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Age of Sigmar => Age of Sigmar => Topic started by: Lord of Winter and War on July 22, 2018, 10:07:45 PM

Title: Age of Sigmar Gaming Blog
Post by: Lord of Winter and War on July 22, 2018, 10:07:45 PM
My local Gw store is having a getting started leauge for Age of Sigmar. First week was a leader and battleline, and today was gaming for week 2, where you added another unit of your choice and an endless spell.

Last week I had just the Warlock and the Stormfiends, and I didn't do so well lol.

I took this as a chance to start my second AoS army, Clan Skyre! I brought an Arch Warlock, Stormfiends, a unit of acolytes and (of course) the dreaded purple sun!

I played against Flesh Eater Courts, Thunderscorn, and Khorne Bloodbound. Lots of fun, and a great day of gaming. Next week I'm adding in a warp lightning Cannon! (As I already have a second battleline).

(https://i.imgur.com/F0RE4eG.jpg)

My little force! Arc Warlock Qork Leads his force from Hysh in the search of Warpstone! I'm really happy with how the force turned out, and they are fun to play on the table.

(https://i.imgur.com/LRFc3NJ.jpg)


Deploying against flesh eaters, running a King on Zombie Dragon, Crypt Flayers and a Crypt Infernal Courtier, and the Gnashing Jaws. He ended up summoning two extra heros, but they were luckily consumed by the Purple Sun.

(https://i.imgur.com/VgS7UYj.jpg)

Mid game. Purple Sun is on the Hunt. The Stormfiends try to hold back the Dragon. I ended up finishing off the dragon with grenades from the Acolytes.

(https://i.imgur.com/TtU9Ev6.jpg)

Game 2 vs Thunderscorn!

(https://i.imgur.com/y9MLkG5.jpg)

He charged me pretty quickly, but Thunderscorn don't do a lot of damage, and his dice Rolls were horrible. Poor little acolytes don't like being in combat.

(https://i.imgur.com/65jXzVK.jpg)

Last turn of the game. Purple Sun saves the day by killin 2/3 Dragon Ogres from a squad, so my Arc Warlock and Stormfiend have to only fight two, not three Ogres at the end.


(https://i.imgur.com/8FQqf01.jpg)


Game 3 vs Khorne Bloodbound! Lots of juggernauts. He gets the jump on me, and takes control of the Purple Sun at one point, which kills a stormfiend and three acolytes

(https://i.imgur.com/I2GTJcz.jpg)

He has a huge lead on objectives, by jumping on them so quickly. He uses his bloodtithe to summon a unit of Bloodletters to assassinate my Arc Warlock. Too bad they didn't see the Claw coming, and the Warlock kills them all. Game still ends 16-7pts in favour of the Bloodbound lol.


Anyway, I'll let you folks know how it goes next week!
Title: Re: Age of Sigmar Getting Started league report
Post by: Myen'Tal on July 22, 2018, 11:18:36 PM
First off, that Clan Skyre army looks absolutely balling, Squid ;D! I'm loving the little ratties! Thank you for a great battle report and the continued chronicle of your newest army. It's cool to see everyone getting started with either their first or additional armies. Reminds me that I need to get back to the painting table. ;)

Actually surprised by the variety of armies on display so far. Expected to see the Thunderscorn least of all, but that's cool that people are rocking a bit of everything to these events!
Title: Re: Age of Sigmar Getting Started league report
Post by: Irisado on July 23, 2018, 06:12:59 AM
Thanks for sharing some great photos.  It looks as though you played on a number of characterful boards there, although cover seemed a bit too scarce for my tastes.  That Purple Sun of Xereus Shyish is the stand out model for me among that lot.  That is such an impressive looking spell.
Title: Re: Age of Sigmar Getting Started league report
Post by: Looshkin on July 23, 2018, 05:27:51 PM
Love to see Skaven armies out there. Those Stormfiends look like a hoot to paint and play with. I'm definitely looking forward to following this thread with some interest. Thanks for sharing KS.
Title: Re: Age of Sigmar Getting Started league report
Post by: Lord of Winter and War on July 23, 2018, 08:38:37 PM
First off, that Clan Skyre army looks absolutely balling, Squid ;D! I'm loving the little ratties! Thank you for a great battle report and the continued chronicle of your newest army. It's cool to see everyone getting started with either their first or additional armies. Reminds me that I need to get back to the painting table. ;)

Actually surprised by the variety of armies on display so far. Expected to see the Thunderscorn least of all, but that's cool that people are rocking a bit of everything to these events!

It's funny, the sign up list for the leauge has like 12 nighthaunts players , but none showed up. The other armies there (which I didn't play), was another flesh eaters courts player, a Nurgle player, and a Stormcast dude.

I'm really enjoying getting this force ready, and the models are a lot of fun to paint. I got this force all built and painted in two weeks lol.

I'm working right now on a warp lightning cannon as my next addition.

Thanks for sharing some great photos.  It looks as though you played on a number of characterful boards there, although cover seemed a bit too scarce for my tastes.  That Purple Sun of Xereus Shyish is the stand out model for me among that lot.  That is such an impressive looking spell.

The brown table had a pretty good amount of terrain for an AOS game, the larger terrain features created quite a few choke points, which were pretty annoying to work with!

The snow table was a little bit sparce, but workable. When you loose 2" climbing over fences, everything makes a difference.

The biggest thing which is useful is line of sight blocking terrain.

The purple sun was fun to use. It's a bit gimmicky, and I'd probably never play it in a game using points, but in the open play games we are playing, it's a fun addition. Actually, it did a lot more work than I was expecting!

 
Love to see Skaven armies out there. Those Stormfiends look like a hoot to paint and play with. I'm definitely looking forward to following this thread with some interest. Thanks for sharing KS.

They are a hoot! I'll update on the next games I play for sure. I might get in one or two more games this week, unless we just play shadespire in the evening.
Title: Re: Age of Sigmar Getting Started league report
Post by: Calamity on July 24, 2018, 04:49:59 PM
This is fantastic!  Amazing awesome stupendous paint job on those ratties Killersquid!  ;D
Title: Re: Age of Sigmar Getting Started league report
Post by: Lord of Winter and War on July 24, 2018, 06:47:40 PM
This is fantastic!  Amazing awesome stupendous paint job on those ratties Killersquid!  ;D

Thanks bud! I need to see some pictures of your overlords on the table.
Title: Re: Age of Sigmar Getting Started league report
Post by: Lord of Winter and War on July 29, 2018, 08:03:42 PM
So, played another game for the leauge.

I was writing up a battle report, but my browser crashed and I lost all my text, and I don't want to re-write everything.

I played agaisnt Nighthaunts, and in the realm of light. I swapped out the Purple sun, for the soulsnare shackles, and the Purple Sun was a bit too crazy for this type of game. I'll bring it in if I play agaisnt a league guy who is abusing the game lol.


The mission this week is 'Gift from the Heavens', which can be found in the Core Rulebook, and/or the 2016 generals handbook.


In this game, it's very easy for the game to draw. If you can either A) Stop your opponent scoring for a turn, or B) steal their objective for a turn, it's very difficult to come back from.

In this game, my opponent stole my objecive turn 3, which put me 3pts down. But, I was able to steal his turn 5, which put me in the lead in the nick of time.

Biggest things, was my opponent fed me units single-file, so it was very easy for me to deal with. He should have been more agressive, has he can overwhelm me in combat, and doesn't care for my weapons rends.

(https://i.imgur.com/ALd69qS.jpg)

I also played my first matched play game.

we played 1000pts, agaisnt Flesh Eaters Courts. We played 'relocating orb', but forgot to relocate the orb lol.

I took two endless spells in order to reach 1000pts. They didn't have much of an effect on the game, but I was able to use them to block board space and make choke points. Very handy when fighting a melee army.

This game had a lot of the halmarks of the previous one. His army was fairly elite, and he didn't coordinate his charges well and fed units into my peicemeal. He charged his Cryptghouls into my Stormfiends, expecting to wipe me out, but he ended up just charging into my missile weapons (very short) range, and the ghouls rapidly evaporated. Another fun thing was the warp lighting cannon one-shotting his Crypt Ghast Courtier. By the time his two units of Crypt Horrors made it into combat, it was peice meal, and without support.


(https://i.imgur.com/hwaRW6Q.jpg)
Title: Re: Age of Sigmar Getting Started league report
Post by: Myen'Tal on July 29, 2018, 09:25:29 PM
Awesome update Killersquid! I see you faced off against some newer players, I hope some good tips and advice were passed around during the event :). Would have loved to have seen that game against the Nighthaunt, beautifully painted army that player has. How much longer is the event?
Title: Re: Age of Sigmar Getting Started league report
Post by: Irisado on July 30, 2018, 05:33:39 AM
That table has some very interesting terrain features.  Was that a regular shipwreck or some kind of ghost ship on the right?  The latter would have been very appropriate for playing against Nighthaunt.  The golden circular shrine type object in the centre of the table also stands out.  Was this meant to be anything in particular or just an unusual piece of terrain?

Congratulations on doing so well in your games.  I certainly think that Nighthaunt is an army to be pretty aggressive with, so I agree that your opponent made a mistake by not employing sufficient strength of force.

Title: Re: Age of Sigmar Getting Started league report
Post by: Lord of Winter and War on July 30, 2018, 08:15:16 AM
Awesome update Killersquid! I see you faced off against some newer players, I hope some good tips and advice were passed around during the event :). Would have loved to have seen that game against the Nighthaunt, beautifully painted army that player has. How much longer is the event?

It's wasn't a super long game, so it would have been a short one to watch lol, he's been working on his Nighthaunts for this league too, and they look awesome. I know he's bought all the new named characters, so he might bring out one of those next.

That table has some very interesting terrain features.  Was that a regular shipwreck or some kind of ghost ship on the right?  The latter would have been very appropriate for playing against Nighthaunt.  The golden circular shrine type object in the centre of the table also stands out.  Was this meant to be anything in particular or just an unusual piece of terrain?

Congratulations on doing so well in your games.  I certainly think that Nighthaunt is an army to be pretty aggressive with, so I agree that your opponent made a mistake by not employing sufficient strength of force.



The terrain are all GW kits. The boat, is an Idoneth Deepkin terrain peice, which represents magical Aethersea shenanigans. The temple, is the Numinous Occulum. Both pieces have rules, but Often we don't use the special terrain rules. The Numinous Occulum makes great Line of Sight blocking terrain, so it's perfect for slamming in the middle of the table.

Title: Re: Age of Sigmar Getting Started league report
Post by: Lord of Winter and War on August 5, 2018, 09:50:46 PM
Today was the gaming day for the next week of our AoS getting started League. The store has been calling it 'path to glory', but it's nothing like that rules set.

The new addition this time, was a Hero. So, I added a greater daemon. The Verminlord Warpseer. This guy was a bit misaligned in AoS1, as his command ability cost reinforment points to use, so it was terrible. Now it only costs a command point, so it's really good. His spell and abilities are also very nice too. Here is a link to his warscroll, from the GW site, so you can see what he can do. It's pretty obnoxious.

https://www.games-workshop.com/resources/PDF/Downloads//Warpseer-ENG.pdf (https://www.games-workshop.com/resources/PDF/Downloads//Warpseer-ENG.pdf)

I couldn't get everything painted in time, mostly as yesterday instead of painting, I got swept up in AoS Champions (https://www.warhammerchampions.com/) fever, and spent hours playing that game. It's really, really fun.

Actually, I'll breifly recap two games I played for last weeks P2G, which I played durring the week for folks who missed out last sunday. Remember, the mission we played for that week was 'Gift from the Heavens', from the Core AoS book.

One was agaisnt Khorne, where he had a Bloodsecrator, unit of Bloodcrushers, unit of Bloodreavers, and a Khorgotroth.

Briefly, he moved up fast with the Khorgoroth, and Bloodcrshers. Soulsnare Shackles slowed down the Khorgoroth, but not the Bloodcrushers, who slammed into my Stormfiends, and killed a whole rat in one round of combat (which is a feat).

The biggest issue for me, is my comet came in on my far right flank, but his bloodcrushers blocked me from getting there, so I missed out on two turns of scoring, which put me behind by 5pts. Warplighting cannon one-shotted his Bloodsecrator T4, which enabled me to kill off all his Bloodreavers with combined shooting, melee and battleshock, allowing me to claim his objective and rake up double the points for a (admitibly), close win.

(https://i.imgur.com/Fq5BHi7.jpg)

I though in turn 2, that the game was over, but in AoS, some missions you can really pull ahead T4/T5 if you commit and play to the mission, which I really enjoy. My army isn't a bully list, so I find early game objective grabbing really difficult, so I'm more of a late-game player.

Game 2, was agasint the store manager.

He had Stormcast, with a Stardrake, two units of Secutors, Lord-Arcanum, and his endless spell was the Everblaze Comet.

He went first, and between the Comet coming in, and the stardrake summoning metiors, he basically crippled my small force, and killed all my acolytes. The warp Lighting Cannon two shotted his Lord-Arcanum, which was fun, but the game was over pretty quickly. Although, my Arch Warlork surprisingly held his own agasint the stardrake for a couple of rounds of combat.

(https://i.imgur.com/IFvUiw8.jpg)

(https://i.imgur.com/7xYAw2g.jpg)



So, onto today's games. The mission this week is 'Battle for the Pass', from Generals Handbook 2018 and 2017. Last week playing on a 4x4.

This is a pretty simple mission. 4 objectives, one in each players territory, and two on the middle line in no-mans-land. Score at the end of your turn. Middle objectives are worth 2vp each, yours is worth 1vp, and your opponents is worth 4vps.

Round 1, was agaisnt Khorne.

He had two Slaughterpriests, A Juggernaught Lord, a unit of 20 BloodWarriors, and a unit of 9 Mighty Skullcrushers.


So, having played Khorne myself in the past, I knew the Blood Warriors, and Skullcrushers don't really have terribly great offensive power, but they are great bully units. They have multiple wounds, and a 4+ save, so they are very hard to budge.

My biggest concern, would be he'd just run across the table at me, clog 3/4 objectives and get so many points, that by the time I broke out, he'd be so far ahead I couldn't catch up. It was up to my new Verminlord to prove his worth.

T1

Khorne
He was surprisingly caustious. Worried about the cannon, he moved his characters up behind the ruin. Blood Warriors ran towards the objective on my right. but, he only scored the western objective with his heros.


Skyre
The Verminlord summoned a unit of 8 Giant Rats, I used to screen my force on my right flank. I fired a pot shot from the Warp-lighting Cannon at the Bloodwarriors, and the Verminlord cast his spell at them as well. The Arch Warlock cast the Soulsnare Shackles. My new rats captured the eastern objective.


Skyre 3vp Khorne 3vp


(https://i.imgur.com/Hih5oad.jpg)


T2

Khorne
He creeped forwards a bit more. Juggernaughts behind the ruins with his heros. The Soulsnare shackles, and a bad prayer killed off one of the Slaughterpriests (lol). His bloodwarriors tried to charge my Rats, but his charge distance was havled (from my spell), so they failed.

Skyre
Summoned a unit of 11 Rats to contest the Western objective.

The Stormfiends and Verminlord went after the Bloodwarriors. The BloodWarriors killed one of the Stormfiends, but I started really doing telling damage to his unit, but not enough to take him off the objective.

Skyre 6vp Khorne 8vp

T3

Khorne
His Juggernaughts became slowed by the Shackles, so couldn't really go anywhere. His Juggernaught Lord charged the Giant Rats, and killed all but one. His blood Warriors dropped the last Stormfiend to one wound.


Skyre

I (sadly), failed to cast any spells. The last stormfiend dies from an overdose, and I summon a unit of 15 rats near the northern objective (which would be awesome to capture).

