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Author Topic: Specialist Games [coming back, new extra rules in print?]  (Read 13078 times)

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Offline Alienscar

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Re: Specialist Games [coming back, new extra rules in print?]
« Reply #20 on: November 14, 2015, 07:31:43 PM »
Interestingly (more accurately disappointingly) Mordheim was not mentioned in the official announcement by Games Workshop ... alas the Old World has slipped into the ether ... or has it?

Do you not think that Mordheim could be covered by the "many, many, more" part of the official statement?
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Offline Grand Master Lomandalis

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Re: Specialist Games [coming back, new extra rules in print?]
« Reply #21 on: November 14, 2015, 10:42:40 PM »
Interestingly (more accurately disappointingly) Mordheim was not mentioned in the official announcement by Games Workshop ... alas the Old World has slipped into the ether ... or has it?

Do you not think that Mordheim could be covered by the "many, many, more" part of the official statement?
Do you think they can justify doing a Mordheim game when they have, officially, killed off the Old World?
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Offline Ebon Star

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Re: Specialist Games [coming back, new extra rules in print?]
« Reply #22 on: November 14, 2015, 10:57:52 PM »
I really hope we get a proper revival of necromunda and not just a watered down version of it.  I really want to build a gang and play with it.  This could be the thing that reunites my old regular gaming buddies.  I'm drawn towards either House Delaque or House Van Saar.

I wonder how necromunda might look these days, since GW has changed its style somewhat over the years.  Take the Golaiths for example.  Are they going to get the huge 80s era punk style Mohawks that the originals had or are they going to get more smaller and more sensible looking ones like the second wave models had?

Honestly, this. Though I get the feeling at the back of mind there's every possibility we'd get something closer to Execution Force or the Space Hulk re-release than a true Necromunda successor, despite everything in the market saying there's a gap for Necromunda. I've played my fair share of other Wargames, and Skirmish games wise right now nobody - not even Infinity - offers the same experience as Necromunda.

I've made many comparisons to Necromunda and X-COM in this regard to most people - Necromunda is about hiring a Juve, watching the Juve gain levels, giving the Juve progressively better gear and skills...and then watching as said Juve is gunned down in cold blood.

Interestingly (more accurately disappointingly) Mordheim was not mentioned in the official announcement by Games Workshop ... alas the Old World has slipped into the ether ... or has it? 

To be honest I don't think they even know what they're doing :P  But I like the idea of it so far :)

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Honestly, I think a Mordheim reboot would be *VERY* different given Age of Sigmar happened.

Offline Calamity

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Re: Specialist Games [coming back, new extra rules in print?]
« Reply #23 on: November 14, 2015, 11:00:07 PM »
Interestingly (more accurately disappointingly) Mordheim was not mentioned in the official announcement by Games Workshop ... alas the Old World has slipped into the ether ... or has it?

Do you not think that Mordheim could be covered by the "many, many, more" part of the official statement?
Do you think they can justify doing a Mordheim game when they have, officially, killed off the Old World?

I keep forgetting that Fantasy is effectively dead.  Maybe a remake of Mordheim is unlikely then.  Unfortunately.

If they remake Necromunda I hope they replace the second era style strength modifies armour save rules with the fixed ap rules of third edition onwards.  Because the first set just makes armour useless.  In a game were 99% of the weapons would be either AP - or AP 6, flak armor would actually be a useful investment worth the cost.

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I can only hope that GW realises what a dedicated cult following these old games have and it encourages them to do it right. 

Offline Ebon Star

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Re: Specialist Games [coming back, new extra rules in print?]
« Reply #24 on: November 15, 2015, 12:40:14 AM »
@ Ebon Star

I can only hope that GW realises what a dedicated cult following these old games have and it encourages them to do it right.

Agreed. If it turns out that Necromunda was just a board game like Execution Force, I'd be pissed.

Offline Spectral Arbor

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Re: Specialist Games [coming back, new extra rules in print?]
« Reply #25 on: November 15, 2015, 10:19:01 AM »
What about a "3d" version of space hulk? Or a 3d version, played on a square-grid board, like a larger Blood Bowl board? I think that would work rather well, though it might be tricky to get all the buildings to line up on a grid.

Board games have a nice way of making things nice and clean, rules wise. The inclusion of "unfixed" points of reference makes the requirement for LOS and such more critical, and thus subjective. Determining cover is much cleaner, when you can say, "He's in a square adjacent to the corner, so he'll get a cover save if you shoot from anything behind "this line" and he won't if you shoot from anything on "this side of the line".

