I am beginning a series of battle reports about the exploits of my craftworld. I have given some background information in this
thread. Reply #45 is most relevant to background. The thread also gives early history of FOC efforts, contains more details about some of the battles below, and gives an indication of early difficulties I faced (0-4 until I revised to a list like the one below). I plan to update this thread each time I have a battle.
Craftworld Fa'alnor is dedicated to the protection of Exodite worlds and has a long history of subtle manipulation of Mon Keigh forces. Fa'alnor military organization is very different than typical craftworld organization. Few chose traditional aspect paths, but many follow aspect paths unique to Fa'alnor. These paths closely parallel the fighting styles of the Dark Eldar. Fa'alnor forces make frequent raids and are often confused for actual Dark Eldar forces. When Fa'alnor deploys with the intent maintain a presence in an area it uses a force resembling the forces of Iyanden.
Craftworld Fa'alnor is currently making a push to clear a remote region of the galaxy of alien forces which threaten the Exodite world of Olaghah. The sector is filled with foul Mon Keigh forces including Tyranids, Chaos, Necrons, Marines of various chapters, and Daemon Hunters.
The forces of Craftworld Fa'alnor have had numerous recent victories and farseer Fa'alorath has seen the future where region will flourish with Exodite planets free from Mon Keigh threats.
The force organization is as follows:
--HQ--
Farseer Fa'alorath occasionally leads the army and has the same stats and abilities as Eldrad.
Farseers Fa'manar and Fa'shaluth also lead the army at times. Farseer Fa'manar is most often equipped with a jetbike, runes of warding and uses the power fortune. Farseer Fa'shaluth uses the power fortune.
The Mighty Avatar often accompanies the force.
(-Eldrad and/or
-Farseer with bike, runes of warding, fortune and/or
-Farseer with fortune, runes of warding and/or
-Avatar)
--Troops--
10x Wraithguard, Spiritseer with Conceal (occasionally Enhance)
10x Wraithguard, Spiritseer with Conceal (occasionally Enhance)
--Elites--
6x Firedragons (one occasionally replaced by flamer exarch)
4x Harlequins, 6x kisses, Troupemaster (power weapon on occasion), Spiritseer
--Heavy--
Falcon, 2x Shuricannons, Star/Vectored Engines, Stones, HField
Falcon, 2x Shuricannons, Star/Vectored Engines, Stones, HField
Wraithlord, 2x Flamers, EML, Scatter Laser
(2x D Cannon occasionally replacing wraith lord)
--Fast Attack--
Vyper, 2x Shuricannons, Star Engines
Vyper, 2x Shuricannons, Star Engines
(Occassionally 3d Vyper as above)
Recent Battle Highlights.
Chastening of Grey Knight force. More info
here post #19. 2250 point battle. Result: Eldar Victory. Grey Knights left with about 800 points. Eldar with about 1200 points.
Reconnaisance effort crushing imperial guard force. More info
here post #1. 2000 point battle. Result: Eldar Victory. Imperial guard forces dead, fleeing or being crushed by Avatar and wraithguard in close combat. One tank of 6 remains. Eldar win by about 600 points.
Repulsion of Necron force led by Nightbringer. 2000 point battle. Result: Eldar Victory. Necron force phases out with over half of the Eldar force still on the table. Nightbringer destroyed by heavy volley from firedragons, wraithguard and eldar vehicles. Harlequins destroy 14 man necron squad in single round of assault due to sweeping advance. Volley from firedragons and eldar vehicles eliminates 5 man squad of destroyers in sigle round of shooting before destroyers were able to acquire targets. Two scarab bases assault and destroy a Falcon.
Delay of Nurgle threat and execution of a traitor. 2000 point battle. Result: Draw. Eldar force led by Farseers Fa'manar and Fa'shaluth. Gunsights improperly alligned before battle. Multiple volleys with wraithcannons yield few enemy casualties:
--10 wraithguard fire on advancing terminators getting only 2 hits, killing only one terminator.
--Volley of 8-10 shots on demonprince yields four wounds, one instakill wound and three others saved with 5+ invulnerable save.
--Volley of 5 firedragon shots yields only one hit, fortunately it was enough to destroy a defiler.
--Volley of 9 shuricannon shots on rear armor of predator only manages a crew shaken result which the possessed vehicle ignores.