Warp-lighting Cannon shoots, and killed the Juggernaught lord (6 mortal wounds!). Acolytes grenades, Arch Warlock, and the Verminlord kill off the last of the Blood Warriors.

Skyre 9 Khorne 11

T4

Khorne
Using his blood Tithe, he summons a unit of Flesh Hounds, to go after my rats in his back line. Skullcrushers charge my Verminlord, Arch Warlock and Acolytes. They take a couple of wounds off my Verimlord, and kill a single Acolyte. I think I killed one Skullcrusher. His Slaughterpriest goes after my lone Giant Rat, and fails to kill it (ha ha). Also, the Flesh Hounds fail their charge.

Skyre
So, I summon more giant rats to block off the Skullcrushers from going after my home objective. Verminlod and Archwarlock retreat from combat. The Skullcrushers are spread out almost in a line across the table, so when he does go to attack the acolytes, only 2/8 would be able to attack, and would just tie him up a turn.

Warplighting Cannon finishes off the Slaughterpriest, and the lone rat captures the western objective. The rats who avoided the Fleshhounds capture my opponnents home objective.

Skyre 16 Khorne 14

Turn 5

Khorne

Giant Rats are charged, and crushed by the flesh hounds, and the Skullcrushers are forced to pile in and attack the Acolytes.

Skyre

I just keep holding onto the western objective and my home objective.

Final Score

Skyre 19 Khorne 17


Thoughts.



This game played out like the one I played agasint Khorne the previous week. Take the hit early on, and try to catch up in a later turn. I knew I had to capture his home objective for at least one turn to win this game.

The MVP this game was the Giant Rats. They didn't do a single wound the whole game, but blocked board space, and captured objectives. The ability to summon 3D6 rats anywhere with 13" of my verminlord for a CP is just insane value.

The warp lighting cannon did well too. It killed off two heros, and a score of Blood Warriors.

Game 2 vs Stormcast.

He had 300pts more than me, which was a bit nuts for p2g leauge play, so I took a couple extra CP and the Quicksilver swords to balance the game out.

He had

Stardrake, Lord Celestant on Dracoth, Tempestors, unit of 10 Vanguard, and a unit of 20 Liberators.

So, this would be a tough game.

T1

Stormcast
He advanced up his whole force. Vanguard popped right in my face, and shot a few shots into my Cannon.

Skyre
Well, I had a bunch of command points, so time to summon rats.

I summoned a unit of rats infront of the vanguard, and two units in rows to protect my right flank, using all my CP, but I recovered one with my Hysh artifact.

I summoned the Soulsnare Shackles in the middle of the board, toching his Stardrake, liberators and Vanguard. Verminlord Warpgaled his stardrake, doing 3 mortal wounds, and preventing it from flying.

In the rest of my turn, I just castled and shot up the Vanguard. I also charged the Giant Rats into them, and used my last CP to prevent them from running.

 
Skyre 1vp Stormcast 5vp

(https://i.imgur.com/nKTfgWu.jpg)


T2

Stormcast

His stardrake was grabbed by the shackles, taking 3 more mortal wounds. Meaning (with the spell), it was half move, can't run, half charge and can't fly (ha ha). Vanguard got stung by the shackles too.

His liberators and Dracoth riders slammed into my first row of giant rats (with obvious results). the Vanguard kill the rats they were fighting.


Skyre


Verminlord summons a unit of rats on my far right flank, ideally to sneak behind the stormcast and claim the eastern objective. Acolytes and arch warlock finish off the Vanguard (along with the Quicksilver swords), while the Warp Lighting Cannon gouges 6 wounds off the stardrake.


Verminlord and Stormfiends begin the fight agaisnt the liberators, which will be one hell of a slogg.


Skyre 1, Stormcast 9

(https://i.imgur.com/Tdu75UN.jpg)

(https://i.imgur.com/7bhCBo8.jpg)

T3


Stormcast

His stardrake is shackled again, meaning it can only move 4", so can't really do much. My opponent is exreamly frustrated his expensive dracoth units cannot charge my stormfiends, as another line of Giant Rats block them ha ha.

Skyre

Quicksilverswords and Soulsnare Shackles kill off the stardrake. I summon more rats into my opponents territory to capture his home objective. My acolytes and cannons support the combat with some shooting. The Giant Rats I summoned last turn swarm the eastern objective.


Skyre 11 Stormcast 13

T4
stormcast

my opponent is basically just stuck in combat, and being worn down, while my giant rats swarm the objectives.


Skyre


Though a variety of spells, shooting, and combat, I kill off the rest of the Stormcast Eternals.

(https://i.imgur.com/xHllxOM.jpg)

Skyre 20 Stormcast 13


Thoughts.


This game really couldn't have gone better for me. The fact his Stardrake was Immobolized the 2nd and 3rd turn of the game kept it out of the fight. Also, getting my Verminlord into the middle of the board, meant he could summon giant rats onto any of the objectives. My opponents 'all or nothing' approach to his list meant early game pressure, but he compleatly abandoned his home objective, and had no way to disengade and deal with my Giant Rats.

Again, the Warp Lighting Cannon was an all-star and the Soulsnare Shackles were a game winner for me.

I'm also at the point now, where I've committed to brining my Skyre to a tournament in Ottawa on the 18th, so I have to finish painting 40 giant rats, my verminlord, crew for my second warplighting cannon, two warplock engineers, a motar team, 3 stormfiends and the quicksilver swords in two weeks :P




Title: Re: Age of Sigmar Getting Started league report
Post by: Myen'Tal on August 5, 2018, 11:10:05 PM
Great Battle Report, Killersquid! Not a small achievement conquering that Stormcast army with such Skaven genius! ;D I'm glad you're liking Clan Skyre. If I hadn't decided on Nighthaunt and Stormcasts for my other armies, your battle reports would have tempted me :). Though I wouldn't look forward to putting together the metal models, lol :P.
Title: Re: Age of Sigmar Getting Started league report
Post by: Irisado on August 6, 2018, 05:54:43 AM
Congratulations on your victories Killersquid :).  It is always particularly pleasing for me to see the Stormcast Eternals crushed, especially by a rats :D.  That was a a very satisfying outcome in the second game and, once again, goes to show that powerful elite armies can struggle with hordes if they rely on a quick breakthrough and fail to achieve it.  You used your spells very well in that game.  The battle against the Khorne force was much closer, but your victory was helped by the fact that your oppponent was way too cautious in my opinion.

The tables looked really well laid out again and the missions certainly added an extra dimension to the gamplay.  Both of these resulted in some very interesting games being played out.
Title: Re: Age of Sigmar Getting Started league report
Post by: Lord of Winter and War on August 6, 2018, 10:54:47 AM
Thanks folks, I'm glad you enjoyed the reports! I might get another game or two in next week, so I'll post if I do so.

Great Battle Report, Killersquid! Not a small achievement conquering that Stormcast army with such Skaven genius! ;D I'm glad you're liking Clan Skyre. If I hadn't decided on Nighthaunt and Stormcasts for my other armies, your battle reports would have tempted me :). Though I wouldn't look forward to putting together the metal models, lol :P.


Thanks bud. Stormcasts are a great army, and are famously tough to kill. But, like any elite army can have a lot of trouble controlling the board. I will say, that if that Stardrake was able to move and attack, it would have been a different game.


I've managed to get lucky, and only have one pewter model in my whole army, as I converted the pewter models I need. The biggest issue was needing to order round bases for the Stormfiends, who have not been re-boxed yet for AoS.



Congratulations on your victories Killersquid :).  It is always particularly pleasing for me to see the Stormcast Eternals crushed, especially by a rats :D.  That was a a very satisfying outcome in the second game and, once again, goes to show that powerful elite armies can struggle with hordes if they rely on a quick breakthrough and fail to achieve it.  You used your spells very well in that game.  The battle against the Khorne force was much closer, but your victory was helped by the fact that your oppponent was way too cautious in my opinion.

The tables looked really well laid out again and the missions certainly added an extra dimension to the gamplay.  Both of these resulted in some very interesting games being played out.


The table layout was a disadvantage for both players, which I think was good. Created bottlenecks, and blocked LoS for shooting, which I think helps make a more exciting game.

The funny thing, is that I don't really have a horde army, but by spending a command point per turn, I can summon 3d6 giant rats for free with the Verminlord, and place them within 13" of him. It's pretty insane. they don't accomplish anything themselves, as their stats are garbage, but creating a 12 rat unit out of thin air can be quite a nuisance. I have 45 giant rat models made, and I had summoned all of them in that last game lol.

The negative is that I don't have any CP left for Insane Bravery to auto-pass battleshock tests, and my guys bravery is compleate amphetamine parrot across the board.


He really needed to kill the Verminlord ASAP, but neither players had the tools to do so outside of melee.

AoS has excellent mission design, which is something I wish 40k would adopt, makes the games very engaging, and each mission challenges how you build your army and play.




Looking into my battle record book, I am at 7 wins, and 4 losses with Skyre so far.

Two losses agaisnt Sylvaneth, one against Stormcast, and one against Khorne.
Title: Re: Age of Sigmar Getting Started league report
Post by: Lord of Winter and War on August 11, 2018, 09:47:18 PM
So, small update. I've been busy painting the army up. As I type this, the wash on the last of the models bases is drying, and all I need to do is work on the display board.

Here is my Verminlord! You've only seen his back so far.

(https://i.imgur.com/zHa6cI1.jpg)

And some of my Giant Rats, for summoning.

(https://i.imgur.com/BPNiri2.jpg)


So, played my first matched play game against my friend Mike, on Friday night. He was playing his Stormcasts (I've played him once before and he crushed me).


I brought a 1500pt Skaven Force (clan Skyre Allegiance), from Realm of Light.

Arch Warlock (Cunning Creature Command trait, and Aetherquartz Broach from Hyish).
Walock Engineer
Walock Engineer
Allied Verminlord Warpseer

Stormfiends
5 Skyre Acolytes
5 Skyre Acolytes
Plauge Wind Mortar

Warp Lighting Cannon
Warp Lighting Cannon

Soulsnare Shackles.


Stormcast Eternals

Lord-Celestant on Stardrake
Lord-Exorcist
Astreia Solbright

Two units of 5 Sequitors
One unit of 10 Sequitors

Everblaze Comet
Dais Arcanum


So, the last time I played against Mike (http://www.40konline.com/index.php?topic=231144.msg2774835#msg2774835), the combined mortal wound output of the Everblaze Comet, and the Stardrakes Starfall ability crippled me T1. So, I need to attempt to stop that.


This isn't going to be much of a report, as the game was over at the end of Turn 2 ha ha.


We played 'Better Part of Valour'. This is a really cool mission, where you can only claim Victory points by razing objectives, but you get more points for how long you controlled the objective before you burn it.

(https://i.imgur.com/BVY8QyW.jpg)

So, Mike went first. He successfully summoned the Dais Arcanum for his Lord-Exorcist, but (importantly), my Arch Warlock dispelled him trying to cast the Everblaze Comet.

He then burned all his objectives are moved towards me, with the intent of stealing my objectives and burning them. His stardrakes falling comets damaged both my cannons, my Arch Warlock and one of my Engineers.


If you don't know, Sequitors are extreamly potent in melee, mostly because they can use thier power to boost either their sheilds, or their weapons. If they get into my units, I loose units.

So, my first priotiry was to kill his wizards. No wizards, no comet.


I plan to burn my left and right objectives, and try to hold the center for a couple of turns, and then burn it. If I can do that, I win the game.

(https://i.imgur.com/AhAhpfm.jpg)

Needless to say, I wouldn't need to worry about that. One Warplighting Cannon shoots into the Lord-Exorcist, Bampf! 6 mortal wounds, and he evaporates into a puff of warpsmoke. Alright I think, good roll, that went better than I thought. Second Cannon shoots Astreia Solbright, and it also does 6 mortal wounds, a tailwhip from the Verminlord finishes her off. Holyamphetamine parrot, Both Mike and I are amazed, and those two cannons, pretty much, nutrealized around 400pts of Mike's Army.

I win the Initiative for Battleround 2, and the Cannons blast into the Stardrake, knocking him down to eight wounds, Stormfiends and random shooting and spells,  wipes out his 10 man sequitor unit.


At this point, Mike and I agree that the game is done. The Warp Lighting Cannons are gimmicky, but holy smokes, when they work, they work.


Tomorrow morning, I have my first 2000pt practice game agaisnt someone else in the club. I look forward to running my full force for the first time.




Title: Re: Age of Sigmar Getting Started league report
Post by: Irisado on August 12, 2018, 05:19:58 AM
That was definitely short and very sweet for you.  The Stormcast army that your opponent fields sounds more gimmicky than the Warp Ligntning Cannons to me.  Two models which cost more or less 400 points between them strikes me as rather excessive and bad reminder of the days of Herohammer from Fantasy.  Maybe that's how Stormcast Eternals operate?  Either way, it just makes me dislike Stormcast armies all the more.
Title: Re: Age of Sigmar Getting Started league report
Post by: Lord of Winter and War on August 12, 2018, 06:22:10 AM
That was definitely short and very sweet for you.  The Stormcast army that your opponent fields sounds more gimmicky than the Warp Ligntning Cannons to me.  Two models which cost more or less 400 points between them strikes me as rather excessive and bad reminder of the days of Herohammer from Fantasy.  Maybe that's how Stormcast Eternals operate?  Either way, it just makes me dislike Stormcast armies all the more.

He mostly took those models, as he liked them. His army, like mine is a bit new. He would have had a much stronger list if those points were spent on more infantry, or Calvary.

Stormcast Eternals have a very flexible battletome, and have a lot of ways to build your army. They are actually a very cool force, both on the tabletop, and in the lore. I think you should give them a chance  :)
Title: Re: Age of Sigmar Getting Started league report
Post by: Myen'Tal on August 12, 2018, 01:10:51 PM
Nice game, Squid, the stormcast fall yet again to the Vermintide ;). Can't fault the stormcast player for taking what he likes, I agree that it is only a sliver of what kind of list the stormhost can field. Would have liked to have seen how the Astreia Solbright could have performed, as I am looking at the Lord Arcanum on Celestine Dracolines in some brainstormed list.

Excited to hear that you have your first 2000 point game coming up! Cannot wait to see what you bring to the table ;D.
Title: Re: Age of Sigmar Getting Started league report
Post by: Calamity on August 12, 2018, 01:40:12 PM
Nicely done Killersquid!  Congrats on tearing those Stormies a new one!  ;D

Have you played many games against the sancrosant chamber Stormcast?  I’m quite probably going to get the starter box ones and I’d love to know how they perform.
Title: Re: Age of Sigmar Getting Started league report
Post by: Myen'Tal on August 12, 2018, 01:46:37 PM
Nicely done Killersquid!  Congrats on tearing those Stormies a new one!  ;D

Have you played many games against the sancrosant chamber Stormcast?  I’m quite probably going to get the starter box ones and I’d love to know how they perform.

I'm actually looking to the same ;D, so am also interested in that answer as well. I hear that they are quite potent on the battlefield though, but that's only what I've heard. Also the models look amazing, I like all of the added dynamic poses and extra details :).
Title: Re: Age of Sigmar Getting Started league report
Post by: Calamity on August 12, 2018, 02:01:47 PM
So very true!  And I like the amount of female models the set includes.  Diversity and all that.  But I do like how solid and reliable they seem.  Could be my future go to tournament army!  ;D

How do you find Clan Skype?
Title: Re: Age of Sigmar Getting Started league report
Post by: Myen'Tal on August 12, 2018, 02:16:42 PM
So very true!  And I like the amount of female models the set includes.  Diversity and all that.  But I do like how solid and reliable they seem.  Could be my future go to tournament army!  ;D

How do you find Clan Skype?

