Not all this advice is good. Escorts suffer from some serious draw backs. Namely, weak hulls. it doesn't take much to
destroy even large swarms of escorts. especially not with the firepower that can be grought to bear by some of the cruisers
in the Imperial fleet. Although the Eldar are irritatingly difficult to hit they disintegrate if you do score any impacts. Even an
all escort Eldar fleet will run into trouble. However, total reliance on cruisers is also folly.
I'd keep at least one of the Dauntlesses. These light cruisers combine the best of escort and cruiser capabilities. they have
excellent firepower for their size and can manuever very well for a cruiser. You also have to remember that escorts have pitiful
armor. Cobras are as frail as Eldar ships and their torpedoes are virtually useless against Eldar ships. You want escorts and
cruisers with weapon batteries gallor. Take squadrons of Swords. Take Dominators and Tyrants (you'll appreciate the extra
range), take an Overlord battlecruiser. Even at close range you're going to want long range firepower as the Eldar will have
an irritating habit of moving into range, shooting, and then moving away in the opposite direction.
The Eldar fleet is going to run circles around you. Be careful as they'll try to manuever behind your ships. Take advantage,
as best you can, of your capitol ships' prow armor. It may end up useless against the pulsar lances you'll be facing, but it is
an advantage against weapon batteries, bombers and torps, so use it.
You might also think about a carrier of some sort. His fighters don't necessarily get removed when they come in contact with yer
ordinance but if you have threats on the board in the form of assault boats (very lethal against escorts - if you can find the darn
Eldar ships), torps and bombers, maybe yer opponent will field more fighters rather than bombers.
Its tough but try to keep the Eldar on the defensive. I play orks, so I'm always swarming around at top speed trying to bring the
fight right to those panzees. It doesn't always work, but it does throw Eldar players for a loop because they are typically used
to having the upper hand in fleet actions. Change the tables on them, fight aggressively, and keep them guessing and you may
just survive.