Diversity huum that's the problem i had forseen aswell. Then here are some change.
Karandras
1 squad of 8 scorpions + 1 exarch with scorpion claw
1 unit of 8 ranger and one unit of 7 ranger
2 squad of 3 scatter bike.
1 crimson hunter exarch
1 heymlock wraith fighter
2 nightspinner with shurican and holofield, not in squadron.
With this i kep the core thought of the previous army, and had some more mobility and firepower. Loosing the crimson hunter will make it harder vs heavy tank but the heymlock can handle that pretty well. It's probably the most balanced unit in this list as it can both horde control and anti tank, the psyker support is a bonus.
With the two nightspinner separated i can cover more board with them while preventing them from getting destroyed too fast.
And the scatter bike, well they are scatter bike do i need to explain myself for these one>< and yes as you suggest i will keep them in reserve to prevent there disparition before the key moments.
What do you think?
Hello guy's ^^ it's been a while since i started a new topic Well, here comes my entry for the phoenix lord compétition.
Took me a while to find something i wanted so here we go.
Karandras
1 squad of 8 scorpions + 1 exarch scorpion clws
2 squad of 5 ranger
1 squad of 7 warp spyder + 1 exarch with twinlinked death spinner.
1 squadron of 3 nightspinner, shurican and holofield each.
1 crimson death formation. Bright lance on exarch.
This makes for 1494 points i think.
The idea behind this list was a bit similar to the one i did before in the precision strike force, yet different. Have the scorpion and ranger infiltrate occupying the mid field, and have the night spinner cover the back field and handle hord control. The spyder are here as a supporting unit, their grand speed allowing them to support either rear, either front depending on the situation. The crimson hunters are to handle the anti tank role and provide fire support onto any hard to kill target they see fit to shot at.
The boons of this list are the ability to be at the front line before the game start and make use of that to have the initiative on the opponents over board control, the definitive power lf the rear and front unit supported by a quick moving units, there is supossedly not many blind spot, the sky control; in a 1500 points having 3 flyer can be huge as the opponents will more than likely not have much anti-air.
The cons of such a list is the lack of mobility for most of the army, i mean ranger won't move much and scorpion will more than likely go forwards. A solution could be swithcing one of the ranger squad for a jetbike squad with one heavy weapons, in the current meta it should be the right things to do. Perhaps even swap both ranger squad, what do you think? The other cons is the quite hevay number of resserve in such a game. 440 point in reserve could pose problem in the few early turn but i doubt it will be hard to handle, not in 7th ed at least (glory to the 3+).
There ypu go, what do you think?
quote the original post because i'm changing it for the new upgraded list.