Yeah I was really looking forward to it to. Had some great campaign Ideas (you acolytes were going to be so abused).
Abuse, eh? Interesting. I can do character abuse well, to the point where I end up making it worse. Case in point; in a campaign I ran last year, my Acolytes were subjected to:
-a Daemon Prince that just refused to stay dead (they had to take it down nine times before it gave up the ghost)
-half of a planet being more or less turned into Cybermen (and when they found the factory, INSANITY POINTS EVERYWHERE)
-near-constant mind rape upon entering a shipwreck with an active Warp engine (which later exploded and gave the whole team Insanity and Corruption)
-a miniature Dreadnought/Talos mish-mash piloted by a fragment of the above Daemon Prince
-an Inquisitor turning traitor right in front of them (largely catalysed by our Arbitrator thinking he was Casanova, and failing very hard... or succeeding, depending on your point of view)
-
Psychic Dreams For Everyone (which turned out to have been
flashbacks from one NPC's very long and very troubled life)
-one of the team (the above Arbitrator, actually) suddenly developing unexplained psychic powers
-an Alpha Psyker possessed by the above Daemon Prince
-multiple character deaths (including a near miss at the start of the game, when I nearly blew up the Acolytes' spaceship before they'd even boarded the escape pods. Curse you, borrowed Rogue Trader ship-combat rules!)
-worst of all,
Clarence (an Inquisitor from whose perspective I wrote
this a couple of years ago, YMMV on how debilitating his presence might've been, though)
...let's just say that given the abuse I put
my Acolytes through, I'd have been seriously impressed had your abuse topped that. While I'm sure you would've done, I guess we'll never know
(having said that, feel free to turn it into something on the Fiction board, and feel free to abuse the hell out of Severino if you do; I'd read it)