Howdy folks;
this is my first post on these forums. Reason for posting is, Im looking at investing in some more models for my Ulthwé army. Trick is, I've been having problems with the usual Tyranid Big Guys- and Chaos Daemons daemon-prince-greater-daemon-lists. I also want an army that is more versatile than the one I currently have, and can work against many different types of opponents. So I came up with the list below, and in my mind it would work against MEQs, GEQs, Big Guys, and other things like that. I would love some feedback on it, before I go wasting my hard-earned cash. Please bear with any miscalculations I've made (would also be nice of any of you to confirm that it's actually the correct amount of points - I havea tendency to "get blind" to my own miscalculations.
). I'd also love some ideas on how this can be modified to be more "Ulthwéish".
Farseer 125
Guide, Fortune, Spirit Stones
6 Warlocks 150
Farseer 125
Guide, Fortune, Spirit Stones
5 Dark Reapers 175
10 Dire Avengers 147
Exarch, Bladestorm
Wave Serpent, Spirit Stones, TL BL 145
10 Guardian Defender Squad 85
Shuriken Cannon
Wave Serpent, Spirit Stones, TL EML, SC 140
10 Guardian Defender Squad 95
Scatter Laser
6 Fire Dragons 108
Exarch w.Flamer
Wave Serpent, Spirit Stones, TL SC 110
War Walker Squadron 210
3 Walkers; SL/SC
War Walker Squadron 140
2 Walkers; SL/SC
Points: 1755
Models: 54
Killpoints: 13
Scoring units: 3
The trick with the list would be to use the foot-Guardians and Dark Reapers as a firebase, potentially supported by one Farseer and the unit of two walkers. The other walkers (or all, depending) and the Seer Council march across the table laying down fire, while the others sweep up on a flank. Farseers Fortune and Guide the walkers, while staying out of sight as much as possible (they'll have to decide whether to shoot at my Farseer, and let the Walkers survive at least one more round, or shoot at a very likely Cover-save-provided and fortuned unit of vehicles). Seer Council is the primary CC unit here, but in an emergency, Walkers can go in and lend some weight. Big trouble I can see with the list is CC, but a heavy firebase and mobility on many of my units should keep me out of the thick of it - unless that's where I want to go.
Only units I don't want to compromise over are the Guardian Units (the list isn't very Ulthwé as it is, and getting rid of my Guardians won't improve that
). Most of the other elements here can be changed for something else. As it stands, I think the list does a decent enough job of representing Ulthwé - Seer Council, two Guardian units, low on Aspects (Dark Reapers, however, included), and with guardians piloting the War Walkers; but I'd really enjoy if someone came up with a variant of the list that fit better with the fluff without loosing in versatility and firepower.
Looking forward to your feedback!