So like the title say, doubles tournie today. Was planning on a Chaos Daemon list teamed with my friends Chaos Marine list, but my friend ended up canceling and since he was providing all the models, there went the daemon list. Fortunately, I brought some ork's 'just in case' so got teamed up with another partner-less player and went from there. Got pop on my notes so some of this will be 'as I remember'
Out lists can be found here:
http://www.40konline.com/index.php?topic=210678.0Game 1:
Deployment/Objective: Pitched Battle/Seize Ground
Enemies: Chaos Marines running a Lash Prince, 2 plasma cannon dreads, 2 squads of 5 chaos marines (on in rhino), 2 defilers, and a vindicator; Eldar player running 2 5 man guardian squads, hq (whichever the one that gives improved reserve rolls, for get the name), 2 2x viper squads, 3x viper squad, 3 3x warwalker squads.
Deployment: They got first deployment and we didn't steal the imitative. Board was setup with a big climb of area terrain near the center of each corner, with the center pretty much clear. Objectives ended up with 1 in each terrain clump, one near mid board, but toward the enemy side.
Enemy: Enemy set up with dread on the far left, 5 chaos marines and 5 guardians on his left objective, defilers and vindicators in the middle of the board, with the 2x viper squads in front to screen them and the demon prince behind them. 5 man guardian squad on his right objective. Other 5 man marine squad in rhino, other dread, and 3 viper squad to the right of that. War walkers outflanking.
Ours: I was concerned over a lash prince, 3 large S8 templates and something like 90 S6 shots from the eldar and was feeling timid with the not-full sized nob squads and not having the first turn, so I started entirely in reserve. Not sure it was the right call in hindsight, but ahh well. Marine ally combat squaded, 2 half-squads placed to hold left objective, 2 to hold right objective, predator with the right squad, rhino with captain and sternguard in rhino somewhat central but closer to left objective. Dreadnought was deep striking.
Enemy Turn 1: Dreadnoughts both move forward and ran. Vipers moved forward and fired, killed 1 marine in one of the right hand squads and 1 in one of the left hand squads. Defilers and Vindcators moved forward, vindicator didn't have range, both defiler battle cannon shots scattered of target and hit nothing. Demon prince moved up.
Out Turn 1: Nothing from me as I wasn't on the board yet. No marine moves, and bad luck on shooting takes out 1 viper but nothing else. Dreadnought drop pods in behind the Defiler/Vindicator line. Melta hits on one of the Defilers and blows up the battle cannon.
Enemy Turn 2: 2 warwalker squads arrive, one comes in right near our objectives on either side. Right dreadnought runs. Left dreadnought gets fire frenzy and is forced to kill 3 marines from his own side. Marine squad gets lashed, but bad scatters on both big templates mean only 2 marines die. Ironclad gets charged by eldar hq and battlecannon-less defiler. No results from the combat. Right warwalkers fire at, then assault the full strength right marine squad, kill 1. Left warwalkers fire at an assault the 4 man left marine squad, kill 2. Vipers move forward, between them reduce the other right marine squad is reduced to 1 and the predator is wrecked.
Our Turn 2: Both my warbosses arrive, but no nobz. Warbosses charge warwalker squads, 1 each. Left warboss destroys his entire squad, right one wrecks one and destroys a weapon on the other. Marine shooting accounts for the remaining viper in the wounded squad and a viper in the uninjured 2 viper squad. Dreadnought/defiler combat continues with no result.
Enemy 3: Left dreadnought fire frenzies again, but manages to scatter off the target unit. Right runs forward. Vipers move forward, kill off 1 marine from the squad that survived the war walker squad. Pie plates take out the other left marine squad. I kill off another warwalker and remove another weapon in the right combat. Ironclad finally dies in the dreadnought/defiler fight.
Our turn 3: 1 nob biker unit arrives, other stuck in reserve. Turboboost on, trying to get into position to take the middle objective and contest one of his. Warboss moves up and kills one viper, marine shooting finishes off other viper. Warboss in warwalker wiffs, no damage on either side there.
Dice down, game over. Enemy holds 2 objectives (their side, left and right), we hold 1 (our left), our right contested, middle not held. 2 enemy objectives, 1 friendly: loss.
Hindsight -- I don't, per-say, think it was a mistake to hold back my bikers in terms of ultimate effectiveness. But in the situation we were in, with 2000 points and 4 players trying to keep everything straight, games went slow, so we didn't get the full set of turns, and it bit us in the backside. One more turn and I would have been able to take away one of their objectives and free our contested one (though our held one only had 1 marine on it, so may have been lost), but could have very easily turned it around.