Due to the largely ineffective shooting efforts the nurgle forces crashed into Eldar lines very quickly. The two wraithguard squads were able to sustain damage for several rounds while harlequins made hit and run attacks which slowly wore down the enemy forces. The wraithlord was forced to join the combat to tie up units so the harlequins could safely disengage.
Near the end of the battle a falcon attempted to tankshock an obliterator hoping the enemy commander would take the bait and make a death or glory attack. This would have destroyed the last remaining obliterator. Obliterator takes the Falcon down with two 6s. A second Falcon succeeds in crushing the Obliterator with the tankshock. Perhaps the combined shooting of the two Falcons would have destroyed it leaving enough Eldar forces on the field to claim a vicotry.
By the time the two forces disengaged only a Vyper, Harlequin Troupemaster, and Falcon remained to the Eldar force. The nurgle force was left with just the Predator and Demonprince. The lost Falcon was the difference in the victory.
Erasure of tyranid incursion 2000 point battle. Result: near complete annhilation of nid force with loss of only a couple models. Farseers Fa'manar and Fa'shaluth again led the eldar forces.
Tyranid army composed of:
Close combat carnifex,
Ranged carnifex,
3 squads of warriors (2 10 man squads winged with S6 small blast guns, 1 6 man squad with rending claws/scything) talons),
3 or 4 squads of ripper swarms.
Eldar plan consisted of crushing one nid flank while steadily withdrawing from nid advance on the other flank worked to perfection. Eldar falcons and a vyper used star engines to position behind some area terrain hiding from most nid guns. Nid fails to bring them down. Next turn harlies disembark and advance toward position with option to charge ripper swarm, cc warriors or ranged carnifex. Fire dragons disembark in position to shoot ranged carnifex. Falcons and vyper move to provide covering fire. Combined fire of Falcons, Vypers, Wraithlord and Dragons, kill the Carnifex and two separate ripper squads. Harlies charge and kill 4 remaining warriors, sustaining no casualties and consolidating into cover away from tyranid threat.
At this point one ripper squad remains, two warrior squads remain and a carnifex remains. They attempt to advance on eldar lines but Eldar steadily withdraw to allow time for the harlies, dragons and vehicles to continue crushing the flank. When the carnifex gets close enough two squads of wraitguard and the firedragons pour fire into it destroying with the only round of fire it faced that game. Last ripper swarm is eventually destroyed. Faced with the prospect of a full wraithcannon volley the depleted central warriors decide to assault falcons instead. They fail. Next turn harlies emerge and finish them sustaining a single casualty.
Game called after turn five. One squad of tyranid warriors remains, reduced in size and unable to engage eldar lines. Total Eldar losses: 2 wraithguard, 1 vyper, farseer Fa'manar gravely wounded and unable to continue the fight.
Blood Angel Repulsion. 2000 point battle. Result: Eldar victory. Eldar led by Farseer Fa'shaluth and the Avatar. A d-cannon battery replaced the wraithlord for this battle. Spiritseers used enhance for this battle (I wasn't tailoring to a cc army; I made the list before finding an opponent). Eldar deploy in tight formation on one flank with squad of wraithguard in the middle of the deployment zone. Blood Angel snipers infiltrate on the flank anchored by a squad of wraithguard and have deployment balanced across the board.
Snipers and an assaultcannon speeder quickly kill four wraithguard on the flank. Death company and assault scout squad advance on the guard. Wraithguard withdraw seeking cover from snipers and hope to lure scouts out of cover for an effective volley. Vypers move to shoot down speeder but poor estimation of range leaves them with no target. Falcons advance to some cover, but have shots on baal predator which had been shaken by d-cannon barrage and destroy it.
Snipers reposition to have shot on wraithguard, scouts advance hoping to assault wraithguard. Death company advances and threatens wraithguard, d-cannon battery, and planned disembarkation area of dragons with charge the following turn. Speeder and devastator squad down a vyper. Wraithguard advance toward death company hoping for range sufficient to kill two or three of their number. Only two guard are in range. Manage to kill one and put a wound on the librarian (or whatever was leading them). Remaining vyper advances and shoots at speeder shaking it. Two falcons advance on flank, dragons disembark into forrest. Volleys by falcons and dragons destroys a jumppack squad leaving only the master. Second wraithguard squad advances from position 12" from corner of board toward center; falcons had hampered earlier movement. D-cannon barrage scatters badly leaving the death company unscathed. Avater and fortuning farseer move to support the first wraithguard squad faced with inevitable destruction at the hands of the death company.