You asking me or the Squid ;D? I think they're a really fun and thematic army. Skyre has come up on my list of beginning armies when I was still thinking about getting into Age of Sigmar. Then the Aelves arrived ;). I don't like that some of their range is still in metal, but that just makes me wish even harder for Skaven to get the new release / battletome treatment.

Also, Stormfiends are so cool, just wish their was a normal Rat Ogre variant for them. Also wish that Thanquol and Bone Ripper were easier to use with them, since the models seem to mesh well together ;D. Also, Warp Lightning Cannons and Doomwheels ;). Though the one Doomwheel that I saw in my first game of AoS did absolutely nothing, hah. Got charged by some zombies and was eventually dragged down by sheer weight of numbers. Not that it killed many zombies in the process :P. I'll have to see that unit in action a bit more though, to be fair.
Title: Re: Age of Sigmar Getting Started league report
Post by: Lord of Winter and War on August 12, 2018, 07:50:14 PM
Nicely done Killersquid!  Congrats on tearing those Stormies a new one!  ;D

Have you played many games against the sancrosant chamber Stormcast?  I’m quite probably going to get the starter box ones and I’d love to know how they perform.

Well, the Bravery One British Open, was won with an almost entirely Sacrosant army. I think the units are fantastic. Sequtors are a phenominal battleline, and Evocators are a very strong unit as well. The Castigators I'm not sold on, but everything else is fantastic.


My buddy Mike, plays mostly Sacrosant units, and a Stardrake.


So very true!  And I like the amount of female models the set includes.  Diversity and all that.  But I do like how solid and reliable they seem.  Could be my future go to tournament army!  ;D

How do you find Clan Skype?

You asking me or the Squid ;D? I think they're a really fun and thematic army. Skyre has come up on my list of beginning armies when I was still thinking about getting into Age of Sigmar. Then the Aelves arrived ;). I don't like that some of their range is still in metal, but that just makes me wish even harder for Skaven to get the new release / battletome treatment.

Also, Stormfiends are so cool, just wish their was a normal Rat Ogre variant for them. Also wish that Thanquol and Bone Ripper were easier to use with them, since the models seem to mesh well together ;D. Also, Warp Lightning Cannons and Doomwheels ;). Though the one Doomwheel that I saw in my first game of AoS did absolutely nothing, hah. Got charged by some zombies and was eventually dragged down by sheer weight of numbers. Not that it killed many zombies in the process :P. I'll have to see that unit in action a bit more though, to be fair.

Thanqual is quite good, he is great in a general Skaven army, as he gives out a feel-no-pain save to Skaven units as his command ability. Also, give him warpfire throwers, and skitterleap him with a Verminlord Deceiver, and you'll probably kill any model in the game with the resulting carnage.

Doomwheels are, sadly, fairly mediocre. Their best weapon is their gun.

So very true!  And I like the amount of female models the set includes.  Diversity and all that.  But I do like how solid and reliable they seem.  Could be my future go to tournament army!  ;D

How do you find Clan Skype?

Skyre is a bit Gimmicky. They do a ton of mortal wounds, but a lot of the weapons are very random, and can often backfire on you. Also, they are very expensive, so you end up with a low model count army. But, mortal wounds are very very good, so that can often make up for those weaknesses. I mitigate the armies issues a bit further by taking the Verminlord Warpseer, who can summon a free unit of 3d6 rats for a command point, and (given enough command points), can do that multiple times a turn. Instant chaff screen.

I find too, that the army has trouble getting across the board to my opponents territory to steal objectives. I hope my Tunneling Stormfiends can help with that, unless they spend the whole game lost in the Gnawholes lol.



Today I had my first matched play game with my Capital City Bloodbath list (tournament in Ottawa next weekend).

I played a game with Alex, a local at the Warhammer store in town. He brought his Stormcast Eternals, with allied Sylvaneth.
(https://i.imgur.com/meCLffH.jpg)
My list
Clan Skyre, from Realm of Light
Verminlord Warpseer (allied)
Arch Warlock (with Aetherquartz Broach, and Cunning Creature command trait. General)
Warlock Engineer (with Vigerdust Injector)
Warlock Engineer
Stormfiends x3 w/x2 ratling gns, x1 grinderfist
Stormfiends x3 w/Shock Gauntlet, Doomflayer Gauntlet, and warpfire throwers.
Skyre Acolytes x5
Skyre Acolytes x5
Plague Wind Mortar
Warp Lightning Cannon
Warp Lightning Cannon
Clan Skyre Battion, with Arkspark Voltk, and Gascloud Chokelung
Endless Spells
Soulsnare Shackles
Quicksilver Swords
Malign Maelstrom

Alex’s List

Lord Celestant on Dracoth
Lord Relictor
Celestant Prime
Vanguard-Raptors With Hurricane Crossbows
Two units of 5 Liberators
Unit of 5 Retributors
X3 Aetherwings
X2 Fulminators
Kurnoth Hunters, with bows (allied)
Dryads x20 (allied)

The Relocating Orb is single objective mission, where you score at the end of your turn. If you went first in the battleround, you get 1vp, if you go second in a battleround, you get 3vp. Also, the objective moves at the end of each battleround.

You score the objective by having the most models within 6” of the objective. Heros with Artifacts, and/or Wizards count as 20 models if within 3”.

So, I kept my shooty Stormfiend squad in tunneling, with it’s grinderfists. He kept the Celestant Prime, Liberators and Retributors in Azyr.
(https://i.imgur.com/ygZtMrP.jpg)
BR1
Skyre
I tunneled up my stormfiends onto the Orb, shooting from the stormfiends and one of the cannons dropped a Kurnoth Hunter to 1 wound. Not a great first turn. Lol.

(https://i.imgur.com/V2FFkDs.jpg)
(https://i.imgur.com/zezWy7O.jpg)
(https://i.imgur.com/jcOscep.jpg)
(https://i.imgur.com/CmbGQAZ.jpg)
Stormcast
He dropped in everything but the Celestant Prime. Retributors, and Dryads charged my shooty Stormfiends, leaving one Stormfiend left with a single wound. A unit of Liberators charge one of my cannons, and destroy it. His Dryads hold the objective.
(https://i.imgur.com/D5aSy6p.jpg)
Skyre 1vp, Stormcast 3vp
The orb moved 6” north
BR2
He won the roll to go first, and took it. Uh oh! Not looking good for the Ratties!

Stormcast
The celestant Prime Dropped in, near where my cannon used to stand. Thankfully, most of his units were still engaged with some of my units, and couldn’t move. He finished off the Stormfiend unit, one of my Warlock Engineers, and one squad of Acolytes.
Skyre

Alright, I took a pretty big hit. I’ve not done any damage to his army yet, and I had lost a unit of Stormfiends, a cannon, a Warlock and a unit of Acolytes. Over 600pts already dead. Yikes!
My three biggest issues were,
1)   Clearing the Dryads off the Orb
2)   Taking out the Retributors
3)   Taking out the Celestant Prime.

I Summon the Soulsnare Shackles,  to guard my left flank. Hopfully slow down his calvary, Retributors and Celestant Prime, depending how well my army preforms this turn.
Spells and Shooting go off, and all the Retributors, and the Liberator squad on my left flank evaporate. Verminlord charges the Liberators to my North, also claiming the Orb, while the Stormfiends with the melee tools go into the Dryads. The Dryads Evaporate, due to a combination of the Stormfiends being team players, and his battleshock test. The Verminlord Kills a liberator, but he’s not much of a fighter.
Skyre 4vp, Stormcast 4vp
Orb moves a bit South.
BR3
I win the roll for choosing battleround. I wanted to go second, so I could get more VP’s, but I needed to thin down his power, after the kicking I took from his double turn.
Skyre
At this point, I run out of Giant Rats. I have four units summoned, which I used to bubblewrap my left flank.
I summon the Quicksilver Swords, and send them after his Kurnoth Hunters, as I need to thin them down. The Swords stab out four mortal wounds.
In  shooting, my Warlock Engineer gives an experimental bomb to the Mortar team, which does 5 mortal wounds to the Celestant Prime, the Warplighting Cannon deals an additional 6, killing the Wielder of Ghal Marhaz. The Stormfiends, charge into the Fulminators, killing one, and almost the second.
(https://i.imgur.com/uClrNf7.jpg)
Stormcast
Alex, is a bit on the backfoot now. He easly dispatches my Stormfiends with his Kurnoth Hunters and Vanguard-Raptors shooting, but he cannot get to the objective.
(https://i.imgur.com/wx9g80U.jpg)

Skyre 5vp, Stormcast 4vp

The Orb moves west a bit.
BR4
Alex wins the Roll, but gives me the first turn.
He moves The Quicksilver Swords back towards my Verminlord, and does a mortal wound to my Daemon. :P hurt by my own spell. Also, the Soulsnare Shackles eat a giant rat, and three Skyre Acolytes lol.
Skyre
I unsummon the Quicksilver Swords, and otherwise try to clog the objective with Giant Rats.
(https://i.imgur.com/wx9g80U.jpg)
Stormcast
The Vangard Hunters single-handedly kills my unit of 11 rats, and the Lord Relictor manages to charge onto the orb, while going for other rats.
Skyre 6vp Stormcast 7vp
The orb floats east.
BR5
He takes the first turn, thinking it might be his last chance to claim the Orb

Stormcast
The Kurnoth Hunters quickly put down my last Warlock,  while e puts the Lord-Relictor on the orb, and the Celestant Prime charges his Dracoth into the Verminlord. Due to some key save rolls, the Verminlord is only dropped to 4 wounds.
Skyre
Through a combination of Spells, and summoning the Quicksilver Swords, the Lord Celestant is killed. I have two wizards on the orb, claiming it.
End of game
Skyre 9vp, Stormcast 8vp.

Alex is still working on painting his army, but it’s already a well painted and beautiful force, so it was a pleasure to play against. I didn’t deploy, or move, well enough to anticipate his Deepstriking units. Him having two turns in a row didn’t help, but a lot of the damage he delt could have been mitigated  better. I probably should have castled up more, and used the giant rats to create better buffers. Letting a cannon get charged,  was a huge mistake. Thankfully, I have a lot of mortal wounds, so the tough stormcasts armour saves are not something I really care about lol.

I’m surprised I was able to turn around the game as well as I did. I was almost thinking of conceding after his second turn. But, in Age of Sigmar, you can get your teeth kicked in and still claw back victory with a bit of skill and luck!






Title: Re: Age of Sigmar Getting Started league report
Post by: Irisado on August 13, 2018, 05:20:22 AM
That was a very close game.  Congratulations on your victory.  It really does emphasise just how important it is to stay focused on the objective(s) in Age of Sigmar games and keep pressing on, even when having lost a lot of models early on.

I did thing that your Skaven were going to lose after taking a pounding in the opening two turns, but the number of mortal wounds that your army dishes out is quite scary.  It's this that brought you back into contention.  I think that your target priority was also good, so well played on that front as well.
Title: Re: Age of Sigmar Getting Started league report
Post by: Lord of Winter and War on August 14, 2018, 11:29:48 AM
Thanks!

Yeah, the mortal wound output can be gross, especially with some good Rolls. The cannons are great for one-shotting enemy heros, and I can cast six spells a turn with my four wizards, most of which do mortal wounds.

The biggest issue I'm finding is with hordes, who don't care about mortal wounds.
Title: Re: Age of Sigmar Getting Started league report
Post by: Looshkin on August 14, 2018, 01:49:21 PM
Thanks for all the great updates KS. I really look forward to reading this thread; it reminds me a little of how much I enjoyed reading Underhand's Necromunda thread in that I learn quite a bit from your reports, yet you also manage to inject a bit of humour which helps really draw you in. Great stuff!
Title: Re: Age of Sigmar Getting Started league report
Post by: Lord of Winter and War on August 14, 2018, 02:07:49 PM
Thanks for all the great updates KS. I really look forward to reading this thread; it reminds me a little of how much I enjoyed reading Underhand's Necromunda thread in that I learn quite a bit from your reports, yet you also manage to inject a bit of humour which helps really draw you in. Great stuff!

Thanks! I'm glad folks get something out of it! I had another game against my buddies Bonesplittas last night at his place, so I'll write up that report after work today.

After that, I might not get in many more games before Capital City Bloodbath this weekend. How well I do there might depend equally on what matchups I have, and how much I have to drink during the event.

Some of the folks have been submitting lists already. Out of 42 players, there are already three Blades or Khorne players. (one with two bloodthirsters), a Brayherds army,and two armies of spooky ghosts (one with two units of 15 hexwraiths lol).

Looks like some very interesting armies. I hope to fight the bloodthirsters list, as it'd tear him apart ha ha.

If there is anything in particular you folks want me to report on from the event, let me know. There is also a 110 player 40k tournament happening too, but who cares about that  ;)

Post Merge: August 14, 2018, 08:14:32 PM
In the future, please use the modify button. Double posting is against the forum rules, and for that reason, the system merged your posts.

Last night, went over to my buddy Mike’s place, to play a game against his Bonesplitta’s. He wanted to give me a tough match-up for my upcoming tournament, and Bonesplitta’s are one of the Boogymen of Age of Sigmar, but a bit less so in the 2018 Handbook, with some price changes to reduce their amount of craziness.
For those who don’t know, it’s all based on the combination of the Kunnin’ Ruk battalion, and the Savage ork Warboss. Basically, he can have a unit of 30 Orruks with boys shoot 180 shots a turn, with 6’s to hit, creating more attacks.
Also, Boarboy Maniak’s Pile-in and attack twice each combat phase.
So, yeah, This’ll be interesting.

I used the same list from my previous game.

Mike took
Wurrgog Prophet
Savage Big Boss
Maniak Weirdnob
Wardokk
Savage Orruk Arrowboys (30 Orrucks)
Savage Orruks (10)
Savage Boarboy Maniaks (x10)
Savage Boarboy Maniaks (x5)
Savage Big Stabbas (2)
Savage Big Stabbas (2)
Allied Rockgut Troggoths (3)
Kunnin’ Rok Warscroll Battalion

So, the Mission we rolled was Places of Arcane Power. This is a reboot of the old Places of Power mission from Handbook 2016, where only hero’s can hold objectives, which are in the middle of the table. The catch is, only heros with Artifacts, and/or Wizards can hold objectives. Hilariously enough, for both of us that included all our heroes.

So, in missions like this, where there are three objectives with progressive scoring, it’s often good strategy to fight over the middle objective and one other objective. Trying to go for all three, is often a good way to spread yourself too thin.

So, I clustered my deployment in the middle of the table, and to go towards the western objective. He deployed exactly to counter mine (as I am a two drop army, he can drop pretty much all his units after me).
The eastern objective was pretty much alone on its own.

(https://i.imgur.com/X9hygfW.jpg)
(https://i.imgur.com/jjQFtni.jpg)

BR1

Bonesplitta
I chose to give Mike the first turn. He tried to cast Hand of Gork on his unit of 10 Boarboys (which would let them double their move and fly), but the Veminlord Veto’s that nonsense. He then advances his army forwards, and plugs his Maniak Weirdnob, 5 man Boarboys unit, and the Troggoth’s around the middle objective.

