Hi,
Thanks for the advice.
Farseer: Really needs a bike, not for the speed but to survive, however he works well, what powers are you hoping for him to get?I agree a bike would probably be the better option however, at the moment he is painted on foot, if they ever make a good looking Eldar jetbike I would invest. I planned on taking all my spells from the Runes of Fate, I used to run a doomseer with mind war for 5th so I was hoping for Doom, Fortune and executioner or mindwar, plus guide.
Spirit Seer: I guess you want your wraithguard as troops, however when you do have fire dragons (frag-ons?) and some lances I wouldn't bother too much with the wraithguards. Sticking this guy with the scorpions for a 4+ cover in the open is not a bad thing though.Yeah I took him to generate warp charges, make wraithguard troops and for spirit mark (got to make those wraithcannon shots count!). Hoping for destructor or protect from runes of battle.
Striking scorpions: crushing blow will make his attacks S8 right? I'd also suggest you get more models or the unit will be shot to pieces before it reaches it target.Noted.
Frag-ons: I'm not sure if it works with the flamer, but fast shot is a great upgrade for the exarch.As far as I am aware fast shot doesn't do anything to a flamer. I have always found the DBF really useful.
Dire Avengers: Exarches were bad in 5th, now they are even worse, drop them and take regular Avengers.
Wraith guard: I'd rather have stormguardians with flamers to take out horde of infantry.Noted.
Wave Serpent: should really have the scatter lasers, and probably the shuriken cannon too, unless you intend to jink a lot, then the cannon is not that important. You can buy the serpent for the avengers if you don't take the wraithguard, and I would actually not bother loading up the avengers in it, just run it empty, as it is a sufficient threat on it's own.I think I'll have a few games before I decide which weapons to stick on the serpent.
Warp Spiders: These are great, some say you should take 8+ models, which is probably best when you start them on the ground, however taking the Small unit of 5 is preferable when deep striking them.2 units of 5 sound a great idea.
Falcon: Here is where I'd put the brightlance from the wave serpent, I'd consider not taking holofield here as the falcon do not really want to jink, however if you keep the scatter laser holofields are of course worthwhile.I stuck the scatter laser here so it can laser lock the pulse laser.
Wraithlord: He does have flamers right? Then great.Of course, and at the moment an EML which needs remodelling.
BTW: Don't use brightlances to take down MC's, use shuriken catapults or shuriken cannons and deathspinners if they are T8+Got it.
Here is another idea.
HQFarseer, Singing Spear, Spirit Stone - 120 (joins DAs)
Spirit Seer, Spirit Stone - 85 (joins Wraith Guard)
Elites6x Striking Scorpions - Exarch, Claw - 142
6x Fragons - Exarch, DBF - 142 (In Falcon)
Troops10x Dire Avengers - Exarch, P Sword and S Shield
- Waveserpent, Holofield, T-L Lance or Scatter laser
5x Wraith Guard
- Wave Serpent, Holofield, T-L Bright Lances
Here is my idea, by trading in a whole troop choice (2 enough in 1500pts?). I get another serpent and slightly beefier far faster DA unit that don't have to share their Farseer's enhancements without unit. It does leave the wraithlord to his own devices but I can use him more aggressively now to go and kick something to death.
Fast Attack6x Warp Spiders - 114
Heavy SupportFalcon - Scatter Laser, Holofield - 150
Wraithlord - Flamers, Bright Lance x2 - 160
I would really like 2 more scorpions and 4 more spiders but can't get the points.
Better?