Deathcompany and scouts advance on wraithguard. Shaken speeder moves to threaten d-cannon battery with shooting the following turn. Master whose squad was destroyed hides hoping to continue to provide leadership boost for the rest of the army. He could have charged the dragons, but would have been charged by harliquins the next turn so chose a different path. Tactical squad advances torward Falcons. Devastator squad fires 2 lascannons and 3 missile launchers and the harlie Falcon taking off the pulse laser and shaking it. Second devastator squad drops remaining vyper. Snipers again drop a couple wraithguard. Only four and the seer remain, but they are quickly eliminated by the death company. Fortuned avatar advances on the death company, but needs to assault through difficult terrain and comes up about 1/4 inch short with a 4 on the reroll. Firedragons advance to fire on the devastator squad and with the combined efforts of their guns and their falcon destroy it. Harlie Falcon moves to set up next turn assault against the approaching tac squad. Remaining wraithguard advance toward the same tac squad. D-cannon barrage scatters and fails to kill scouts who are near the death company.
Marine tactical squad advances on wraithguard rapidfiring and firing plama gun and pistol killing one. Fire pours into the fortuned Avatar from snipers, scout and death company pistols and the speeder taking away one wound. Death company charges and the infuriorated Avatar kills four. Only one member of the death company and the librairan(?) remain but they put 2 more wounds on the avatar who now has only a single wound remaining. Dragons jump back in the Falcon which moves to fire on second tactical squad which is near the center of the board. The Falcon is now in the enemy deployment zone. The harlie Falcon uses the star engines to move behind a bit of cover to a position from which the haries will threated the second tac squad and the remaining devastator squad with an assault the following turn. The wraithguard advance of the first tac squad, open up with a full volley, destroy it with a follow up assault and consolidate 6" toward the center of the board and into a position threatening the second tac squad the following turn. The farseer fails his fortune attempt on the Avatar for the second time in the game, but charges in to support the Avatar in the assault. The librarian is killed, but the last death company member stands fast. The d-cannons again scatter badly and fail to kill the target scouts.
The second tac squad advances toward the wraithguard and opens up with a full volley killing three with plasma weapons. The snipers move into a new firing position because they have no targets. The devastator squad full of heavy bolters and a single missile launcher fires on the wraithguard as does the cc scout squad which is advancing toward them, but the shots do nothing. The speeder destroys a d cannon and kills all the crew with a single devastating volley. The Avatar finishes the last death company memeber and consolidates toward the scouts as does the Farseer. The Farseer and Avatar advance further toward the scouts and the Avatar kills one with his sword. The Fire Dragon's Falcon tankshocks and kills a member of the devastator squad. The harlies disembark and move to a position which will allow a charge on either the tac squad or the devastator squad before its Falcon moves to fire on the scouts. The wraithguard shoot and charge the tac squad killing only three or four, while being reduced to about 5 members by the return attacks. The harlies decide (probably wrongly) to charge the devastator squad instead of supporting the guard against the tac squad. The powerweapon toting troupemaster kills them all before the rest of the squad rolls their attacks. Harlies consolidate toward the tac squad. The Avatar and farseer kill a bunch of scouts.
The speeder and snipers shoot at and kill (good rolls for seeing them) 4 of the harlies. Two more wraithguard are killed in cc, leaving two or three and the seer. The Avatar and Farseer finish the scouts and consolidate toward the scout squad. The remaining harlies move to charge the second tac squad. Both Falcons move to shoot the snipers, and the dragons hop out of one in melta range of the speeder. The Avatar not sure whether it should go after the speeder or help in the cc choses wrongly and moves out of assault range of the cc (bad move as if it did not move in the movement phase, it could easily have charged either if necessary). The dragons easily drop the speeder. The Falcons kill a couple of scouts who roll very well for the saves. The harlies assault the tac squad killing just one and the wraithguard kill none, but lose two of their own.
All that remained of the marine force was a sniper squad still above half strength and a tac squad at half strength within range of the objective counting for double points. The Eldar force still had both Falcons and the Dragons who were in range of the objective counting for double points, as well as the Farseer, Avatar, under half strength wraithguard and under half strength harlies.
As I play more games, I will post future reports.