Skyre

So, my hero phase, like usual is full of all the usual shenanigans I have. My Arkh Spark Warlock shouts a command to one of my Warp Lighting Cannons, and it bampfs 6 mortal wounds into the Maniak Weirdnob, who promptly disappears in a puff of green smoke. I also summon two unit of Giant Rats with both my command points, in order to start surrounding my cannons. I also Summon the Soulsnare Shackles to protect my left flank, and the Maeflic Maelstrom to help dispel any magic he casts. The Arch Warlock injects the Stormfiends with the Vigordust Injector. Verminlord cast Warpgale on the 10 man boarboys squad, so they can’t advance and halve their charges.
So, I just move my units forward. Verminlord pounces on the center objective, warplighting Cannons kill his Wardokk, and does some wounds to his Bigstabba’s (one wound, can’t win them all). My tunneling shooty stormfiends get lost, and decide not to show up.
Melee stormfiends charge his 5 man boarboys squad, and just evaporates them.
So, whenever it dispels a spell, or a unit dies within 6”, the Maelific Maelstrom gets a power point. At the end of each turn, you roll a die and add the power level. On a 7+, it explodes. So, the Boarboys die, and the Maelstrom promptly explodes 14”, dealing d3 mortal wounds to everything in range. So, pretty much all the units on the board ha ha.
(https://i.imgur.com/AFkSKA6.jpg)
(https://i.imgur.com/LaJjR8K.jpg)
(https://i.imgur.com/UXQbXem.jpg)
(https://i.imgur.com/YWufmfx.jpg)

Skyre 1vp - Bonesplitta’s 1vp

BR2

Bonesplitta’s go first this battleround. In the hero phase, the Arrowboys fire 90 shots into my verminlord. Thankfully, his orb lets him see the future, so he’s only dropped to 5 wounds ☹

The Wurrgog Prophet casts hand of gork on the Boarboys Maniaks, who move 20” towards my lines. The Arrow boys move up as well, and shoot again. They drop the Verminlord to one wound, and kill one of my cannons. He Also dispelled the Shackles.
For assault, the Boarboys charge my Giant Rats, Verminlord and the Gascloud Warlorck. A unit of Big Stabba’s charge the rats on my left, and the other Big Stabbas and Troggoths charge my Stormfiends.
So, it turns out that Troggoths are hard to kill, but thankfully, so are my stormfiends! The Verminlord took down three boarboys before he dropped, but the Warlock Engineer just died like a punk. The BigStabbas on my left, unsurprisingly killed 9 giant rats.
(https://i.imgur.com/IpwlxMp.jpg)
(https://i.imgur.com/oSNdhRp.jpg)
(https://i.imgur.com/NfcoUyw.jpg)
(https://i.imgur.com/xnvc3CN.jpg)
(https://i.imgur.com/kmg9zmg.jpg)
But, he has no heros on objectives! Yay!

So, loosing two of my wizards, strongly effects how deadly my hero phase can be. Unfortunatly I don’t really accomplish too much. My shooting and magic mostly go into trying to kill the Big Stabba’s on my left, and it takes an inordinately high amount of firepower to do so.
My Arch Warlock charges the Savage Orrucks, to control that objective. My tunneling Stormfiends are still trying to find their way to the battlefield (idiots). On brighter news, the Mortar does 7 wounds to the Arrow boys, killing three.
So, Arch Warlock goes in, eats a bad warpstone spark and suffers 3 mortal wounds, and takes another  wound from the Orruck Spears. Ouch, not going too well so far, but the Stormfiends finish off the Big stabba’s, and drop the last Troggoth to one wound, but the Big-Stabbas literally death throw, finishes off the stormfiends.
(https://i.imgur.com/va2bdHx.jpg)
(https://i.imgur.com/LUmI2iR.jpg)

Skyre 2vp – Bonesplitta 1vp

So, I win the roll to go first, and I take it. I needs it!

The Arch Warlock summons the quicksilver swords, which stab-stab the Troggoth (but can’t kill it), I also cast spells and shoot into the boarboys (with no noticeable effect). The Warp Lighting Cannon tries to shoot into the Wurrgog Prophet, but only does a couple of wounds. Stormfiends drop in, and shoot into the orruks the Arch Warlock is fighting, but only kills one orruck.
I advance my last Warlock onto the center objecrive, but unfortunately, the Arch Warlock overdoes again, and dies. I needed the re-rolls to kill the orrucks, but couldn’t stop rolling 1’s :P

Warlock, however, does claim the center objective.
(https://i.imgur.com/XEMxpx4.jpg)
Skyre 3vp – Bonesplitta’s 1vp.

At this point, I call the game. It was getting late, and was a forgone conclusion. He would very easily remove my last hero, removing my ability to score, while he would be easily able to get his remaining heros on the two objectives. Even if I went first in the fourth battleround, and could kill his heros, the game would go to a unit-points-killed tiebreaker, and I would not be able to win that.

Overall, a fantastic and tactical game. Ending T3 might not sound it, but we both felt this game went back and forth quite a bit. Certainly a great learning experience. I should not have tunneled the stormfiends, as there was no reason too. I really needed to focus on trying to kill his savage orruck warboss, as he let the Arrowboys shoot twice a turn.

On other news, I’m tired of going to events, and not having a place to put my display board when I get to the table, so I put some casters on a plastic storage shelf, so I can wheel all my belongings between tables, and have a great place to store models while deploying, or when they die. Also, a great way to keep my Beer and Snacks during the event.
(https://i.imgur.com/y7oMjrr.jpg)

Anyway, thanks for reading!
Title: Re: Age of Sigmar Getting Started league report
Post by: Myen'Tal on August 14, 2018, 09:15:26 PM
Great games, Squid! That last one against the Bonesplittaz was a real nailbiter! Games that end on turn 3, but shift back and forth between favoring either side, maybe short, but from the battle reports I've often watch on youtube, those tend to be my favorite. They're action packed, but have a lot of tactical / strategic thought placed into them as things rapidly change across the board until both sides are exhausted and whittled down. Also great game against those stormies ;D, always great to see a good comeback!
Title: Re: Age of Sigmar Getting Started league report
Post by: Irisado on August 15, 2018, 05:01:16 AM
That was certainly a very bloody battle.  Those Bonesplittas seem quite difficult to defeat to me, but you gave your opponent a good run for his money.  The amount of shooting that he had was pretty impressive and certainly highlights how different Orc type armies are now compared to how they used to be.

Thanks for the report :).
Title: Re: Age of Sigmar Getting Started league report
Post by: Looshkin on August 15, 2018, 02:11:42 PM
I still can't work out why GW and their play testers thought that 180 ranged attacks with the potential to explode for more hits was a good idea. Even the very thought of that many dice being rolled makes me feel a little bit queasy!

Great report though KS. Those Savage Oruks are just brutal.
Title: Re: Age of Sigmar Getting Started league report
Post by: Lord of Winter and War on August 16, 2018, 08:52:58 AM
That was certainly a very bloody battle.  Those Bonesplittas seem quite difficult to defeat to me, but you gave your opponent a good run for his money.  The amount of shooting that he had was pretty impressive and certainly highlights how different Orc type armies are now compared to how they used to be.

Thanks for the report :).

Yeah, lots of 2 wound models are tough to dislodge for sure. It was a good experience though, next time I play against them I'll have a better plan on what to do.


I still can't work out why GW and their play testers thought that 180 ranged attacks with the potential to explode for more hits was a good idea. Even the very thought of that many dice being rolled makes me feel a little bit queasy!

Great report though KS. Those Savage Oruks are just brutal.

180 shots is pretty much all 40k is about at the moment lol.

It's all based on a single hero being alive, and a 200pt battalion, so the combo can be stopped, you just need to be able to reach out and touch him. It's also hitting on 5's, wounding on 4's, so not the most efficient of shots, but it adds up!

Savage orruks are pretty cool. Their reliance on squishy heros, and lack of armour is their biggest weakness.
Title: Re: Age of Sigmar Getting Started league report
Post by: Lord of Winter and War on August 23, 2018, 10:40:29 PM
Hey all!

Last weekend, I attended the Capital City Bloodbath ITC Age of Sigmar Tourniment. There were 36 players. I will say, that the hobby in Age of Sigmar, is amazing, as well as the people. Nice being in a smaller event next to the 110 player 40k Major on the other side of the hall.

For Armies, I’d say that most of the armies were Chaos forces, probably at least half. Multiple Khorne, Skaven, Nurgle, and Tzeentch Armies.
Outside of that, there was a handful of Ironjaws players, and one Moonclan Grot player, which was awesome! There was also a couple of Beastclaw players!
Order was pretty much a bunch of Sylvaneth armies, with a couple of Stormcast and Idoneth Deepkin armies. 
Death had A few Nighthaunt armies, and the rest being Legions of Nagash, although only one actual Nagash in the whole event.
Here are some pictures I took of the other armies!
(https://i.imgur.com/sUXGJPw.jpg)
 (https://i.imgur.com/0UwzTkX.jpg)
(https://i.imgur.com/5jtTYkt.jpg)
(https://i.imgur.com/UATwcJQ.jpg)
(https://i.imgur.com/EPjZmou.jpg)
(https://i.imgur.com/mAjGGtY.jpg)
(https://i.imgur.com/lXdu2ry.jpg)
(https://i.imgur.com/3s5waO4.jpg)
(https://i.imgur.com/c0hwxM4.jpg)
(https://i.imgur.com/xiHFw1i.jpg)
(https://i.imgur.com/RFLmFH6.jpg)
(https://i.imgur.com/klsFckr.jpg)
(https://i.imgur.com/wasQv3R.jpg)
(https://i.imgur.com/f5c6eO8.jpg)
(https://i.imgur.com/HupdOTF.jpg)
(https://i.imgur.com/qDfhTRZ.jpg)
(https://i.imgur.com/WkpSpFp.jpg)
(https://i.imgur.com/L2xNkB7.jpg)
(https://i.imgur.com/5mUtzwu.jpg)
(https://i.imgur.com/55MChGN.jpg)

I brought my Clan Skyre army I posted the list for a few posts ago.

(https://i.imgur.com/4vG2yOM.jpg)

Game 1 Vs Host of Slaanesh - Relocation Orb

He had,
Exhaulted Keeper of Secrets
Keeper of Secrets
Masque
Sorcerer Lord
Sorcerer Lord on Manticore
X2 units of 30 Daemonettes
X5 Seekers of Slaanesh
X5 Hellstriders of Slaanesh
Chormantic Cogs
(https://i.imgur.com/RRrlltq.jpg)
He was a very nice fellow by the name of Marc-Andre. His army was from the Realm of Beasts, so he could give the Gryph Feather Charm, to the Exalted Keeper of Secrets. He informed me, that the character would be at a -2 to hit in melee, which I was 100% okay with, as I didn’t intend to fight it in combat lol.
Relocation orb is a single objective missions, where the orb scatters at the end of each battleround. Normally, objectives are scored by most models within 6”, but in this missions, Heros with Artifacts, and/or Wizards within 3” count as 20 models. Also, if you go first in a battleround, you score 1VP, score 3VP if you went second.
BR1
Slaanesh
So, he took the first turn. Mostly, cautiously moving around. Seekers and Exalted Keeper of secrets went around the north, rest of the army went straight towards me. He failed to cast Cogs, which made him less aggressive. Masque hopped forwards, and took the orb. He charged my
Skyre

So, I mostly just summoned a bunch of giant rats, and shot-dead the Masque with Warp Lighting. My shooty-stormfiends charged and killed his Seekers. I cast the Soulsnare Shackles into his mass of troops, and Warpgaled one unit of Daemonettes (which means they cannot run, and halves their charge).
Orb bounces north-east
Slaanesh 1vp Skyre 0vp
BR2
Marc-Andre, won the roll to go first, and he took it. He charged my shooty-Stormfiends with his Exaulted Keeper of Secrets, and Manticore Lord. He fails to Cast Cogs, and the Shackles slow both Daemonette units, and Hellstriders, too bad Slaanesh is crazy fast anyway :p
Combats were fairly undecicive. My Shooty-Stormfiends are crushed by both the monsters attacking the, but somehow the Grinderfist of all things sneaks three wounds onto the Exalted Keeper of Secrets.
One unit of Daemonettes, and the Hellstriders charge my left flank, but not much happens there (besides my melee stormfiends beating a little face).
Skyre
Well, immediately in my turn, my spells and shooting killed the Exalted Keeper of Secrets, and brought the Manticore Sorcerer down to one wound. Aaaaaaggg One wound!
I warpgaled the Daemonettes who were not in combat yet. Acolytes tried tossing some grenades into the Keeper of Secrets, but completely missed. Typical.
Verminlord Runs onto the objective, While the stormfiends keep chewing away at the Daemoettes (knocking them out Via battlechock). Giant Rats, and acolytes charge the Manticore Sorcerer, and they manage to drag out the last wound.
(https://i.imgur.com/fVEEk3C.jpg)
Orb bounces west.
Slaanesh 2vp Skyre 3vp
BR3

Marc-Andre takes the first turn again.

Slaanesh

Sorcerer Lord sticks on the orb, and summons a unit of Seekers with excess points, to protect him. Daemonettes are stuck by the shackles and warpgale, and cannot move.

Keeper of Secrets charges my one Acolyte unit, kills a couple, but that’s it.

Skyre
Shooting and Magic kills off the Keeper of Secrets, and knocks down the last Daemonette unit. Stormfiends charging in, kills off the rest. Giant Rats scurry up the pyramid to help control the Orb, with the Verminlord charging the Seekers to get in range of it.
(https://i.imgur.com/uR5RdcU.jpg)

Orb moves south
Slaanesh 3, Skyre 6

BR4/5
With just the sorcerer left, he takes the 2nd turn in BR5, but the score is already set.

End Score
Skyre 9 Slaanesh 6

Game 2

Slyvaneth – Focal Points
So, focal points, is a rather interesting scenario. Like all AOS missions, it features progressive scoring. There are 5 objectives, one in the middle, and the others equal distance away. North, South, East, West. Each objective is worth 1vp at the end of your turn. Middle is worth 2. If you control both opposite objectives (north/south, east/west), you get 3vp instead of 2.
So, a very nice fellow, Marc’s list.

Durthu
Tree Lord Ancient
Brachwraith
Branchwraith
5 Tree Revnents
3 Kurnoth Hunters
3 Kurnoth Hunters
X30 Dryads
X30 Dryads
3 Aetherwings
(https://i.imgur.com/Y7XFBpN.jpg)
I’m going to summarize this game.
He gave me the first turn for the first and second battle rounds. Which, gave me a great opportunity to flood the board with Giant Rats, and create board control. At the end of the second battleround, I controlled 4/5 objectives and was sitting on 10Vp’s to 4, due to him sitting in his deployment zone, trying to summon forests.
He took the double-turn T3, but warp-gale and the Soulsnare shackles tied up his tree-lords. He took control of all but the eastern objective T3. I clawed back the middle and southern objectives, but the Northern Objective was a contested factor the rest of the game. It was a close thing from T3-5, but my 8pt lead the first two turns was critical.
End score Skyre 23vp – Sylvaneth 16vp
(https://i.imgur.com/34Mc6jY.jpg)
The Bar opened at this point. Woooooooo!

Game 3, Vs Stormcast – Better Part of Valour
(https://i.imgur.com/0UwzTkX.jpg)
Two Lord-Heraldor
Lord Celistant
Knight-Azyros
Lord Relictor
Lord-Castellant
X30 Liberators
3 units of 3 Prosecutors
10 Judicators
More liberators (Forget how many).

(https://i.imgur.com/BeD5l7Y.jpg)
(https://i.imgur.com/0b8v0sC.jpg)

So, I made the mistake of taking the first turn this game. I played Poorly, and didn’t anticipate his deepstrikes well enough. He deepstruck in, charged, and wiped me out by T3 ha ha, Also, this mission, and Total Commitment are the two toughest missions for my force.


Final score was 4-18



So far 2 wins, 1 loss. I'll post about my next three games in the next update (it's getting late now).












