I have previously been playing quite a bit mech lists or what some would call semi-mech lists, but generally got tired of the huge costs on WS that are NOT as tough as especially non-Eldar players make them sound. Instead I have changed my list a bit and made it more pure Hamme+Anvil style, although I haven't included the usual Anvil, but instead a hard-hitting one that most ppl will avoid if they get the choice. No points will be included, but trust me, they hold! ^^ (thank you Armybuilder)
HQ:
Avatar
Farseer, RoWard, SS, Doom, Fortune
Troop:
10 Defender Guardians, S-Can
+ Spiritseer, embolden
10 Dire Avengers
- Exarch, Dual-Cat, Bladestorm
+ Wave Serpent, TL-BL, SS
Elite:
05 Fire Dragons
+ Wave Serpent, TL-SctL, SS
10 Howling Banshees
- Exarch, Executioner, Acrobatics
+ Wave Serpent, TL-SctL, SS
10 Harlequins, Kisses
- Shadowseer, Kiss
- Troupe Master, Powerweapon
Heavy:
Wraithlord, BL, EML, Dual-Flamer
Wraithlord, BL, EML, Dual-Flamer
Total: 1747
KP: 12
Scoring: 2
Tactic:
The Footslogging part of the army (Avatar, Farseer, Guardians, Harlequins and Wraithlords) is basically a part that nobody really wish to get to close to. I use that to control the battlefield, preferably squeezing my opponent a bit to one side of the field, or making him split up his force. The first part make me dominate more of the battlefield, and the latter part makes it easier to destroy a good chunk of his army as it cannot get enough assistance. This part of the army will go for the assault if my opponent gets to near, in which case the guardians will go for an objective.
The Wave Serpents will lurk behind cover if possible until a weakness is visible. If no real weakness comes up, they will Turbo Boost across the field ready to unload the following round. Depending on how far in the game we are and the target they are approaching, either the HB or FD WS will be in front and provide cover to the other two.
The Guardians have been made as cheap as possible and will generally be joined by the Farseer. Fortune will be used on the Avatar even though my opponents usually shoot at my wraithlords - fortuning 3+ saves vs Lascannons doesn't help much anyway. Should we engage in combat Fortune will alternatively be used on the Harlequins instead, depending on whether I expect a clean kill or not. Doom has a nice range and can normally with no problem assist my DA's and my Banshees. If I wish for my Harlequins to eliminate a unit entirely in the same turn they assault, they will be assisted by Doom instead (i.e. last round against troops on an objective).
Comments:
My only real weakness i the low amount of Troops to claim objectives. Some would Argue that a smart player will just take them out and by that win the game. I would argue that a group of DA's in a WS lurking in cover and a group of Guardians hiding behind an Avatar two Wraithlords and partly 10 Harlequins aren't something you just eliminate in one turn - you would need to invest more time into it. That would make my opponent use a lot of resources on killing them instead of taking out the real killing power of the list, which basically will make him play for the tie instead of a win. Only way to win against this list is making sure that my forces does not dominate the battlefield. I believe in using few troops and lots of elites. All I need for a win is one objective and the rest contested.
EDIT: So far no rating has been done - is it an oversight of the rating team or just because they do not regard it an army worth rating? Any way I'd like a comment about it! :-)
(Look - I edited, and didn't bump! :-P)