're not good. You get sketchy ideas from them and that's about as good as it gets.
What gets you more accurate and rigorous ideas?
It seems that the hate side is a lot more passionate. People seem to react to statistics as if it is somehow cheating in a debate: If mr A claims that weapon x are better than weapon y against a given target but mr B comes in and says that that is not the case, if you crunch the numbers you will see that generally weapon y is actually better mr A will throw a fit, resort to dismissing statistics, name calling and use arguments as "playing for fun" when it is a discussion about what is best not what is most fun.
I don't know if it is based on an underlying hatred for math or wishful thinking about how good things really are but it is quite annoying to use rational arguments based on probability only to have a comment along the lines of "doesn't count!" thrown in your face.
Firstly, let me confess that I usually don't like math (my last proper math class was when I was 15, the day math stopped being compulsory), but my general dislike for it doesn't mean that I think it's useless or have a negative attitude towards the things I see as utile (like calculus. Even though I don't know how to use it, it clearly seems to have been valuable over the years).
Other than an irrational dislike of the subject, it probably has more to do with the outcomes. If the results of statistics come up with an idea that competes with your pre-existing ideas (assumedly not based directly on statistics, but some other means), then you're going to blame statistics for coming up with the "wrong" (ie. not yours) idea. Now confirmation bias is everywhere (including this statement (including these two things in double parenthesis)), but that doesn't mean that we can't agree on a system that extends beyond our worldviews to have some sort of way of discussing things without everyone having the same preconceptions. Statistics are a way to do this in 40k.
I think another part of it is, as Dizz and others note, that the actual game of 40k is SO complex with a near infinite number of possible decisions and ways that a game
could go that we as humans can't possibly make sense of it all. As such, we rely on such words as intuition, skill, or genius (as Kant put it, the art of doing that for which there are no rules), to make some degree of sense out of a system so complex it can really only be described in vague terms.
That being said, that's not a reason to look at things concretely when we actually can. The process of calculating how far at what angle I should move my troops and what I should shoot them at for the ultimate purpose of winning the game seems subjective, simply because there's no possible way to unweave it all on the table top (or, I might argue, at all, ever). On the other hand, the process of calculating weapon efficiency, etc. is something that is much easier to do. Saying that we shouldn't look at some things specifically just because there is so much we
can't look at specifically seems a little odd to me.
Not to say that there isn't a real sense of "intuition" or "knack" or whatever in 40k in general, but it shouldn't exclude us from using real numbers to do real calculations the few times we can.