Title: Re: Age of Sigmar Getting Started league report
Post by: Myen'Tal on August 25, 2018, 05:29:51 PM
Nice games, Squid, and a solid start to the tournament, two out of three wins is probably more than I could manage ;D! I like how in the second edition, giving away the first turn doesn't necessarily mean that the person going second has a greater advantage. I like how you turned the tables on your sylvaneth opponent by summoning a swarm of rats to take the objectives. Really cool play right there.

Also all of those armies are completely gorgeous!!! I like the standard that you painted your own forces too, definitely above table-top standard and beyond the call of duty in general! I'm kind of jelly ;).
Title: Age of Sigmar Gaming report Updated CCBB Coverage Day 2
Post by: Lord of Winter and War on August 26, 2018, 09:45:48 PM
Nice games, Squid, and a solid start to the tournament, two out of three wins is probably more than I could manage ;D! I like how in the second edition, giving away the first turn doesn't necessarily mean that the person going second has a greater advantage. I like how you turned the tables on your sylvaneth opponent by summoning a swarm of rats to take the objectives. Really cool play right there.

Also all of those armies are completely gorgeous!!! I like the standard that you painted your own forces too, definitely above table-top standard and beyond the call of duty in general! I'm kind of jelly ;).

Thanks! I find AoS players have a pretty good eye on hobby presentation.


Anyway, here is the summery of Day 2 of the event, and final scores.

Alright, so I have some time again, so here is Part 2 of the event Coverage.

I finished the first day with 2 wins and a loss, which I felt pretty good about. However, I knew going into Day 2, that I was playing against Nurgle, lead by the Glotkin and a unit of 20 plauge Bearers. This worried me, as plaugebearers are notoriously hard to kill, and the Glotkin’s spell gives all models in a unit +1 wound for a turn. That’d be annoying.

Game 4

Places of Arcane Power
Cory’s list.
Maggotkin of Nurgle
Glotkin
Herald of Nurgle
Blight Lord
Gotrot Spume
X20 plaguebearers
X10 Blightkings
X5 blightkings
X5 blightkings

So, a lot of wounds.

Places of Arcane power has a diagonal deployment, and three objectives equally spreads on the middle line. Wizards, or heros with artifacts can control the objective, and grant points each turn, for the number of turns that unit held the objective for. You cannot contest the objective, and you have to kill the previous objective holder before you can take it yourself.

Like in other objectives like this, I find my army needs to stick together, so I like to focus on holding two objectives and disrupting the third (by trying to snipe the hero’s off it).

So, I focused most of my deployment in the middle. Plan is to focus on the middle objective, send the Arch Warlock, Melee fiends and some acolytes to the left. Cannons deployed in the middle, in range to threaten all three objectives with warp lightning.

I finished deploying in two drops, so he is able to deploy his whole force after me. His has his Blight Lord, and the 10 man blightking unit on my left, plague bearers and Herald on the right, Gotrot Spume and one Blightking unit on their magical boat, with the glotkin and other blightking unit in the middle.
BR1
Maggotkin
I gave him the first turn. He moved plaguebearers and herald towards the right objective. One blightking unit moved up to the middle (even though they cannot score), and the blightlord and his 10 man posse moved down the left. He had no one in range of objectives, so he scored no points.
Skyre
I started moving up as well to threaten the objectives. First, I started summoning rat walls to block off the right and center objectives between the mountains. Verminlord advances onto the middle objective, and the Warp Lighting Cannons and Mortar kill off the 5 man blightking unit in the middle of the table.
Skyre 1vp Maggotkin 0vp
(https://i.imgur.com/SKO1GIs.jpg)

BR2
Maggotkin go first again. His herald and Plaguebearrer blob make it onto the right objective. He’s afraid to bring out the Glotkin, as he’s quite vulnerable against me.
Skyre
My Warp-Lighting Cannons blast his Herald back to the warp, but one if the cannons overpowers and explodes. Well, nuts. Arch Warlock and his pals make it to the eastern objective. Stormfiends charge the blightkings there, with fire support from my remaining cannon, and the Acolytes. Verminlord happily camps where he is, and continues holding the objective.
(https://i.imgur.com/r1gRI1z.jpg)
Skyre 4vp Maggotkin 1vp

BR3
Maggotkin take the turn.

Gotrot Spume and his boat-pals arrive on my eastern flank, but fail their charge. Blightlord fails to charge my Archwarlock, and stormfiends chew up a bunch of Blightkings.

Skyre
I charge in my shooty-fiends to tie up his Plaugebearers, while I use giant rats to screen out the outflanking blightkings and Glotkin.
My warp-lighting Cannon fires into the Blight Lord, dropping him to one wound.
Stormfiends and Blightkings keep chewing eachother up.

Skyre 9vp Maggotkin 1vp.

BR4
Blight Lord finally charges my Arch Warlock, fails to kill the rat, and then takes the CLAW to the face. Eastern Blightkings fight their way through the wall of rats I fed them. He finally gets the Glotkin onto the eastern objective.

Skyre
Well, this turn I drop the Glotkin. Other than that, I keep screening my middle, and holding onto the left and center objectives.

Skyre 16 Maggotkin 2

He calls it at this point, as he has no heros left who can score.


Game 6 Slyvaneth

Allerial
Spirit of Durthu
Branchwraith
Branchwraith
X30 Dryads
X30 Dryads
X3 Kurnoth Hunters

This mission is total commitment. Like Focal Points, it’s probably the hardest mission for me.  Score cumulative points. 1vp for each of your home objectives, 3vp for your opponents. Only, I cannot get though his Dryads. My only hope, is to tie on Primary, and win on kill points. Groan.

I had one things going for me. The terrain on this table is really dense, which makes it very hard for him to find places to summon trees, which means he needs to go at me the old fashioned way.

He gave me the first turn.

So, neither of us wanted to commit right way, so really I just summoned a amphetamine parrot ton of rats (around 40 T1), and then I sort of just tried to block out the table, as I creeped up my cannons and spellcasters to try and shoot Alleriel.
He spent the first few turns casting the Geminids at me, summoning Dryads, and shooting at my with a summoned unit of Kurnoth Hunters, and Alleriel.
Turn 4, he won the double turn, and this is where I learned the mistake I made with my rat screens.
I’m going to summarize that with his double-turn, he was able to charge/kill most my army. But, had I played smarter, this probably wouldn’t have happened.
So, my Giant rats were pretty-much in the middle of the table, to create a buffer between his army, and mine. However, I stopped moving them around ¾ the way up the table. So, when he won the double turn (and got some fantastic charge moves), the giant rats let him springboard up the table T3, so on T4 he was in easy charge distance of me.
What I should have done, is just run the rats up 4” away from him, this way he don’t get the Move+charge distance I gave him. This would mean on T3 he couldn’t move at all, and just charge the rats, and then T4 when we went again, he would still be in his deployment zone, rather than over halfway up the table.
What I want to emphasise here, that losing the double turn did facilitate me loosing, only because (due to exhaustion and a hangover), I gave him the tools to succeed.
End score
20 to 6, for the Sylvaneth. I did kill Allerial though, so that was great.


(https://i.imgur.com/o7pa5EX.jpg)

(https://i.imgur.com/gTWnDg9.jpg)

(https://i.imgur.com/pxLGgcm.jpg)


So, at the end of the event, I went 3-3, which I was happy with, considering I had only two practice games with the full army before the event, and was still painting it days before I left for Ottawa.

So, in the end, I placed 22/38 players, so just in the bottom half.

For those who are interested, here are the final results. I’m not sure what the 2nd place army had, but the First place Deepkin army was 2 squads of six Morsaar Guard, and one squad of six Akellian Guard, along with two Lords.\


(https://i.imgur.com/mM2Xsby.png)

 (https://i.imgur.com/mM2Xsby.png)


Title: Re: Age of Sigmar Gaming report Updated CCBB Coverage Day 2
Post by: Looshkin on August 29, 2018, 08:07:53 AM
Fascinating read KS. You did very well in the face of some fairly brutal armies. How on Earth you have the energy to write up 3 games on the day that you played them, while still having time for some beers is beyond me!

A lot of those forces look lovely. It must be a pleasure to play so many games against such well displayed, thematic forces.

Also, that winning Idoneth force sounds brutal. Anything the Morrsarr Guard charge will just melt, while they can be screened by the Guard, who ignore rend and make the enemy focus on them...couple all that with their manoeuvrability and it sounds like armies would just evaporate against them.

Thanks for the update KS!
Title: Re: Age of Sigmar Gaming report Updated CCBB Coverage Day 2
Post by: Lord of Winter and War on August 30, 2018, 08:42:05 AM
Fascinating read KS. You did very well in the face of some fairly brutal armies. How on Earth you have the energy to write up 3 games on the day that you played them, while still having time for some beers is beyond me!

A lot of those forces look lovely. It must be a pleasure to play so many games against such well displayed, thematic forces.

Also, that winning Idoneth force sounds brutal. Anything the Morrsarr Guard charge will just melt, while they can be screened by the Guard, who ignore rend and make the enemy focus on them...couple all that with their manoeuvrability and it sounds like armies would just evaporate against them.

Thanks for the update KS!

Oh no, I didn't write these up same day ha ha. I wrote these up a few days after the event. We played 4 games on Saturday, and 2 on Sunday. With 10 hours of gaming, and plenty of beers throughout the day, I was done at the end of Saturday, and quite hungover on Sunday morning.

It is really inspiring to see how other folks Paint and display their forces. It's inspired me to work on a better display board for my army.

Idoneth Deepkin are kinda gross right now. Mostly the eels are drastically undercosted. The eels need to be 180-200pts at least to reflect their in game abilities, right now at 140 for 3, they are too easy (and too good) to spam. Increasing their cost will then make other units in the book more interesting to take.

I think we'll see some big points adjustments in the fall Faq for the Deepkin, and some other units as well.

I have signed up for another AOS ITC one day event in a city an hour away from me (which in Ontario is practically next door), so I'm looking forward to Bringing the rats to that.

Thanks for reading!
Title: Re: Age of Sigmar Gaming report Updated CCBB Coverage Day 2
Post by: Myen'Tal on September 7, 2018, 04:03:38 PM
Hey Squid,

So do you remember when the core rulebook came out for 2nd Edition Age of Sigmar and I mentioned some unusually armored skaven a while back? Sooo, just happened across this little picture today when scrolling through the warhammer art gallery on Games Workshop's website.

Here you go ;D.

https://warhammerart.com/shop/age-of-sigmar/nagash-lord-of-the-undead/ (https://warhammerart.com/shop/age-of-sigmar/nagash-lord-of-the-undead/)

At first I thought they were stormfiends, but look of those cute skaven shields they have!
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Lord of Winter and War on September 10, 2018, 10:21:27 PM
This past weekend I played in a 2000pt AoS event at the Sword and Brush miniature convention. I brought my Clan Skyre, Skaven, running the same list I brought to Capital City Bloodbath.
(https://i.imgur.com/4vG2yOM.jpg)


Missions were a combination of Rulebook and General’s Handbook missions.
Game 1, vs Stormcast Eternals.

Fellow’s name is Thomas, nice guy. I don’t remember the specifics of his list. I know he had a battalion in his army.

(https://i.imgur.com/eBoQbMh.jpg)
Lord-Arcanum on Tauralon
Knight-Incantor
Knight-Vexillor
Knight-Heraldor
Evocators x5
Evocators x10
Sequitors x10
Sequitors x5
Sequitors x5
Everblaze Comet

He placed the 10 man Evocator unit in Azyr.

Mission was Scorched Earth, which is, admittedly, a tough mission for me.

I gave him the first turn.
(https://i.imgur.com/tNd7sMe.jpg)
This game I lost in deployment and in the first turn.
I wasn’t aware of how quickly he could move his units, with the buffs his units gave each other. Stormcasts have a million heros, so it’s hard to keep track of what each of them do. Needless to say, he was able to charge across the table with a heavily boosted unit of Sequitors, evaporate my one unit of Stormfiends and then burned one of my objectives for 3vp’s.
So, he was now going to gain 3vps a turn, and I could only gain 2, and he was ahead by 3. Great.

Turn 2, he was able to burn another one of my objectives for 3vps, which pretty much sealed the game.

In the end, he had 18vps, to my 9. But, in kill points it wasn’t as far off. He killed off my whole army but a unit of Acolytes (so he gained around 1800pts in units killed), but I took out between 1300-1500pts of his army. If only my army fought as hard as they did in the first few turns, as opposed to the latter.

Best parts of the game for me, was a unit of Giant Rats, sneaking up and burning one of his objectives, and my (crippled), army killing off his 10 man unit of Evocators in one turn. Booya!
(https://i.imgur.com/5McRNLJ.jpg)
So, game 1 was a loss.

Game 2 was against a friend of mine, Mathias.

He was running Grand Alliance Chaos, but all of the units will be in the future ‘Beasts of Chaos’ book.
(https://i.imgur.com/AyNMC3J.jpg)
Beastlord
X2 Bray Shamans
Tzzangor Shaman
X3 skyfires
X3 units of Gors
X1 Ungor Raiders
X1 unit of 20 Beasigors
X10 Chaos Hounds
Cygor
Manticore
Jabberslythe

We were playing 3 Places of Power, which is a mission I enjoy (as well as the two variations on it), as my Verminlord, and Arch Warlock are rather tough.

As usual in missions like this, I planned to ignore one objective, and focus on two others. My army hates spreading out. I focused on the middle and far right.
(https://i.imgur.com/cNmkJXJ.jpg)
I chose to take the first turn, as taking the objectives first in this mission is very important.
Br1
Verminlord summoned two units of giant rats as a screen, and then I ran him, and my shooty Stormfiends onto the right objective. Arch Warlock and cannons and such focused on moving towards the middle, and my melee-fiends threatened the far left.
He charged into my Gaint Rats wall with two units of gors, who totally wiffed (I think they killed two rats). Skyfires focused fire onto my Acolytes. My spellcasters denyed most of the spells he tried to cast.
Skyre 1 Beasts 0
BR2

He stole the initiative.
Beastigors and Beastlord sat on the middle objective, one of the Brayshamens hopped onto the far left. Chaos Hounds joined the combat against the rats. Jabberslythe charged the Melee-fiends, and the Cygor threw a big rock at my Verminlord, doing 6 wounds. Ouch.
Beastigors killed off one unit of Giant rats, but my other giant rats.
Chaos Hounds didn’t kill any rats, Stormfiends, Rats, and Verminlord finished off the Chaos Hounds and Gors, through a combination of attacks and battleshock. Turns out, Giant Rats are better fighters than Chaos Hounds ha ha.
Jabberslythe was killed by my melee-fiends easily, but it’s toxic blood did 18 mortal wounds back into my unit, killing them.
In my turn, the stormfiends and my Arc-warlock charged into the bestigors and Beastlord, my arch warlock took down the Brayshamen, while the stormfiends clubbed a bunch of beastigors to death. This was after my cannons shot-dead one of his Bray-Shamans, and took a bunch of wounds off his Cygor. In the end, I stole the middle objective, and held the right.
(https://i.imgur.com/OTDTfwJ.jpg)
Skyre 3 beasts 2

BR3
I took the initiative this turn. I finished off the Beastigors, Cygor and killed 2/3 Skyfires.
(https://i.imgur.com/9rq4B4K.jpg)
In his turn, the Manticore flew into one of my cannons and wall of giant-rats, along with the ungor raiders, and a unit of gors. He was able to kill the cannon, and all but two of the rats. His shaman and skyfire tried to work on finishing off my verminlord but didn’t succeed.