Board games, like Blood Bowl, have much tighter control of the movement potential of the pieces, and thus it's easier to create rules regarding movement, such as the "tackle zone" rules, involving blocks, dodge rolls, throwing, catching, assists, fowls... most of those have modifiers for being within 1 square of an opponent. It would be an ugly mess if each rule was "within 1 inch" of an opponent.

I don't think Blood Bowl has ever required an FAQ to more clearly define any rule, that I'm aware of. :)

I didn't look into Execution force. I have no interest in the models, and Space Hulk has that "cult following" that makes me suspect that it's a better game than EF. So I don't know how EF plays.

Offline Alienscar

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Re: Specialist Games [coming back, new extra rules in print?]
« Reply #26 on: November 15, 2015, 01:28:26 PM »
Interestingly (more accurately disappointingly) Mordheim was not mentioned in the official announcement by Games Workshop ... alas the Old World has slipped into the ether ... or has it?

Do you not think that Mordheim could be covered by the "many, many, more" part of the official statement?
Do you think they can justify doing a Mordheim game when they have, officially, killed off the Old World?

I keep forgetting that Fantasy is effectively dead.  Maybe a remake of Mordheim is unlikely then.  Unfortunately.

Is it that simple though? I don't really know that much about Blood Bowl but wasn't it based on the old fantasy races?

As for Mordheim and from a fluff perspective does it really matter that the old world has gone? Can Mordheim, from a stand alone game point of view, not stand on its on two feet? Kind of the old world is dead long live Mordheim.
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Offline Spectral Arbor

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Re: Specialist Games [coming back, new extra rules in print?]
« Reply #27 on: November 15, 2015, 01:59:13 PM »
Fluff wise, you could just be performing historical re-enactments of games / gangs gone by.

Galaxy Quest: Historical documents - YouTube

I'm pretty sure GW doesn't reeeeaaalllly care about their own fluff, when it would prevent making a dollar. They lack integrity, as a company.

So it could well be set in the Old World. It could well be set in AoS, in a town that had been built up on some asteroid or whatever the beslubber they do these days, and then "Wham!" smaller asteroid lands on bigger asteroid, in the middle of Mordasteroidheim and other inhabitants of nearby asteroids are like, "Hey, I want a chunk of radioactive-death-rock!" so they use rockets to push their asteroids into near orbit of Mordasteroidheim and then use... magic? To teleport down and steal the radioactive-death-rocks.

Why not, right? People might be too young to remember everyone saying, "It's the nineties!" but you could just as easily say, "It's the Age of Sigmar!" and you'd have the same laisse faire attitude. :)

Offline Calamity

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Re: Specialist Games [coming back, new extra rules in print?]
« Reply #28 on: November 15, 2015, 03:29:18 PM »
Actually yeah, Blood Bowl is based on the fantasy races.  So if they bring that back then maybe they could do Mordheim.  They're releasing the PC version of the game so it's not been forgotten.

And since I dug out my necromunda rule book I'm getting all sorts of ideas for it.  First of all, in addition to their skill and weapon lists, I think each gang needs a special rule to really set them apart.  For example, since they're crazy Redemptionists, House Cawdor could have Hatred of everyone for example.

Oh, and when you buy a new gang member, you should get to pick one skill table available to your gang and generate one skill off it via a D6, to show that they've had a life before they meet your gang.  Gives a nice bit of random to the game and makes it more interesting.

Offline Ebon Star

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Re: Specialist Games [coming back, new extra rules in print?]
« Reply #29 on: November 15, 2015, 03:34:02 PM »
I didn't look into Execution force. I have no interest in the models, and Space Hulk has that "cult following" that makes me suspect that it's a better game than EF. So I don't know how EF plays.

I'm picking Execution Force as an example of what we might come to expect instead of a full reboot. Don't get me wrong, I'd like a full reboot of Necromunda or Mordheim, but there's always the doubt that they'd go that route.

Trying not to get my hopes up anyway.

Also yes, GW don't care about their own fluff. This was established when Matt Ward wrote Codex: Grey Knights  8)

Offline Irisado

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Re: Specialist Games [coming back, new extra rules in print?]
« Reply #30 on: November 15, 2015, 03:53:23 PM »
There's a rumour suggesting that whatever they decide to do with Epic will be set in the 30K era.  I'm not sure how thrilled I am by the prospect of this, as I see 30K as being very Marine focused, so I'm not sure how much attention other races would receive.
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Offline Calamity

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Re: Specialist Games [coming back, new extra rules in print?]
« Reply #31 on: November 15, 2015, 03:56:04 PM »
There's a rumour suggesting that whatever they decide to do with Epic will be set in the 30K era.  I'm not sure how thrilled I am by the prospect of this, as I see 30K as being very Marine focused, so I'm not sure how much attention other races would receive.

