Like many Ork Players, its been about a two year depression, with numerous attempts at shaking it off. So I haven’t bought the Start Collecting Box, in fact I thumbed my nose at it, but it just came to my attention that it has a formation. My initial response was “so what, its probably like all the other Ork formations, another lackluster boondoggle.”
BUT I was wrong! Now I haven’t bought the set yet because I already have 9 Dreads, so take everything with that shaker of salt, but the Start Collecting Formation sounds boss. To abbreviate it for those who like me haven’t picked it up: In the movement phase, every unit from the Formation that is locked in CC can pile in and fight as if it was the Fight subphase, but enemy units cannot fight back.
Now I’m sure there’s some restriction on it, besides having to take the mandatory units, but this is why I have to pick up this box so I can read the rules proper. And while it may be premature, I’ve devised a new list to take advantage of this Formation…
Start Collecting Formation 1
55 Painboy w/Bosspole
220 30 Boyz w/Pk Bosspole Nob
160 3 Nob Bikers, 1w/Pk
90 Dread w/Grot Riggers
=525
525 Duplicate Formation of the above
CAD
70 Boss w/Finking Cap
70 10 Grots+Herda x2 units
200 5 Tankbustas w/a Ram Trukk x2 units
220 Flyer Wing of 2 Dakkajets
75 3 twin Rokket Buggies
75 3 twin Big Shoota Buggies
240 5 Kannons each w/4 crew x2 units
=950
Grand Total:2000
Plan of Attack: Pretty straight forward. Dreads and the Boyz with the Painboyz run and try to find a CC to get stuck in, the two Nob Biker squads are distraction units that might score a quick first turn objective before inevitably getting squatted for an easy kill point, and the Grots run for heavy cover objectives to go to ground on. The Jets (assuming they both survive the Dogfight) come in (hopefully turn two) in Vigilance Pattern for the Jink Bonus, and the Buggies Outflank for their stereotype pinpoint distraction.
In the event that I land Master of Ambush with one of the two Strategic Traits, my plan is to Outflank one of the Nob Biker squads and Infiltrate the Tankbustas in heavy cover with good LoS, leaving the Trukks for the Grot Mobs.
I’d have taken a third Formation from the Start Collecting box (if not more restructured as Trukk mobz despite how crummy they are) but my local meta is a max of 3 CADS and/or Formations unless your running Decurion (and the Ork one is basically a dead baby joke told to a couple that suffered a stillbirth). Similarly if my local meta wasn’t so Sniper heavy I’d have the Boss do more then just get me a second Strategic Trait and hide in the back out of LoS. Of course if I could Waaagh without a Boss he wouldn’t be there at all.
It may not be as krumpy as my beloved old school lists, but I have to constantly remind myself that the 4th Ed codex is gone. That said, like pretty much all Ork lists with the current book it seems unbelievably flimsy to me, but I'm stuck at the moment how to strengthen the list. As always I am not only open to suggestions, I encourage them! No Ork is an island after all!
Peace
~OD