I also seem to remember Flame Pistols, pistol versions of flamers and Assault Marines could take any close combat weapons that they wanted, so they could all take plasma pistols and powerfists if you wanted, or powerfist and powersword.
Also Dark Angels, Ultramarines and Blood Angels each had their own Tactical squad boxed set at the time as well, (yup, the metal ones...)
Dark Angels I remember had the sergeant with Powersword, a Plasma Gun and Lascannon,
Ultramamrines had a Sergeant with Powerfist, a Flamer and Missile Launcher
Blood Angels had a Sergeant with Chainsword, Meltagun and Heavy Bolter in their box.
Tactical Squad, Devestator Squad and Assault Squads all had to be purchased in the army list as a 10 man unit and ten broken down into 2 5 man Combat Squads if you so desired to split them up. Terminators could actually use Rhino to get around the battlefield (though it was still 1 Terminator to 2 Marines).
Post Merge: January 8, 2014, 06:34:29 PM
In the future, please use the modify button. Double posting is against the forum rules, and for that reason, the system merged your posts.
Just thought, wasn't the 4th Mission in 2nd Edition "Take & Hold", where you had to get a unit into your enemy's deployment zone and hold it until the final turn had finished, whereas, Dawn Raid you scored for getting a squad in the opposing DZ, and they had to stay for a turn, to get the scoring Victory Points, but could then leave the DZ afterwards?