*****HQ (19,4%)*****
Commander1[97]
--Shas'el (targetting array, plasma rifle, fusion blaster, h-w multi-tracker)
Commander2[209]
--Shas'el(plasma rifle, fusion blaster, h-w multitracker, drone controller, 2 shield drones, bonding)
--Bodyguard: 1x shas'vre(targetting array, plasma rifle, fusion blaster, h-w multi-tracker)
Main targets are heavy-infantry. To increase the hits they are equipped with targetting arrays (that is stating be obvious..). They operate in forward position, but will not deep-strike since I don't want it to happen that they appear in fourth turn.
*****Elite (25,2%)*****
Stealth Team[165]
--5x shas'ui, burst cannons, team-leader, bonding
Use against light-infantry. They also operate in front of the army. Perhaps using infiltrate to use them as a bait. For the rest they may act rather freely and flank the enemy units.
Crisis Team[53]
--1x shas'ui (twin-fusion blaster, targetting array)
For use against high-AV vehicles. Will probably deep-strike when mission permits, behind a vehicle or something to shoot at rear. Though, with scattering tricky to get in range.
Crisis Team[140]
--1x shas'ui (twin-missile pod, target lock)
--2x shas'ui (twin-missile pod, black sun filter)
Main purpose is anti-light vehicle. They will probably sit back and use their long range.
*****Troops (16,0%)*****
Fire Warriors[60]
--6x shas'la
To form some sort of firebase. Probably advancing forwards, depending on the battle. This holds for all the firewarrior units. I will try to keep them close together, but not to close for assaulting units.
Fire Warriors[60]
--6x shas'la
Fire Warriors[60]
--6x shas'la
Fire Warriors[60]
--6x shas'la
*****Fast Attack (5,6%)*****
Gun drone squadron[84]
--7x Gun drone
Purpose is to deep-strike them and play a free roll: support other units as for example the firewarriors by deepstriking behind the enemy or shoot at the rear of a tank. Just to tick the balance in a fight.
*****Heavy Support (33,7%)*****
--2x Sniper Drone Team [160]
For support of the firewarrior base. Perhaps causing some pinned units.
Broadside Team[205]
--1x shas'ui (ASS, teamleader, h-w drone controller, 2x shield drones, bonding)
--1x shas'ui (ASS)
Main target is high-AV tanks. And they will operate along the firewarriors.
Hammerhead Gunship[145]
--Ion Cannon, multi-tracker, decoy launchers, Smart-missile-system, target lock
Against light vehicles and heavy-infantry. And give support to the HQ or firewarriors.
*****TOTAL POINTS: 1498*****
Well, this is my list. Is not aimed against a specific type of enemy. I might have some problems with heavy-armored vehicles, that is the reason I put that lone crisis suit into the list, but to do that successfully, I 'promoted' two crisis suits to be a bodyguard. The advantage of these bodyguards, is that they now both could take a multi-tracker and targetting array, to increase their shots at a maximum.
The crisis suits are used to 'filter' the units that will reach the fire-warriors, to attack the heavy-infantry and trying to slow down enemy transports or walkers using the twin-linked missile pods. Although I considered of instead giving them twin missile pods, I could give the burst cannons and missile pod and multi-tracker for little extra points, it would decrease their efficiency against light-vehicles.
The HQ: I have added some shield drones to give them more survivablity, because they operate in front of the army and might receive some major fire since they might not always be able to hide behind something since their targets might be in the middle of an army that moves towards me. Further more, I know I lost the Indepent character this way, but with the shield drones I wanted to compensate for this vulnerability.
I am in doubt of dropping a stealt suit to give them bonding.
The fire bases consists mainly of the 24 firewarriors and the 6 sniper drones (and spotter). I have chosen to give the maximum number of troop choice possible with 24 firewarriors because one unit easily gets wiped out in close combat. And although something went wrong if the firewarriors are involved in closecombat, this way I can minimize the damages. But this choice makes them less effective in combination with a possible BS increase due to a Marker light of the spotter.
These were some decisions have made. Hopefully it will give you some more insight in how I planned to use my army. But perhaps you think I could have made some better choices than these and hopefully you have some advice or tips on how to use units better and how to make the army more effective.