Whenever you are relying upon your opponent to "not know" something, you're running a one-trick-pony list. Because next time, they will know.
If your opponent asks what Eldrad's trait is, they'll know you've got a redeployment in the works.
EVERYONE knows what Eldar get for their Decurion bonus.
So when they read your list, and figure out you're going for Alpha-Omega, they will deploy back. Or take reserves. Or counter the Alpha-move by splitting forces. Or Super-Castle. A veteran opponent has seen this style before. Pods were once a way to victory. As was the Rhino Rush. ..
It looks like a strong list. The very theme I'd expect from a fully competitive list. I'd say it will depend how seasoned your opposition is. I mean, I'd probably rock at least one unit with Scythes, but that's just me.
With your Psykers, you're unlikely to generate more than one instance of Invis... and then you've got to get it to go off. You'll want to throw at least 5 dice at it, even with higher-than usual ability to harness warp charge. You don't want it denied. And then you're risking Perils, which doesn't stop the power that turn, but if you're dead you don't get to rock again.
And it's one unit at 1850 pts. Yes, that will be the Wraithknight, because you want a melee beast to take most advantage of that power.
I dunno. I'm facing off against lots of Knights and Necrons these days. If the Necros get your WG into combat, they're screwed. If they manage to down your WK, or severely weaken it, they'll chop him down with the Necro Super-Scythe. And you'll see it on the required Overlord.
One of the best Knight formations gives a bonus to their already respectable Invul. They will rip and tear you, if they get to combat. Which they will, if you're barreling head first into them.
Solid list, but I think you've weakened it by skipping the Scats and Scythes altogether.