*I mean, they owe us a few good storylines after ME3's ending...
I completely agree, but want to avoid bringing up that can of worms and have this turn into an open season of people screaming it's alright versus it was [multiple obscenities deleted]. Of course after replaying the last few missions to see the Extended Cut ending I couldn't even muster any emotion other than apathy. Depending on your view (either positive or negative) they haven't unveiled if its going to be titled ME4, they've only said that they're working on a new Mass Effect game, which for better or worse has Casey Hudson in charge.
I agree Faeluchu, it would be awesome to be able to play as those races, I'm rather a big fan of the Krogan and Turians myself (Wrex and Garrus being my personal favorite characters from the series). Although I'm not sure what an Mass Effect game could really consist of in a format other than TPS. FPS I think would make the game feel way to much like Bioshock, a series I know pretty much everyone loves other than me.
But you do bring up a great question that I do have to wonder about. Is there really a necessity to have a break thru in mechanics for a game?
Peace
~OD
Addendum: Now that I've thought about it for a tick, I think there really were quite a few mechanic changes in the ME games. In the first one you had the awesome guns that you had to be careful to avoid overheating, not to mention a great variety of gear and guns, all of which had variable levels. Then ME 2 came and changed things up making it more like conventional shooters with ammunition clips (I know they're "heat sinks" but honestly it's really ammo), not to mention cutting out gun levels and mods, but at the same time gave the bonus of biotic and tech explosions. And with ME3 those biotic/tech explosions became more intense and worthwhile, while simultaneously they enhanced cover mechanics, gave the option to manually revive a squadmate instead of having to Medigel, and brought back gun mods and levels. Plus if you shelled out for the day 1 DLC (which was b[obscenity deleted]) you had access to an Assault Rifle that worked liked the original game.
Wow. They really did change mechanics, although the only "breakthrough" I feel was the original overheating weapons (was I the only person who liked that?)