Setup
Grey Knights vs Tau. Capture and Control, Pitched Battle.
My list was 5 PAGK with 2 psycannons, 5 PAGK, 7 termies with one psycannon and holocaust, Grand Master Sigurd with extra power weapon(for the extra CC attack), scourging, holy relic, sacred incense, and all that other funstuff. Army comes out at 910 points.
My opponent used 3 crisis suits(2 with twin linked plasma cannons, and 1 with missile pods), 12 fire warriors in a transport, 20 kroot, one sniper with one drone, and 6 stealth suits. He once worked at Games Workshop, but is not as familiar with 5th edition, so I'd imagine that rustiness and his experience evens things out a bit.
I place my objective on the middle end of my side of the field, out in the open. He places his far on his side behind cover, near the right(from the facing on my side of he table).
I deploy first, placing my Psycannon squad(hereby simply called Psycannons) in the middle, my standard PAGK(hereby simply called PAGK) near the middle-left, and my terminators right beside my PAGK on the left. All of them are as close to the middle as the rules allow.
My opponent places his sniper on the far right edge, his kroot behind his objective, and his crisis suits in the far left corner. He places his transport just below his sniper. Stealth suits are held in reserve.
The Battle
Turn one, all units move up. PAGK and Terminator squads fire on the kroot. They go to ground, increasing their cover save (they're already behind cover). 8 are removed as casualties. They take a leadership test, and fail. They retreat, but are still on the table(although very close to the edge.
Opponent's turn, the Kroot regroup. Crisis suits move forward. Crisis suits try to shoot my terminators, but Shrouding protects them. Sniper fires at my Psycannons, but fails to do any damage.
My turn, Terminators and PAGK advance. Terminators focus fire on the crisis suits, but only do 1 wound(only the psycannon was in range). PAGK fire at kroot, dealing more damage. Kroot pass their morale check. Psycannons fire at the Tau transport, but fail to do any damage.
Opponent's turn, Kroot and Crisis suits both focus fire on my terminators, but only manage to administer 2 wounds(one on the Grand Master, and one on a normal Terminator), causing one casualty. Terminators and PAGK focus fire on the Crisis suits again, and this time manage to take them all out. Psycannons fire at the Tau Transport again, but fail to do any damage.
Opponent's turn, Stealth Suits arrive. Opponent places them about 8 inches behind my Terminators, scatters 10 inches in the direction of my terminators, causing a mishap. He rolls a 3 on the mishap table, and I position them in the far left corner(directly in the line of fire of my terminators and PAGK). Kroot fire at my PAGK, no wounds. Stealth Suits are too far to shoot my units. Stealth Stuits jump in my direction in the assault phase, towards cover(but they aren't actually in it, just heading to it).
My turn, advance once again. Terminators fire at the Stealth Suits, taking out two. PAGK shoot at the kroot, causing a morale check. The Kroot pass it. Assault phase, my PAGK assault the kroot. The Kroot survive with 2 left, but fail their morale check. They are destroyed in the sweeping advance. The enemy now has no one on their objective. My Psycannon squad now closes into melee range with the Tau Transport, and immobilizes it with their psycannons. In the ensuing assault phase, they destroy it. Tau Fire Warriors disembark.
Opponent's turn. Fire Warriors rapid fire at Psycannon squad, entire squad except Justicar is destroyed. Stealth Suits shoot at my Grey Knights, but fail to hit (or were they out of range? Not sure...).
My turn. Terminators advance, PAGK move to take out the Sniper unit (in case you're wondering, I'm not really talking about him because he failed to really do anything for the entire game except kill a single knight in the psycannon squad. I just wanted to kill it because that AP3 gun scared the amphetamine parrot out of me). Terminators focus fire on the Stealth Suit unit (4 remaining), and totally annihilate it. Remaining Justicar of the Psycannon squad shoots and assaults the firewarriors. He takes out 3 (all in combat), 9 remain. The Tau fail to damage him. They pass their morale check.
Opponent's turn, sniper fails to really do anything worth while again, and his Tau end up killing my Justicar in the ensuing assault phase (scariest moment in the whole game). They consolidate towards my objective.
My turn, I move the PAGK that had been previously advancing to his sniper back to his objective. My Terminators advance towards his fire warriors, but are not in range to shoot.
For my opponent's next two turns, he would spend them moving his fire warriors onto my objective, and maintaining himself on there. His Sniper would take out two PAGK, but the unit would still manage to stay on the objective, ultimatly ending up behind cover where they couldn't be shot.
My turn, my terminators get in range to shoot, and focus fire on the fire warriors. They reduce the unit to 6 Tau, they pass their morale check.
Final Turn, my Terminators at his Fire Warriors again, reducing the unit two 2 Fire Warriors. They pass their leadership test.
Final Results
Objectives Held:
Grey Knights---- 1(2)
Tau------------- 1(2)
Casualties:
Grey Knights---- 8(18)
Tau------------- 40(44)
Vehicles Lost:
Grey Knights---- 0(0)
Tau------------- 1(1)
Points Value Lost:
Grey Knights---- 221(910)
Tau------------- ~800(910)
Tactical Victory for my Grey Knights, strategic draw overall. Overall, it was a very fun match. Despite slaughtering the Tau, I failed to keep him from my objective, and thus caused the match to end in a draw. Next time, I would be more mindful of his fire warriors. This Tau army was better planned out, and performed better maneuvers then my last opponent (who was Also Tau), but my Grey Knights still outshot them. His use of kroot was very effective, using them as a very cheap objective holder. It would have worked better, had my Grey Knights not swarmed in that corner.