Skyre 9 Beasts 7

BR4/5
At this point, it was effectively just mopping up. Spells and shooting killed the manticore, and my remaining stormfiend unit fought back against the gors and ungors, without much trouble.
End score
Skyre 21 Beasts 11
In this mission, if you can get a hero onto an objective T1, and they never leave it, you’re in a very good place to succeed, as the VP’s can quickly snowball. Getting my Arch Warlock onto the middle turn 2, meant that I was going to do very well in this mission, and he’d never be able to catch up.
A win!

Game 3, against a beautiful Legions of Nagash army, commanded by Zack.
(https://i.imgur.com/wh3lzQd.jpg)
Grand Host of Nagash
Manfred
Wight King
X3 Necromancers
X4 Morgasts
X30 Graveguard
X3 units of Direwolves

This mission is total commitment. Another mission I am not a huge fan of, as it makes me spread out my army.  One objective in each corner.

He deployed Manfred, and unit of Direwolves and the unit of Morgasts on my left, and everything else on the right, deployed behind the wall of Gaveguard. He placed his gravesites on each of the objectives.

I deployed my arch warlock, melee fiends, a cannon, warlock and a unit of acolytes on the left, and I had everything else on the right.

His plan obviously was to send Manfred and the morgasts to obliterate my left flank, and then pincer my right between the hard hitting monsters and the grave guard. amphetamine parrot.
(https://i.imgur.com/f4v9vGb.jpg)
BR1
I gave him the first turn (so he can run into ways of my guns). He kept his right flank held back, and rushed forwards both Manfred and the Morgasts. Direwolves clustered on objectives.

I desperately needed to kill either the Morgasts, or Manfred this turn, to have even a hope of winning this mission. I vigordusted the melee-fiends. One cannon fired into Manfred (twice), Arch Warlock cast his magic into Manfred and the melee-fiends and Archwarlock charged Manfred. When the dust settled, Manfred was dead.
On the right flank, the verminlord started summoning a protective wall of giant rats.

Skyre 2 Legions of Nagash 2

BR2

I won the initiative this turn. Much to both mine, and my opponents astonishment, my left flank killed the Morgats before they could even swing their weapons. On the right, I focused on sniping his characters. I moved my wall of models forwards, to create a bigger buffer between my, and his units.

Knowing he needs to take my right objective to have a chance at winning this game, Zack advances his forces. Graveguard charge into my rat-screen and stormfiends, killing one fiend, and all the rats.

Skyre 4, Legions of Nagash 4

BR3

He took the initiative this turn. Graveguard healed all their wounds, due to heros nearby and gravesites. Graveguard (with plenty of buffs), obliterated my remaining stormfiends on the right. He was also able to steal my home objective due to his Graveguard.
The Arch Warlock and Stormfiends charged (and killed) the direwolves guarding his left flank objective, my other units on the left/middle started rushing to the right. Shooting and spells saw one of the Necromancers killed, Soulsnare Shackles killed his wight king (which made his graveguard go from 4 attacks each, to 2). Verminlord happily kept chewing through graveguard with his Doomglave, stealing my objective back.
(https://i.imgur.com/gIqFcST.jpg)

Skyre 9 Legions of Nagash 9

BR4
At this point, he was down to pretty much just the graveguard, and I was able to bring my cannons and firepower to bear. I killed off the last of his Necromancers, so he couldn’t rebuild his graveguard as quickly as before.
(https://i.imgur.com/w1aD5Vg.jpg)
Game ended Turn 5, Skyre 18 to Legions of Nagash 12

Game 4, against Ironjaws!
(https://i.imgur.com/rM7uYhd.jpg)
He was running an Ironfist as part of the Bloodtooth battalion. Benefits of this, is everything but the mawcrusher can move D6” each battleround, and the whole army gets +2 to charges.
Warboss on Mawcrusher
Warboss
Warchanter
Allied Grot Shaman
X5 brute squads.
Chromatic Cogs
We were playing Scorched earth.
Br1
I took the first turn. Due to the speed of his army, I needed to create my screen of rats, and get some shots in before he charged me. I had stormfiends and acolytes on my flank objectives, and everything else surrounding my middle.
I shot to death his foot-warboss T1, and killed a brute. Not an ideal first turn of shooting. I also brought up my screen. Which, didn;’t matter, as he got +2 to all his charges, and he rolled crazy hot, basically charging my whole middle on the first turn. He killed both cannons and the motar immediately, before I could fight back. Verminlord rolled hot though, and killed three brutes on his own.
BR2
I shot and cast magic to do as much damage in the middle as I could. Arch Warlock and a warlock joined in the melee too, and they all did a good bit of damage. I burned my objective on the left flank for 2vps before it could be stolen.
His Warboss on Mawcrusher arrived and charge my acolytes and Stormfiends on my left flank. Although, his dice were cold and he didn’t really do much. Thankfully. In the middle the fighting continued hard. I had only the Warlock, Arch Warlock and Veminlord left.
On the right, his brutes charged into my shooty-fiends and acolytes, but rolled a bit cold as well.
Skyre 2 Ironjaws 0
Br3
This was probably the last turn my middle section would hold out. Verminlord threw his scry orb into a unit of Ironjaws, killing two. Magic and some shooting did some other damage. At the end of the combat, only a few ironjaws were left, but the Verminlord was down to 5 wounds, and the Arch Warlock and Warlock were down to 2 and 1 respectfully. My stormfiends on the right flank killed off the brutes they were fighting (grinderfists rolling well for once!) and I burned that objective for 4 vps.
In his turn, he finished off my middle, and the Warboss on mawcrusher finished off my stormfiends he was fighting. Also, my opponent forgot completely how this mission worked, and just charged me, which meant he was not gaining points to burn his objectives, so he quickly ran his grot shaman onto one.
Skyre 6 Ironjaws 0
Br 4
He stole the initiative, but it didn’t really do much, as I was too far away to get to, especially with the soulsnare shackles slowing him down.

In my turn, the stormfiends ran onto his far back right objective.
Skyre 6 Ironjaws 0

Br5
My opponent burned my middle objective, as well as his middle and far left for a total of 7vps
My stormfiends burned his back right objective for 2vps.
Skyre 8 Ironjaws 7

Also, he killed 1430pts of my army, and I only killed 560pts of his ha ha. I almost conceded the game when he got the double turn, as the game seemed hopeless. But, I kept playing and tried to make a game of it. Turned out, I saw how my opponent neglected the mission to (rather successfully), murder my army, and by playing for the mission I was able to squeak out a narrow win.
This game really refreshed in my mind how important it is to keep playing, no matter how bleak things look. Sometimes you can still pull through. Just gotta play for the mission.

In the end, I placed third best overall! Behind Maggotkin of nurgle (lead by three great unclean ones), and a Kharadron Overlords army in second place.
(https://i.imgur.com/yroVtxR.jpg)

I felt pretty good about even placing in the top three at all. All the games I’ve played and practice are really starting to pay off! Helps when you don’t change your list, so you get used to what your units can do.

Here are some of the armies I saw at the event.

(https://i.imgur.com/JK63syn.jpg)
(https://i.imgur.com/fwwRcMi.jpg)
(https://i.imgur.com/vV20sGn.jpg)
(https://i.imgur.com/gYsJkSP.jpg)
(https://i.imgur.com/JPXC0R5.jpg)
(https://i.imgur.com/hgeyauN.jpg)
(https://i.imgur.com/W902Il7.jpg)


Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Irisado on September 11, 2018, 05:37:15 AM
Third place is very impressive, congratulations :).  You played very well on all those games and you deserved to finish very high up.  The standout game for me was the one against Legions of Nagash because I thought that you would be in trouble against that army for that mission, but it just goes to show that the weakness of elite armies is that if you take out the hammer force they don't have the numbers to overcome a horde.

The range of armies on show and quality of them is clearly conveyed by the photos.  It looked like quite an enjoyable tournament to be at on that basis.
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Lord of Winter and War on September 11, 2018, 04:54:49 PM
Third place is very impressive, congratulations :).  You played very well on all those games and you deserved to finish very high up.  The standout game for me was the one against Legions of Nagash because I thought that you would be in trouble against that army for that mission, but it just goes to show that the weakness of elite armies is that if you take out the hammer force they don't have the numbers to overcome a horde.

The range of armies on show and quality of them is clearly conveyed by the photos.  It looked like quite an enjoyable tournament to be at on that basis.

Thanks!

Big beat-stick things really cause me a lot of trouble, as my infantry aren't super great. The stormfiends are okay, but are more tough than they are killy. I set up my army in that game with the Legions of Nagash, expecting to loose.

Although, he did have a very top-heavy army, and if he had instead more graveguard, I think I would have been in trouble.

I find that folks who play age of Sigmar tend to put more effort into their armies than 40k players, so I like to represent their armies!

I should have played better in my first game. In hindsight, I should have deployed further back, so he couldn't have charged me.
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Uncle Tungsten on September 11, 2018, 06:13:58 PM
Awesome range of pictures and congrats on third place! Some gorgeous looking armies there.
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Lord of Winter and War on September 11, 2018, 06:48:34 PM
Awesome range of pictures and congrats on third place! Some gorgeous looking armies there.

Thanks bud! I don't recognize you, are you new here? Do you play AoS?
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Myen'Tal on September 11, 2018, 09:21:55 PM
Wonderful battle reports, Squid, excellent that you managed to snag the 3rd spot with an army that has no battletome. Well done! ;D How are you liking the Verminlord Warpseer? Do you think your list would still perform well if you swapped him out for any of the other verminlord archtypes? That Giant Rat Summon seems like a key play in your strategy.

All of the armies in the screenshots look excellent! Kharadron for 2nd(!). :D
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Lord of Winter and War on September 11, 2018, 10:14:23 PM
Wonderful battle reports, Squid, excellent that you managed to snag the 3rd spot with an army that has no battletome. Well done! ;D How are you liking the Verminlord Warpseer? Do you think your list would still perform well if you swapped him out for any of the other verminlord archtypes? That Giant Rat Summon seems like a key play in your strategy.

All of the armies in the screenshots look excellent! Kharadron for 2nd(!). :D

Thanks!

The Verminlord Warpseer, for me, is the best choice. His spell and command ability are too good to pass up. Casting two spells a turn, and being able to re-roll his save are also huge marks in his favour. He's not terribly killy, compared to the others, but he's the most versatile. I think he's the cheapest too, he's less than 300pts.

If he dies early, I've probably lost the game. He's the center of my army. I don't think any of the others would be as useful as him. I though of the Verminlord Deceiver, for the -2 to hit against shooting, and fantastic rend on his daggers, but he doesn't help the army.

If I played pestilence, or verminkin, I'd take the courrptor/ warbringer respectfully.

The kharadron played was effectively tabled every game, but played the missions very well, and won that way. Also, his army was beautiful.
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Irisado on September 12, 2018, 01:49:35 PM
Thanks!

Big beat-stick things really cause me a lot of trouble, as my infantry aren't super great. The stormfiends are okay, but are more tough than they are killy. I set up my army in that game with the Legions of Nagash, expecting to loose.

Although, he did have a very top-heavy army, and if he had instead more graveguard, I think I would have been in trouble.

How was it facing the Dire Wolves?  Do you think that they were the weak link?  I found them very mediocre in the one game that I played.

Thanks bud! I don't recognize you, are you new here? Do you play AoS?

Uncle Tungsten has been around for a while now.  He's a member of Wyddr's 40K campaign/gaming group.
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Lord of Winter and War on September 12, 2018, 02:18:30 PM
Dire wolves are weak stat-wise in a fight, but are a cheap and fast battleline unit. It's not uncommon to see folks take three units of 5 direwolves just to fill out battleline slots, so they have more points to spend on other things (Like in this game).
 
They are fast, so are good at sticking back on objectives/ chasing after open objectives (depending on the mission). Two wounds each means that if they are near a gravesite you actually have to put some effort into killing them, as if you don't kill off all 10 wounds, they'll Just come back.

I wouldn't expect to take a unit and win a fight. They did beat up my giant rats though!
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Uncle Tungsten on September 14, 2018, 09:09:05 PM
Awesome range of pictures and congrats on third place! Some gorgeous looking armies there.

Thanks bud! I don't recognize you, are you new here? Do you play AoS?

I've mostly been in the 40k section. Looking at AoS, though.
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Lord of Winter and War on September 25, 2018, 08:41:02 PM
I went to another Tournament last weekend, at a place in Mississauga, called X-Planet. The Owner, is super nice, and it's a great little venue. It's right off the highway too, so super easy to get too. Only an hour away from me, so very close!



I brought the exact same Skyre list I've been running for the last while (you can see it if you trawl back a bit).



This was my first event using all the AoS Rules, Rolling for terrain, battleing in the Realms, artifacts, Spells...Whole Shebang.


I've gotta say, that playing in the realms adds just so much to the game. Extra fun rules for the realmscape feature, new command abilities, and spells. I found that using these in the three games I played added another tactical depth to the game. Also, with all my spellcasters, six new spells to cast each game was pretty nice!


Game 1


Realm of Chamon


Battleplan: Shifting Objectives.



Nice fellow named Ruben.


He was playing Blades of Khorne, with a rather deadly and neat trick.


Gore Pilgrims battalion


x3 slaughterpriests
x1 bloodstoker
x1 bloodsecrator


x2 unit of 20 bloodreavers

x1 unit of 5 blood warriors

x1 unit of 10 blood warriors


x1 unit of 20 Skulltakers w/Daemon weapons.


Needless to say, I didn't clue into his trick until it was too late.


Skulltakers do mortal wounds on hit rolls of 6+, which, combined with all the bonuses from each slaughterpriest, bloodsecrator, and blood stoker was really nasty.


Needless to say, with 4 attacks each, he evaporated my verminlord, acoyltes and both units of Stormfiends in one charge. He didn't end up tabling me, but it was a near thing after his charge T3.

(https://i.imgur.com/TIkkHAb.jpg)
(https://i.imgur.com/TIkkHAb.jpg)

Loss



Game 2


Vs Spooky Ghosts


Realm of Ulgu, with the realmscape feature that the range of all spells and shooting was 12" max.


Knife to the heart.


This is a tough mission. You don't score any points in this mission. You just win the game if you control both objectives at any point T3 onwards.

Nice fellow named Ken, he had Spooky Ghosts!

x30 Chainrasps
Olyander
Relanor (character on Winged Nightmare)
Lantern Ghost
Knight of Shrouds on horse
x2 Ghost horse minor heros (whatever they are called)
x2 units of hex wraiths
Black Coach
Hexwraith and Black Coach battalion
Chromantic Cogs


So, He dropped his horses all in the underworld to bring on through reserves. I did the same with my Stormfiends (both units had a drill).


I took the first turn. I wanted to try and hit him hard, and get my screens up, before the ghosts showed up.



Unfortunatly, neither stormfiend unit arrived. I did get my screens up, and teleported one of my acolytes forwards and cast the shackles at him.



So, on my second turn, I had one unit of stormfiends come down, kill 11 chainrasps, but then lost a model from Olyander, and I lost the other two models in battleshock. Well, amphetamine parrot. On his turn, he just resurected all those models, and attacked me with everything else. Thankfully, he sort of wiffed, and just killed my giant rats screen. On my third turn, I killed the black coach, two small ghost heros and most of a unit of hex wraiths. After that, I brought my second unit of storm fiends onto my home objective to help defend that.


At the end of the game, we both only held our own objectives, but he won a minor victory for killing more victory points of models. I think my single YOLO stormfiend charge into his chainrasps lost me the game, as that was the differnce in points I needed to win.


Loss

(https://i.imgur.com/Om6DaYi.jpg)

Game 3 Vs Stormcast

This was a great fellow named Richard.

He had..

