2000 pts "Ghost Knights"
HQ
OM Inquisitor: TDA, Psycannon, ML 1 - 110 pts
OM Inquisitor: TDA, Psycannon, ML 1 - 110 pts
Troops
Strike Squad: 10 Knights, 2 Psycannons, Psybolts, Dhammer - 250 pts
Strike Squad: 10 Knights, 2 Psycannons, Psybolts, Dhammer - 250 pts
Strike Squad: 10 Knights, 2 Psycannons, Psybolts, Dhammer - 250 pts
Strike Squad: 10 Knights, 2 Psycannons, Psybolts, Dhammer - 250 pts
Elites
Henchmen: 10 Acos - 40 pts
Techmarine: Beamer, 3 Skulls - 119 pts
Vindicare: ~~~ pts
Heavy Support
Dreadknight: HI, PT - 235 pts
Dreadknight: HI, PT - 235 pts
Pretty simple game plan. Throw out the Bodybags, Techie, Vindi, and Thunder Twins on T1 and plink, see who drops in T2, and if it's 2 or 3 squads, shunt the Thunder Twins in and make a concerted offensive.
Contingency plan if I'm facing a close range type of army is to have everything deployed and move to control half the objectives from the start. Objective placement strategy will of course play a key role in this, though that will depend on luck of the dice.