Hi 40kOnline,
I've been following the action at the Las Vegas Open 2018. As of now (evening of Sat January 27), 5 rounds have been played.
At the end of Round 4, the following players were undefeated (organized by faction):
Ynnari - Nanavati, Arrington, Grippando, Clauss, Ford
Asuryani - Schuchman, Poole, Jones
Imperials - DeVries
Blood Angels - Brandt, Wright
Imperial Guard - Rose, Pelham
Dark Angels - Wisch
Ultramarines - Towler
Admech - Hill
Chaos - Henly, Friedman, "Death"
T'au - Hitesman
Genestealer Cults - Camancho, Rockhill
in terms of overarching factions, of the 22 undefeated:
9 are Imperials of some kind
8 are Aeldari of some kind (almost all are Ynnari that are mostly Craftworlds, or are Craftworlds)
3 are Chaos of some kind
3 are other Xenos (2 GSC, 1 Tau)
At the end of Round 5, the following players had only wins (organized by faction):
Ynnari Eldar lists:
Nanavati - Alaitoc Dark Reaper Spam with a Ynnari detachment that includes a squad of 8 Dark Reapers and 9 Shining Spears
Arrington - Ynnari with Eldrad, Conclave, Kabalites, Corsairs, 15 Shining Spears, 10 Dark Reapers, Saim-Hann Supcom with 3 Autarch Skyrunners, 1 Farseer Skyrunner, Alaitoc Battalion with 2 Spirseers 15 Rangers
Grippando - Standard Alaitoc Dark Reaper Spam with Ynnari including guardians x20, kabalites x10, 7 Shining Spears, 7 Dark Reapers
Chester - Standard Dark Reaper Spam with Ynnari including 9 Dark Reapers, 8 Shining Spears, 17 Guardians, 10 Kabalites
Chaos Lists:
Henley - Abaddon, lots of cultists, noise marines, some oblits, a fireraptor, and a dreadclaw
Friedman - Ahriman, 30 brimstones, 30 ucultists, 3 Oblits, Hellforged Scorpius, Fire Raptor, 15 Berzerkers and 2 Rhinos, and various HQs
"Death" (A pseudonym, I assume) - A very unusual army I will describe in detail below
Imperial Lists:
Pelham - 15 Artemia Pattern Hellhounds, some infantry and psykers, 3 scout squads, librarian, techmarine
Brandt - 100+ guardsmen, some ministorum, Blood Angels - 2x7 Sanguin Guard, 1 Sanguin Ancient, 15 scouts, Librarian, Sanguinary Pr, Chap
Wright - Captain, Librarian, 20 Intecessors, 5 Scouts, Sanguinary Priest, Sanguinor, 7 Tacs, 15-man death company jump packers with bolters and chainswords, Sanguin ancient, Company ancient,
Some Thoughts
As expected, the Ynnari list that is "1 Big Unit of Dark Reapers, 1 Big Unit of Shining Spears, and some Alaitoc Craftworlds detachments with supporting units" is strong. All 4 Ynnari lists are some variation on that list, with different support units, troops, etc.
Only 3 Chaos lists in the top 22 at the end of Round 4; they all made it to Round 5, however. None of them had Magnus or Morty.
Imperial lists were not what I expected. Hellhound spam, Blood Angels, interesting stuff. Guilliman's Gunline, though? Nah. No Fire Raptor spam either.
The list brought by "Joshua Death" that is one of the three Chaos lists that has won every game is frankly astonishing:
The List of "Joshua Death"
+Tzeentch Battalion+
Changeling
Changecaster
30 Pink Horrors (Icon)
10 Brimstone Horrors
10 Brimstone Horrors
+Death Guard Battalion+
Daemon Prince of Nurgle with Wings
Typhus
10 Cultists
10 Cultists
19 Zombies
+FORTIFICATON DETACHMENT ?!!?!??!+
Vortex Missile Aquila Strongpoint - 430 pts (!?!?!?!?!?!?!)
Reinforcements pool: 583 points
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So. The Tzeentch Battalion makes sense. Horrors, Changeling, Changecaster. The Death Guard Battalion makes sense. Cultists are fine, Zombies are solid, Typhus is great, and of course a winged Prince of Nurgle is always solid. That leaves 1,000 pts. These 1,000 pts are spent on a Neutral Fortification and a 583-point Reinforcements pool to summon out of.
The Reinforcements Pool I can understand. Perhaps Josh is bringing a huge collection of models and just plays Dial-An-Army and brings in whatever is perfect for the situation using summoning. It's a pretty gutsy thing to do with 583 points in a 2,000 point list, but I can respect it.
What I don't get is the over 1/5th of his points that are being spent on a fortification. The Vortex Missile Aquila Strongpoint has plenty of fire ports, but Josh isn't bringing things to take advantage of that. It has its missile ability, which may be able to kill or cripple a rhino every turn, but i'm not sure if that's really worth the money. It's quite hard to take down (even lascannons will have trouble wounding this bad boy), but does it actually do anything?
This army seems crazy to me! Nuts! Way out of left field.
I hope he wins it all.