Lord Arcanum on gryph charger
x10 sequtors
x5 sequtors
x5 evocators
x3 castigators
lord ordinator
x2 ballista
unit of 9 raptors with hurricane crossbows
Comet

I think there is something else I'm missing.

Realm of Shyish. Places of Arcane Power


So, this game was pretty much decided turn 2. I did a great job blocking areas off, to limit his deepstrikes, but I compleatly underestimated how much damage the ballista's and Raptors did. He deepstruck both of those, and just rocked my world. After his second turn, I had all the steam blown out of my force from his shooting. After that, I just fought to get victory points, but winning the primary objective was a lost cause.


(https://i.imgur.com/wqFRfk5.jpg)

Loss




Overall, three fairly brutal games. I felt like my list was outmatched by the first and third players by a huge degree, and it seemed the meta at the store was extreamly competitive. Even though I lost the games, they were good learning experiances. The abiltiy for my army to screen and control board space is not up to snuff. Also, the stormfiends are so expensive, that they are becoming more and more of a liability. I know two units is a compleate waste of points. One unit, might be okay.


Need to tinker with the list, and decide if I want to keep playing Skyre, or just convert to a more general skaven list. much-much options.

The two winning lists, were almost identical Legions of Nagash armies, and third place was Slyvaneth.





Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Irisado on September 26, 2018, 06:08:04 PM
The Khorne list was extremely nasty in my opinion.  I'm not sure how that could be easily stopped if it makes it into melée with enough of those boosted models.

The Nighthaunt list was pretty thematic and significantly mobile, so that was always going to be tough to beat as well.  It sounds to me as though you actually tried to be a bit too positive against it.  I'd probably enjoy using a Nighthaunt list similar to that, although I'm probably more of a Soulblight or Soulblight/Nighthaunt combination in terms of my preference.

I would advocate sticking with your clan Skyre force.  It's well themed and makes for a characterful army.
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Lord of Winter and War on September 26, 2018, 08:17:27 PM
Yeah, that Khorne list was a bit insane. If I clued in, I should have immediately focused on killing the priests, as that would have stopped his combo, and would have made the unit much more easier to manage. But, alas, I didn't ha ha.


The nighthaunts army was pretty cool! I should have just focused on my own objective and hoped to win the tie breaker. But, keeping my stormfiends in reserve, did force him to keep a large part of his force back. Too bad they both didn't come in at the same time :-P

Definitely good experience though. I have enough ally points left after taking the Verminlord,to fit in a unit of 20 clanrats, which I think would help me create more of a buffer. 

Gonna need to see what bits I have, and do some more list crafting to find the next version of my list. Also, I need to think about which endless spells I want to take.
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Myen'Tal on September 26, 2018, 10:19:57 PM
Great games, Squid, brutal games none-the-less though, I imagine that Khorne list was not so fun to fight against. Having fought Bloodbound for my very first game, I can sympathize  :P. I'm glad you pulled away some knowledge about your list, I agree with Irisado that I think your list has performed amazingly for a faction that has the distinct disadvantage of having no tome. I really hope Skaven get their battletome soon, because I'd really like to see the Rats unleashed ;D ;D ;D!
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Lord of Winter and War on September 30, 2018, 08:53:56 PM
Great games, Squid, brutal games none-the-less though, I imagine that Khorne list was not so fun to fight against. Having fought Bloodbound for my very first game, I can sympathize  :P. I'm glad you pulled away some knowledge about your list, I agree with Irisado that I think your list has performed amazingly for a faction that has the distinct disadvantage of having no tome. I really hope Skaven get their battletome soon, because I'd really like to see the Rats unleashed ;D ;D ;D!

Thanks bud!


Today was a Shadespire tournament at the store, and I always look forward to those. I'm a huge fan of that game.

I brought my Farstriders warband, and won all three of my games, and also earned the most glory of all players.

(https://i.imgur.com/2tLw4oz.jpg)


Everyone walked away with promo cards, and acrylic tokens and things, but I was also able to take home the trophy!

I played against Orruks twice, and Skaven once.


My opponents all seemed to build their decks to score glory by being very agressive and brawling, but I built my deck to score glory passivly without fighting, so I mostly ran away from people, so I could deny their objective cards, ha ha. In my first round agasint the Orrucks though, I accedentally got too agressive and lost 2/3 of my warband. I only pulled out the win as Farstrider got very luckly with his bird attacks, and killed two Orruks.

My second game against Orruks went a lot easier, after playing them before. The Skaven players power deck didn't have enough ploys which targetted his figures, so had a lot of trouble inspring his figures, plus, I stayed away from him.

Now I'll need to work on another faction to try and win another event with! Thinking of trying to figure out Garrack's Reavers, or one of the new warebands coming with Nightvault.


Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Myen'Tal on September 30, 2018, 09:04:34 PM
Congratz, Squid, what a victory  ;D! That trophy looks glorious to have on a display shelf. Also, very nice looking Farstriders, I'm also a fan of the Anvils of the Heldenhammer color scheme. Speaking of new warbands, the Tzeentch and Moon Clan Grots will be available to preorder next week!
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Lord of Winter and War on October 21, 2018, 11:05:18 AM
No pictures this time, but for the 500th store celebration, my GW store had a 500pt tournament.


I brought

Arch Warlock
Two units of 5 acolytes
Ratling gun

And for fun

Umbral Spell portals
Purple Sun

So, basically, my entire plan is to summon the purple sun through the spell portals and let hilarity ensue.


It worked in one game lol.

I was playing against legions of negash. He had two units of 20 skeletons, 5 grave guard, and a Wight king.

Turn 1, summon portals, summon the purple sun behind the Wight King, and immediately kills the Wight King and 5 skeletons lol.

I can only imagine how that'd look on the table.

"What's this magical portal doing here....BY NAGASH!!"

The rest of the game, was me running away from his skeletons, while the purple sun bounced around like a pin ball. Such a random hilarious spell.
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Calamity on October 21, 2018, 11:10:53 AM
That sounds absolutely hilarious!  ;D

Especially since it's a Spell from their 'home' if that makes sense.  Like killing Stormcast with the Comet.
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Irisado on October 21, 2018, 11:11:59 AM
Purple Sun of Xereus (as it used to be known) was always a very nasty spell, but it could do as much damage to your own side as your oppionent's if you were unlucky.  It doesn't sound as though it has changed that much in this regard, which I find gratifying.
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Lord of Winter and War on October 21, 2018, 06:03:24 PM
That sounds absolutely hilarious!  ;D

Especially since it's a Spell from their 'home' if that makes sense.  Like killing Stormcast with the Comet.

It was pretty funny.

Played again today, and never got the spell off, so effectively played 100pts down. Gonna drop the sun after that. It's too unreliable and ineffective for it's points.

Purple Sun of Xereus (as it used to be known) was always a very nasty spell, but it could do as much damage to your own side as your oppionent's if you were unlucky.  It doesn't sound as though it has changed that much in this regard, which I find gratifying.

I never played fantasy, so I don't know how the sun worked before, but it's pretty terrible in AoS, especially as you need to set aside 100pts to summon it. It's a fun spell to take for non-serious games.


Moving forward, I'm going to drop the portals and sun, and go back to shackles and then take the geminids. They are fantastic for de-buffing melee units.

I'm also dropping my battalion, which frees up 220pts, and I never used the second artifact anyway. The only thing I miss is the extra command point.
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Lord of Winter and War on October 22, 2018, 09:53:55 PM
So, had another game at the store with my Rats, Trying a new list. I've decided that spending 220pts on a battalion, just isn't worth the points investment, and I'd rather just have more models. The only thing I miss is the command point, so I might just drop 50pts from my list somewhere.


Skyre
Realm Hyish

Arch Warlock
General (Overseer of Destruction), Prismatic Lenses.

Warlock Engineer
Verminlord Warpseer (Ally)

x20 Clanrats (Ally)
x5 Acolytes
x3 stormfiends
x3 stormfiends
x1 Ratling Gun
x1 Ratling Gun
x1 Poisioned Wind Motar.
Warp Lightning Cannon
Warp Lightning Cannon


Umbral Spellportals

Purple Sun.



So, I played agasint a local at the store, Daryl. He has started a new Legiong of Nagash army.


Manfred
Neferata
Arkhan the black
Wight King
x10Skeletons
x10Skeletons
x10Skeletons
x10Skeletons
x5 Grave Guard
x5 black knights
x5 black knights

Bonerattle battalion.

The mission we rolled was Places of Arcane Power, and we fought in the Realm of Shyish. Our Realmscape feature was +1 bravery for all models. Alright!

So, in this mission, there are three objectives, seperated equally along a diagonal line across the table. Scoring is at end of player turn, and you score points for however many turns that the objective has been controled. Only Wizards, and heros with artifacts can hold objectives.

So, I have three heros, all wizards. He was four heros, all wizards, or have artifacts. Also, three of his heros are powerful heros on monsterous mounts.

Durring deployment, I held off deploying my artillery until he had dropped all three Mortarchs. He dropped his whole battalion in one drop, which gave me more of an oppertunity to counter-deploy him. I set up the acolytes on the far right, just to tease out units from him, but them compleatly focsed the rest of my army on the left/middle. My goal in these missions is to hold two objectives and ignore the third.

He places on unit of black knights in the Gravesites. Arkahn on my far right, the other two Mortarchs on my far left, and a horde of skeletons in the middle.

(https://i.imgur.com/ZA5COFr.jpg)

BR1


Death


He places Arkhan the black on the far right objective, while Manfred and Neferita advance towards the left objective. He brings in his black knights near my Acolytes, and then charges the Acolytes with a unit of Skeletons, after battleshock, I am left with one Acolyte.


He scores 2pts, for holding the right and left objectives.


Skyre

So, I cast the Spellportals, but fail to cast the purple sun :(

I summon a unit of Giant Rats to guard my left flank. I advance up the clanrats and Verminlord, so the Verminlord holds the middle objective, but is surrounded by clanrats and giant rats. One unit of Stormfiends move up to guard my Verminlords right flank.


In shooting, one cannon zaaps his wight king dead, while the other cannon and Ratling guns smoke Manfred.


Death 2 Skyre 1

(https://i.imgur.com/R717RC9.jpg)

(https://i.imgur.com/RPcyZEn.jpg)

BR2


He wins the roll for the turn.


Unfortunatly, all he can really do is charge my clanrats and giantrats, due to screening. However, a unit of black knights charge one of my cannons.


He attacks first with Neferita, who kills 12 Clanrats. Verminlord, with his reach of 3", doom-glaves Neferita for 6 wounds. I pulled the dead clanrats from the right side of the squad, so when he piles in with his skeleon unit, he'll have to move within 3" of my stormfiends, and bring them into combat too. So, skeletons pile in, attack, and kill another couple of skeletons. Stormfiends then pile in, and kill 6 Skeletons with just the Grinderfist. Finally, the Black Knights deal 2 wounds to the Warp-Lighting Cannon. Clanrats deal a few wounds to Neferita, and then the giant rats pile in and finish her off.


Clanrats then evaporate from battleshock, and my Acolyte is cut down by the skeletons.

So, yeah, That worked really well.


Skyre

I fail to cast the purple sun :(

In this turn, On my left, the stormfiends charge into a unit of skeletons and crush them, my Warlock advances onto the left objective. Stormfiends on the right shoot to death the skeletons they are in melee with, so are free to charge his black knights, and a unit of skeletons. Warplighting cannon shoots into the Black Knights it's "fighting", and zaaps 3.

At this point, Seeing how I have two objectives, and he has only one hero left, my opponent calls the game.

(https://i.imgur.com/d0R2Fq8.jpg)


This game was a good case of why just taking expensive big monsters isn't always the best idea, especially when unsupported. Once I killed his Wight King, his infantry had no hero support, so couldn't resurrect. Certainly, he needs to drop one, or two, of the Mortarchs and buff out his infantry, and just take some support heros. Strill, this was my first game trying out the ratling guns, and they almost single handedly killed Mandfred on their own. Re-rolling 1's to hit near my arch warlock was extra tasty.

I'm planning to drop the purple sun, and the spell portals. Going to add in the Shackles again, and the other 140pts I'll need to figure out. Maybe another endless spell, and an extra command point, or more acolytes. Thinking the Geminids would be a great de-duff to melee units.
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Myen'Tal on October 22, 2018, 11:59:48 PM
Great victory, Squid, when I initially looked at the LoN list, I thought you'd be in for helluva game! Amazing how a unit of clan rats really helped to soften Neferata's charge, and that they managed to finish her off!

You've actually got me interested in trying Skaven out. I've been holding out for a battletome, but I don't think it'd hurt to pick a model or two after I've finished my Stormcast and Nighthaunt (I'm not certain where my Idoneth Army is going, simply put it's kind of a logistical nightmare trying not to break them and figuring out how to transport them!
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Lord of Winter and War on October 23, 2018, 07:47:35 AM
Great victory, Squid, when I initially looked at the LoN list, I thought you'd be in for helluva game! Amazing how a unit of clan rats really helped to soften Neferata's charge, and that they managed to finish her off!

You've actually got me interested in trying Skaven out. I've been holding out for a battletome, but I don't think it'd hurt to pick a model or two after I've finished my Stormcast and Nighthaunt (I'm not certain where my Idoneth Army is going, simply put it's kind of a logistical nightmare trying not to break them and figuring out how to transport them!

Screening units are so useful, at taking the bullet for more valuable units. I'd always sacrifice my 120pt unit of clanrats, to keep my heros from being charged.


Honestly, I think you should just stick with one army. That's what I'm doing with the Skaven. You'll get a lot better at the game if you don't switch factions, and helps save money ha ha.

Your Deepkin are looking great! I think the GW cases Would work great for transporting them, as those cases have flexibility channels for your models. I use Harlequins skyweavers, which are similar in shape to the eels, and they fit perfectly.
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Irisado on October 23, 2018, 05:37:17 PM
That undead list was way too top heavy.  Investing all those points in characters is putting far too many eggs in one basket and it diesn't pay off at all against your army.  Your opponent needed a lot more Grave Guard in my opinion and Black Knights are, in my experience, not that good, which is a shame.

Congratulations on your victory.  You exploited the weaknesses in your opponent's list very well.
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Lord of Winter and War on October 24, 2018, 10:16:12 AM
That undead list was way too top heavy.  Investing all those points in characters is putting far too many eggs in one basket and it diesn't pay off at all against your army.  Your opponent needed a lot more Grave Guard in my opinion and Black Knights are, in my experience, not that good, which is a shame.

Congratulations on your victory.  You exploited the weaknesses in your opponent's list very well.

The mortarchs all come in the getting started boxes, which is why he had them.

More skeletons would be ideal, as they are one of the most dangerous units that book has.

I don't mind black Knights. They are not terribly expensive, and are a nice little speedy skirmisher. Certainly you want them to get the charge. They are a great unit to resurrect with the gravesites.
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Irisado on October 24, 2018, 01:32:07 PM
Black Knights don't have enough punch for me.  They are supposed to be heavy cavalry, but they play more like skirmish cavalry or, at best, light cavalry.  They're more like the old Skeleton Horsemen used to be, which would be okay if that's how they were supposed to work, but they're not.

I hadn't realised that he had constructed his army out of so many starter sets.  That does explain the rather strange nature of the list.  He clearly has a decision to make about which Mortarch to build his army around.
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Lord of Winter and War on October 24, 2018, 02:12:11 PM
Black Knights are light Calvary. If you want heavy hitting Calvary, you want Blood Knights, those guys are deadly.

The black Knights are faster than most death stuff, so can hopefully pick fights with support units, artillery, and lone support characters. Plus, they can make early grabs on objectives. You don't really care if they die, as you can just bring them back.

