Okay everyone, this is pretty straightforward:
1x Battalion Detachment of Ynnari Aeldari
PL Total: 75
Points Total: ~1600
++HQ++ 18 PL
Yvraine
Shadowseer with Neuro Disrupter
Troupe Master with Fusion Pistol, Harlequin’s Caress
++TROOPS++ 28 PL
Troupe: 5 Players: 5x Fusion Pistol, 3x Harlequin's Caress, 2x Harlequin's Embrace
Troupe: 5 Players: 5x Fusion Pistol, 3x Harlequin's Caress, 2x Harlequin's Embrace
Troupe: 5 Players: 5x Fusion Pistol, 3x Harlequin's Caress, 2x Harlequin's Embrace
Troupe: 5 Players: 5x Fusion Pistol, 3x Harlequin's Caress, 2x Harlequin's Embrace
++FLYERS++ 9 PL
Crimson Hunter
++DEDICATED TRANSPORTS++ 20 PL
Starweaver
Starweaver
Starweaver
Starweaver
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Basics: So, this is very standard mounted Harlequins, except now we can bring along a flyer and Yvraine to spice things up. Also, everyone is Ynnari. Yvraine, the Shadowseer, and the Troupe Master each start in a Starweaver with a 5-Player Troupe (and the last Troupe is also in a Starweaver). Deploys in 5 drops, few enough to have a very solid chance of going first.
Wargear choices: It's typical to give Players Harlequin's Embrace instead of Harlequin's Caress since the Caress is much more expensive and only slightly better in some circumstances. However, since this is PL, we give them mostly Caress and some Embrace. Same with Fusion Pistols: typically one only puts 2 or maybe 3 in each Troupe. Since this is PL, everyone has a Fusion Pistol. The Troupe Master and Shadowseer similarly get good equipment. As a result of these various upgrades, this 75 PL list has just about 1600 points in it.
On the board: The Starweavers will race across the map, and even (limited) turn 1 assaults are perfectly possible thanks to the powers of Shadowseer and Yvraine making Players. Players are absolutely devestating in assault, and can take down just about anything with their weapons, including vehicles. They will be operating at close distances to the enemy and near to each other, making Soulburst very strong. Expect everything to be in assault by Turn 2 at the latest, and for Fusion Pistols to be firing every turn starting Turn 2 as well. It might be spammy and tournament-ey, but it is nonetheless effective, and with a 10% points value advantage I expect it would be very good.
The Crimson Hunter helps add on some anti-flyer antitank, but overall the ability to win assaults and close shooting with soulburst spam and powers should help this list table the enemy even if their fliers aren't all dead.