thanks!!!!
ATM i run 3 warlocks and 1 farseer, giving me (correct me if im wrong) 6 magic dice base (3, 1,1,1,). All are ok in shooting once they get close enough, but i try not to get that close!! They are just there to increase the number of dice. The windrunners also shield the warlocks.
My army is good at shooting up infantry but only has the prisms for vehicles and consequently they draw fire until they are blown up. My plan for the flyer was to go after tanks and generally draw attention away from the prisms for a few turns.
Looking at the stats for the hemlock, am i correct that they get 2 shots at
the maximum strength value and very low AP, hitting on a 3 AND can also do spells? That would be great on both fronts :-)
sooo, assuming that i have not misunderstood, are you saying
CAD
Farseer Skyrunner (spear)
4 windriders (scatters)
4 windriders (scatters)
4 windriders (scatters)
3 windriders (scatters)
Prism (holos)
Prism (holos)
SEER COUNCIL
2 farseers (one with spirit stone) on bikes
5 warlocks - all with spear
so, in terms of magic:
* the hemlock can roll 2 dice and do his own magic
* the seer council rolls 7 dice (3 Farseer, 3 farseer, 2 warlocks)
* the CAD farseer adds 3 more to this - so 11 dice?!
In terms of tactics:
* use the SC as a magic battery - keeping it out of harms way through the 30 inch move
* run my CAD as i have been
* use the hemlock with the prisms for shooting up tanks (hemlock also doing spells)
Edited the stats to comply with GW's rules on copyright. Please see forum rule 1 for details - Iris.