Death has three starter boxes, all of which are a great show value. My buddy bought two of them, and the Christmas army bundle (the store had one in stock still). A 2000pts+ army for $400 is pretty good.
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Irisado on October 24, 2018, 03:42:39 PM
In terms of the rules, Black Knights have been turned into light cavalry in terms of how they function, but in terms of the lore and the models they are anything but.  They are heavily armoured mounted Grave Guard.  As such, to be consistent with the lore and the design of the unit, they should actually function as heavy cavalry.  GW has, for the most part, done a very good job with transferring Vampire Counts units from Fantasy to Age of Sigmar, but this is one unit where the transition went awry.

Blood Knights certainly are heavy cavalry in all senses of the term.  I'm just waiting for them to produce new models for them.  They'll be the core of my Soulblight army if I ever get to build it and/or play it.

Who knows, if you ever get back over here, I might have a Soulblight army to use against your Skaven, but you'll have get the timing right :P.
Title: Re: Age of Sigmar Gaming report Brush and Sword event report.
Post by: Lord of Winter and War on October 24, 2018, 04:07:53 PM
I was never interested in fantasy before Age of Sigmar, but Black Knights are not Graveguard on horseback in AoS, they are pretty much just skeleton horsemen in the lore.

But, they are good on the charge. If you use a wight king's command ability to give them all +1 attack, and then use a Necromancer to let them attack twice, they'll (effectively) get 6 Damage 2 attacks each. Not bad for a unit which is 120pts for 5, and come back to life for free by spending a command point.

A lot of stuff in dead is fairly mediocre for the points, but you have loads of ways of buffing units, and part of the cost factors in that they don't stay dead.

If you're not charging, their damage output drops a lot. I'd probably use them in units of 10 at least, to get better value from spell/command ability buffs, and better value for re-summoning them.


I've seen a lot of really good blood knight conversions using Dragon Nobles from the Aelf range. But, yeah, they are a costly unit $ wise.

I do want to visit the renovated Warhammer World, but I have no idea when I'll be able to make it out there again. I wish I lived there though, for all the gaming going on there. My Rats are always happy to fight dead-things.
Title: Re: Age of Sigmar Gaming Blog
Post by: Lord of Winter and War on October 30, 2018, 06:25:59 PM
Not much Aos, But I did attend a Warhammer Underworlds tourniment on the weekend. I've been working on playing the new Eyes of the Nine Warband, and have been fine tuning my decks. It wasn't a shadeglass tourniment, but good practice.

(https://i.imgur.com/IlqyG6i.jpg)

I ended up winning the event, the only player going undefeated. I played agaisnt the Ironskull's Boyz, Chosen Axes, and Stormsire's Cursebreakers. The fellow playing the Cursebreakers drove in from out of town, and was my toughest match-up. I ended up winning 2/3 games, and it was a close thing too. The first round was decided by Vortemis and Averon Stormsire having a magic duel in the middle of the table. Stormsire having a bunch of regeneration upgrades on him, while Vortemis had a couple of upgrades (which combined), gave him +4 health, but -4 move, so he became a turret lol.

In the second game I won, K'charik just went ham, and killed the whole stormcast warband on his own, it was spectacular. Those were the only kills he claimed the whole event.

Chosen axes were a tough opponent as well. They are slow, but have high damage and health, so it's really tough!


Overall, a fantastic day! I am really enjoying playing Warhammer Underworlds.
Title: Re: Age of Sigmar Gaming Blog
Post by: Myen'Tal on October 30, 2018, 09:42:43 PM
Those are some gorgeous-looking Eyes of the Nine, I think K'charik is my favorite out of all of them, but well done on the whole team. Also, glad to see more Shadespire, I've been trying to watch more games of it on youtube, and it looks like something I could convince a friend or two to start playing.

Congrats on your win, glad you're honing your skills with the Tzeentchians! ;D
Title: Re: Age of Sigmar Gaming Blog
Post by: Lord of Winter and War on October 31, 2018, 07:52:16 PM
Those are some gorgeous-looking Eyes of the Nine, I think K'charik is my favorite out of all of them, but well done on the whole team. Also, glad to see more Shadespire, I've been trying to watch more games of it on youtube, and it looks like something I could convince a friend or two to start playing.

Congrats on your win, glad you're honing your skills with the Tzeentchians! ;D

Warhammer Underworlds is probably my favourite GW game these days. I'm busy painting up all my warbands, and I'm excited to see the models for the new bands when they come out!
Title: Re: Age of Sigmar Gaming Blog
Post by: Calamity on November 5, 2018, 04:15:23 AM
I love the Warband!  Amazing paint job! 

How is Underworlds?  I've heard such good things!
Title: Re: Age of Sigmar Gaming Blog
Post by: Lord of Winter and War on November 5, 2018, 07:38:03 AM
I love the Warband!  Amazing paint job! 

How is Underworlds?  I've heard such good things!

It's currently my favourite Game. It's such a well balanced game, you can do well with all factions, I think they are all equal in power. The game is very strategic, and the deck building is crucial and a lot of fun too. You win or lose based on how you manage activations, and build your decks, not on which faction you play.

I've won tournaments with three separate warbands so far.
Title: Re: Age of Sigmar Gaming Blog
Post by: Calamity on November 5, 2018, 09:54:10 AM
I love the Warband!  Amazing paint job! 

How is Underworlds?  I've heard such good things!

It's currently my favourite Game. It's such a well balanced game, you can do well with all factions, I think they are all equal in power. The game is very strategic, and the deck building is crucial and a lot of fun too. You win or lose based on how you manage activations, and build your decks, not on which faction you play.

I've won tournaments with three separate warbands so far.

That sounds like heaven.

Adding this game to the Christmas list.  ;D
Title: Re: Age of Sigmar Gaming Blog
Post by: Lord of Winter and War on November 5, 2018, 10:37:50 AM
It's great. Warbands are small, so it's easy to paint the whole band up, and spend extra time on painting them. The game is also fairly cheap to collect, as the core box isn't terribly expensive, and each warband box is cheap too.

I eventually plan on collecting all the warbands, mostly because I want to collect all the cards lol and I'm a completest, but there is no need to do that. If you do want to play competitively, then you'll probably want to pick up a few extra expansions, just for a more diverse collection of universal cards.

Each warband has a very different feel to them, so if the game feels stale, just play a new warband. I played farstriders for a while, and now I'm bouncing between Magores Fiends, and Eyes of the Nine.
Title: Re: Age of Sigmar Gaming Blog
Post by: Lord of Winter and War on November 8, 2018, 09:30:16 PM
Been having some more gaming recently.

Been trying a new Skyre list, with the learnings I made from the three tournaments I went to. Just finished painting the miniatures to fulfil the list.


Clans Skyre


Arch Warlock (general, Overlord of Destruction, Atherquartz Broach)

Warlock

Verminlord Warpseer

Skyre Acolyte
x5

Stormfiends
x3

Stormfiends
x3

Clanrats
x20

Ratling Gun
Ratling Gun
Poisoned Wind Mortar
Poisoned Wind Mortar

Warp Lighting Cannon
Warp Lighting Cannon

Geminids of Uhl-Gysh

Command Point x1


So, I dropped the Battalion (200+ points not spent on models, was pretty rough). I also dropped one of the Warlocks. Although having four heros (who are wizards), I value having more other units instead. I added three more weapon teams, as I wanted to make the most use of the generals 'Overlords of Destruction' Trait.

I changed the Endless spells for just the Geminids. They fill two rolls. Debuffing enemy units, and dealing mortal wounds. If I don't win the initiative roll for the battle round, they give me the opportunity to take advantage of that.

I did make sure to spend the points for an extra command point, so I had one turn 1 for a battleshock test (if need be).

I think folks are underestimating the value of shooting in AoS, so I plan to take advantage of that.


However, I played a game of 2200pts, so I tossed the battalion back in :)

Played agaisnt Legions of Nagash again, same fellow as before. I hoped he'd learn from some of the advice I gave him. He didn't really change his list too much, as he's not had the chance to build up more infantry to replace one, or more, of the mortarchs.

We played Better Part of Valour.

Needless to say, he played extreamly castiously. He should have rushed the Mortarchs, and Morgast at me ASAP to overlord target priority. Instead, he held back, and came at me peicemeal, which meant he was easly picked apart by my firepower.

Arkhan the Black managed to get off Curse of Years, which killed my whole 18 wound Stormfiend unit, with one spell, which was prettyu brutal, but by that point I had burned one of his objectives, and was set up to burn a second objective of his, which would win me the game.


After the game, I talked through the game with him. He expressed his fear of my cannons, and I said that the best way he had to win was just rush me. I couldn't win agaisnt him in melee. He also fled in terror of the Geminids, which was a huge over-reaction, especially as Death doesn't care about mortal wounds.


(https://i.imgur.com/PVvlUwh.jpg)

(https://i.imgur.com/z48u8mw.jpg)

(https://i.imgur.com/HbJ7oFe.jpg)

(https://i.imgur.com/KTLaarH.jpg)

(https://i.imgur.com/6lGKFrU.jpg)


Also, I've been playing heaps of Warhammer Underworlds.

Played a few games with the Magores Fiends (I picked up the warband for the cards, but figured I've play a few games). They are a fun warband, but don't suit my personal interests. I do like the mechanics of Riptooth, but I prefer more tricky warbands, which is why I am focusing on Eyes of the Nine, and Garracks Reavers.

Game 1 vs Zarbag's Gitz
(https://i.imgur.com/rDAi2qr.jpg)

Game 2 vs Zarbag's Gitz
(https://i.imgur.com/lBxUi22.jpg)
Title: Re: Age of Sigmar Gaming Blog
Post by: Irisado on November 9, 2018, 07:57:49 AM
Yes, Death armies need to get into close combat en masse to achieve the necessary damage to break through an opposing armies battle line.  Also, I think that he needs to play more in character with his army, i.e. why would the undead be scared of anything?  Use some magic to soften up a unit or two on the way in, but commit and strike early.  I think that some kind of refused flank strategy might work well for him, although greater numbers of infantry for the central battle line might be needed.

As an aside, I always loved Curse of Years in Warhammer.  I'm glad to see that it still has the potential to wreak havoc.
Title: Re: Age of Sigmar Gaming Blog
Post by: Lord of Winter and War on November 9, 2018, 12:24:30 PM
Yeah, he just needed to play agressive. I could probably kill one, or two of his scary units a turn, but if he rushed me, I'd have only a turn to do so.

By holding back, he gave my weapons the time to do their dirty work.

He does need to drop some of the expensive characters for more skeletons. But, I can understand his reservation to do so. Buying skeletons just doesn't seem as much of an exciting thing to buy.

For curse of years, it's a pretty gross spell. If your opponent has no magic, or mortal wound defense, it can kill a unit of infinite size, or any character or monster after rolling dice six times. It's a bit gross. That, and Nagash's Hand of Dust spell, are two of the most obnoxious and friend-killing spells in the game lol. Just kills things, and there is nothing you can do about it.
Title: Re: Age of Sigmar Gaming Blog
Post by: Calamity on November 9, 2018, 05:18:11 PM
I really like the look of Underworlds.  Thanks for sharing!  :)
Title: Re: Age of Sigmar Gaming Blog
Post by: Irisado on November 9, 2018, 06:44:06 PM
He does need to drop some of the expensive characters for more skeletons. But, I can understand his reservation to do so. Buying skeletons just doesn't seem as much of an exciting thing to buy.

My understanding of Age of Sigmar is that characters are not like they used to be in Warhammer in terms of power or durability, especially for Death, so he just needs to accept the fact that he needs more infantry.  My Death force started off with too many expensive characters and it didn't work, thus experience has taught me that it's not the best approach to building an army.

Quote
For curse of years, it's a pretty gross spell. If your opponent has no magic, or mortal wound defense, it can kill a unit of infinite size, or any character or monster after rolling dice six times. It's a bit gross. That, and Nagash's Hand of Dust spell, are two of the most obnoxious and friend-killing spells in the game lol. Just kills things, and there is nothing you can do about it.

It's similar to how it used to work in Warhammer.  It was always a tough spell to actually cast, but if you were successful and your opponent was unable to dispel it, the damage it would cause against mass infantry blocks in particular was horrendous.  Hand of Dust was more of a character killer, but still very powerful if used correctly.  Either way, I'm glad that they have kept some of these iconic spells.
Title: Re: Age of Sigmar Gaming Blog
Post by: Lord of Winter and War on November 18, 2018, 08:18:53 PM
Today I brought my Eyes of the Nine out in a Warhammer Underworlds Tournament.

Round 1, was against Cursebreakers. He was a new player (just picked up the Nightvault box the night before), so it was a pretty one sided game. I won the first two games against him, with a total of 25 glory out of the two games. My opponent I think earned a total of 6

Round 2, 2, was against the Skaven! It was a fellow who've I've played often before.

Game 1, went well for me, with K'charik and Vortemis just blasting stuff, and I scored a lot of glory with my passive objectives.

Game 2, He killed Vortemis quickly, which stopped a lot of my warbands power.

Game 3, was kind of hilarious. Skretch (is the greatest yes-yes), and Vortimis just slapped eachother for a whole action phase, until K'charik came in and sliced the skaven general in two.

I won two, lost 1. I earned 21 glory out of the first two games, while my opponent earned 16.

Going into round 3, there was three players with two wins (me, an Orruk player, and a second cursebreaker warband). The other cursebreaker player and I were almost tied on glory (I think I had one more), so it'll be close to decide overall winner.

I was paired with the Oruck player.

Round 1, I lost the roll for deployment, so the Orruks were in my face immediatly. I made some bad plays, and my cards were not the ones I needed. I lost 5-7

Round 2, I lost deployment again, but learned from the first game. I used my blue horror to distract him in his back lines, while I was able to reap in glory with passive cards, like Supremacy, Escilation, and Bind the City. I won 11-6

Round 3, I won the deployment roll, so I deployed the boards in a long corridor, with my warband stuck at one end. My blue horror I popped into his deployment zone, which distracted him into attacking it for the first action phase. Due to this, his models were never able to reach mine for the next two rounds, while I used the blue horror to help me score supremacy, and Bind the City, while I denied him scoring objectives due to stayng out of his charge range. At the end of the third round, the only fighter which died was my blue horror, which I re-spawned. Ended 12-1.

Needless to say, he didn't really enjoy that game, and gave me some really snide remarks afterwards. Sorry I guess, for trying to win the tourniment.

At the end of the event, the other Cursebreaker player and I went undefeated, but I had 61 total glory, to his 58, winning me the event! Earning me my second shardglass trophy!


(https://i.imgur.com/1FovsvE.jpg)

And here is the decklist I used.

(https://i.imgur.com/EdkfhLz.png)
Title: Re: Age of Sigmar Gaming Blog
Post by: Myen'Tal on November 19, 2018, 12:27:25 PM
Congrats, Squid, you're a machine ;D! How many of those Shadespire plaques do you have under your belt now? Glad to see that the Eyes of the Nine is still doing well for you.
Title: Re: Age of Sigmar Gaming Blog
Post by: Lord of Winter and War on November 19, 2018, 03:45:51 PM
Congrats, Squid, you're a machine ;D! How many of those Shadespire plaques do you have under your belt now? Glad to see that the Eyes of the Nine is still doing well for you.

Thanks bud! I have two trophies now, But I've won two other non-trophy events, and came second at two others. Mostly with Farstriders, but now two events with the Eyes of the Nine. I think I'm going to play Magores Fiends next, or the Skeletons.
Title: Re: Age of Sigmar Gaming Blog
Post by: Calamity on November 25, 2018, 06:49:20 AM
That's a sweet looking warband you got there Squid!  Congrats on winning the trophy too!  :)