I hope that's not the case.  I don't want a game that's just marines versus marines.  Everyone should be involved.

Offline Ebon Star

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Re: Specialist Games [coming back, new extra rules in print?]
« Reply #32 on: November 15, 2015, 04:07:08 PM »
There's a rumour suggesting that whatever they decide to do with Epic will be set in the 30K era.  I'm not sure how thrilled I am by the prospect of this, as I see 30K as being very Marine focused, so I'm not sure how much attention other races would receive.

Well going by Forge World, we got the Imperial Army (or Solar Auxillia) and Mechanicum, with the Dark Mechanicum upcoming and the Sisters of Silence and Adeptus Custodes still going round the Rumor Mill. I'd say that it's very Imperium focused rather than Marine focused. Still, I wouldn't have my fingers crossed for Orks or Eldar. Not to mention races like the Tyranids and Tau weren't even around at that time.

...I'd like to see a Plot Twist in that it turns out to be set during the Great Crusade Era though.

Offline The GrimSqueaker

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Re: Specialist Games [coming back, new extra rules in print?]
« Reply #33 on: November 15, 2015, 04:18:32 PM »
Apparently, Mordheim is *finally* coming out of early release soon and will actually be a full fledged video game. It wouldn't be out of the ordinary for GW to follow up the video game release with a box set. Same with Blood Bowl which is already into its second iteration as a video game.
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Offline Calamity

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Re: Specialist Games [coming back, new extra rules in print?]
« Reply #34 on: November 15, 2015, 07:54:03 PM »
Is there anyone here who played Necromunda or Mordheim?  What are your experiences with the specialist games?

Offline The GrimSqueaker

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Re: Specialist Games [coming back, new extra rules in print?]
« Reply #35 on: November 15, 2015, 08:00:32 PM »
Necromunda is very well done if you have a decent DM. A guy here used to do an update of his games just a few threads down here in Non-40K.
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Offline Calamity

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Re: Specialist Games [coming back, new extra rules in print?]
« Reply #36 on: November 15, 2015, 08:18:16 PM »
Necromunda is very well done if you have a decent DM. A guy here used to do an update of his games just a few threads down here in Non-40K.

Oh hey, thanks for pointing that out!  I'm going to check it out.

And yeah, for these sorts of games a good DM is essential.  If they do join in they should try to remain neutral though.  That's why I think the enforcers make a good force for them.  Alternatively, they could have a bounty hunter gang paid for in the fluff by the guilders.  Was that ever a thing in Necromunda?

Offline Irisado

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Re: Specialist Games [coming back, new extra rules in print?]
« Reply #37 on: November 29, 2015, 05:50:43 AM »
There is some suggestion that the Epic boxed set may well be Adeptus Titanicus, rather than a complete Epic game.  I never played the original Adeptus Titanicus, although I'm reliably informed that it was very good.  That said, I'd be a bit disappointed if this is the game they decided to release, as I'd like to see a more diverse game.
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Offline Looshkin

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GW Specialist Games
« Reply #38 on: December 16, 2015, 04:27:19 AM »
Well, we know that GW is regenerating their specialist games line, and we know that they were recently hiring for people to work on those games. According to BOLS, we now know what they will be working on:

GW RUMORS: Specialist Games Begins

“Specialist Games is forming thier team and beginning to lay out product roadmaps.

Look for an initial set of of 4 games to be developed concurrently:

Blood Bowl
Battlefleet Gothic
Necromunda
Mordheim
This initial set will be released in sequence and each will get a regular seasonal release slot in future years.

Necromunda is slated for the first release.

The relaunched Necrumunda will be focussed around gang kits and new terrain kits designed especially for the new range.

Other existing lines and previous “recent successful boardboardgames” will be folded into Specialist Games purview and added into the rotation with the above four.

Thus we will see very regular product releases for Specialist games throughout the year, but there may be long intervals in between releases for any one system.”


Please apply salt as necessary. That said, I'm pretty excited about this!
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Offline Calamity

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Re: GW Specialist Games
« Reply #39 on: December 16, 2015, 05:17:22 AM »
Necromunda is up first with new gang and terrain kits?!!  Happy days!  That's exactly what I was hoping for!  Yes, I'm excited and I'll be watching this closely.  I'll definitely be getting some if it turns out to be true!

 


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