I've posted this list a few times, each time with several revisions. Hopefully this will be the last for a while.
Here was the last revision, probably about a month or two ago...
HQ
Farseer - Fortune, Runes of Warding
ELITE
Harlequins (7) - Shadow Seer, Deathjester, Kisses (6)
TROOP
Wraithguard (10) - Spiritseer (Conceal)
Defenders (16) - SL, Warlock (Conceal)
Defenders (12) - SL
Defenders (12) - SL
Jetbike (3) - Sh.Cannon, Warlock (Singing Spear, Embolden)
FAST
Vyper - Sh.Cannon, Underslung Cannon
Vyper - Sh.Cannon, Underslung Cannon
HEAVY
Wraithlord - BL/SC, Flamers
With the recent revisions...
Dancers of the DeadHQ
Farseer - Fortune, Mind War, Spirit Stones, Runes of Warding
ELITE
Fire Dragons (5) - Exarch, Dragon's Breath, Crack Shot
--Wave Serpent - TL Shuriken Cannon, Spirit Stones, VE
Harlequins (7) - Shadow Seer, Deathjester, Kisses (6)
TROOP
Wraithguard (10) - Spiritseer, Conceal
Guardian Defenders (10) - SL
Storm Guardians (10) - Flamers (2)
Jetbikes (3) - Sh.Cannon, Warlock w/ Singing Spear & Embolden
FAST
Vyper - Shuriken Cannon, Underslung Cannon
HEAVY
Wraithlord - BL/EML, Flamers
Before people start screaming about why there isn't more Wraithguard, a bit of background:
Iyanden is most famous for its use of the army of the dead, the Wraithguard and Wraithlord. While the bulk of the dead are used on important missions, in cases of emergency Iyanden will field its militia forces, the Guardians onto the battlefield. The Dancers of the Dead are one such militia Warhost. The overwhelming number of Guardians are used when other resources cannot be diverted from the field of battle but yet the Seers have seen a need for Iyanden to intervene.
The Warhost is lead by a Farseer, usually one who had insight as to why the Warhost. Wraithguard and Wraithlord accompany the Farseer as the Farseer directs the Guardians where to strike. Reserve Aspect Warriors also accompany, serving as elite special force unit striking at critical targets that the Farseer determines the Guardian's lives should not be wasted upon.
The Warhost is neither swift nor hesitant. Only the Farseer knows the tempo of the dance and calls the steps accordingly.
My Farseer now runs Fortune & Mind War. Fortune to help the Wraithguard plod up the battlefield. Mind War helps pick off pesky units, like a lone powerfist sitting in a unit that could potentially backlog my Wraithguard in Assault. Runes of Warding are used to cripple psyker potential.
Harlies are counter-assault measure. Because I'm not fleeting them every turn, the Death Jester is a good investment (I forget who recommended it to me, but thank you! Works like a charm).
Fire Dragons - A bit redundant in this list, but Gwaihir mentioned on a topic about supporting WG that made a lot of sense to me. Essentially terminator stoppers, the Fire Dragon's role is to cull some termies or go after a MUST hit armor, hence the mobility factor. Equipping the Dragon's Breath gives Fire Dragons a little more versatility that has been discussed and a measure of Horde control, which unfortunately Wraithguard are unsuitable for.
Wraithguard - I don't think an Iyanden list is complete without a single troop choice of Wraithguard. Fortuned, concealed up the field. The Warlock adds a better CC, so no spear. I tend to march them up the center, dividing my opponent into to forces as the faster units harry one flank (jetbikes, vypers, and now fire dragons/wave serpent & guardians), while the Wraithguard, Storm Guardians, Harlies, and Wraithlord engage another.
Guardian Defenders - VP denial. No Warlock since they'll be sitting in cover. Seeing how the Fire Dragons and Wraithguard are armor control, equipping the SL is a better choice to give me infantry control.
Storm Guardians - Combat units used to help control the side the Wraithguard are engaging and to tie up enemy units. Their job is NOT to engage assault specialists, but rather to engage units that were not meant for assault. Flamers are equipped for close support for the Wraithguard against infantry/horde.
Jetbikes - Small unit, used to claim VP's and light vehicle hunting (notably other skimmers). Warlock equipped with Singing Spear for additional armor hunting and Embolden in case the unit does take a casualty I don't run off the board. Excellent sniping as well.
Vyper - Same purpose as the Jetbike. Sniping units.
Wraithlord - BL/EML combo, making use of the higher BS than the Guardians. Plods with the Wraithguard. Flamers to control infantry/hordes. Other combo's include SL/EML or Wraithsword/EML, although at the moment, I feel that if my Wraithguard and Fire Dragons are engaged and I have a hard target that needs to be disposed of, I cannot trust my Guardians and Vyper & Jetbikes to take out the unit (based on luck). Plus it forces my opponent to make a decision on who to take on first, the Wraithguard or Wraithlord.
I'm entering in a tourney with the list but I don't see any major revisions besides the Wraithlord. Let me know what you guys think/see as potential problems!