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Author Topic: What would you like to see in a new Tyranid Codex?  (Read 39212 times)

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Offline Frowny

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Re: What would you like to see in a new Tyranid Codex?
« Reply #400 on: May 10, 2009, 09:42:55 PM »
Tyranids should stay fearless. We don't fallback. Why bother trying to preserve some gaunts when you could just make and bring in more! I am not opposed to a way to make no retreat a bit more balanced, but taking away our fearlessness is not it. We are fearless, not stubborn etc.

I don't know that hit and run is so powerful that we need a special way to stop it. also, wouldn't 2d3's on the damage table at best be stunned? Thats not very helpful-seeming. It also just seems like rending again....

I do miss good ole venomous blood from 3rd ed... Wound allocation rules make it impossible to apply to regular swarms now though, as the mutations w/in a swarm thing from 3rd ed were quite overpowered... Hive nodes were stupid.

Offline MaldeCaderas

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Re: What would you like to see in a new Tyranid Codex?
« Reply #401 on: May 11, 2009, 03:44:54 AM »
Thinking now, especially with todays rules and balances, i find hive node a little bit extra strong too. Yet still i do believe it could have easily been balanced, with higher cost and limited amount, maybe just one. And while some biomorphs are thought to be imbalanced back then, they "could" be taken, giving us the bio-engineering joy. It feels so limited now with our new codex, at least for me. I remember reading the codex first time, where biomorphs are explained. Reading tusked, bonded exoskelton, reinforced chitin, toxic miasma... i felt a surge of joy, imagining close combat expert warriors, only to see they could take none of it!
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Offline blinky jungle(REM)

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Re: What would you like to see in a new Tyranid Codex?
« Reply #402 on: May 11, 2009, 12:39:42 PM »
I think we just new updated rules and better price tags. Also we need more effective and tougher to kill cc specialists eg raveners and lictors.
Synapse is currently fearless make it Iron Will

Iron Will - The synapse can choose if a brood passes of fails it's leadership test.
I dunno.  Do tyranids ever fall back?  It seems like they just pile on the bodies until they win in the fluff. 

Well this sounds strange but not falling back but how about charging forwards in a last stand mental attempt type thing with the hope of shredding them to pieces.

Also the hivemind would know that if they fall back they would get killed because the are not very tough and would be killed in 1 form or the other, so make them charge forward at the enemy weakening them for the rest of the fight.

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Offline Lucky_Jackal

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Re: What would you like to see in a new Tyranid Codex?
« Reply #403 on: May 19, 2009, 03:47:49 PM »
I'd like to see:

Symbiote Rippers stop you from tanking "No Retreat Wounds!" (This would be a great upgrade for CC warrioirs so you can fight in the same assault as there gaunts.)

I'd like to see a Advanced DNA/Geneseed upgrade for Warriors. What this would do I'm not sure. But I think it would be a fluffy upgrade. Maby it gives them the Tyranid Guard Stat Line? (Would have to be a very expensive upgrade. Maby even a separate/new unit entry.)

I'd like to see the Venom Cannon stay the same price as now, but change it's rule to "All Destroyed Results on damaged table are reduced to immobilized. If already Immobilized, it become weapon destroyed. If Immobilized and all weapons are destroyed, vheclie suffers a destroyed result." This would keep it fluffy, well making the thing uesfull! I always saw the nids as using there ranged weapons more for stopping tanks.

More or less "buffed", instead of a total rewrite.
« Last Edit: May 19, 2009, 03:58:12 PM by Lucky_Jackal »

Offline Chuckles, The Space Marine Clown

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Re: What would you like to see in a new Tyranid Codex?
« Reply #404 on: May 19, 2009, 04:07:27 PM »
I'd like to see the Venom Cannon stay the same price as now, but change it's rule to "All Destroyed Results on damaged table are reduced to immobilized. If already Immobilized, it become weapon destroyed. If Immobilized and all weapons are destroyed, vheclie suffers a destroyed result." This would keep it fluffy, well making the thing uesfull! I always saw the nids as using there ranged weapons more for stopping tanks.

A -1 to results on the Vehicle Damage table would be much, much simpler
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Offline Thalandir

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Re: What would you like to see in a new Tyranid Codex?
« Reply #405 on: May 19, 2009, 04:14:07 PM »
My goodness I thought this thread was dead already....the Eldar wishlist got killed off after 9 pages....

Ok, the only thing I can really add (I think I said this earlier but people must have missed it) is maybe making catalyst give feel no pain to those under its effects. As it is now, it's practically useless as we usually go either at the same time or before most of our opponents anyway.

Just a thought.

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Offline Frowny

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Re: What would you like to see in a new Tyranid Codex?
« Reply #406 on: May 19, 2009, 04:50:49 PM »
Thats why I thought I3 for gaunts was so good.

Anyway, Feel no pain might be a bit much. Gaunts don't have a 4+save for a reason. I do agree catalyst needs something.

Offline Thalandir

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Re: What would you like to see in a new Tyranid Codex?
« Reply #407 on: May 19, 2009, 04:53:39 PM »
Thats why I thought I3 for gaunts was so good.

Anyway, Feel no pain might be a bit much. Gaunts don't have a 4+save for a reason. I do agree catalyst needs something.

Obviously, the price would changed, as well as certain other details, too (ie not being able to give it to 10 units at once :P)

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Surrounded by your glory, what will my heart feel? Will I dance for you Jesus, or in awe of you be still?
Will I stand in your presence, or to my knees will I fall?
Will I sing, 'Hallelujah'? Will I be able to speak at all?
I can only imagine...

Offline shaten

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Re: What would you like to see in a new Tyranid Codex?
« Reply #408 on: June 10, 2009, 12:29:41 PM »
I just thought up a new rule I would like (this is the first draft)

Swarm Tactics 1 pt per model, gaunts only

When in HTH with a vehicle a gaunt receives +1 on their AP per a roll of a 6 on the to wound roll. This only applies to the rolls that rolled a 6.

Example:
30 gaunts attack a non moving vehicle, 5 of them roll a 6 which means you would get 5 AP 14 rolls (3+6+5).

It allows for large swarms to tear down vehicles but at a cost,
- Exploding Vehicles
- Fearless wounds.

for rhinos you would need around 12 gaunts,

thoughts (sorry this is fragmented post nurgle is all up in my sinus right now)
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Offline Straker

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Re: What would you like to see in a new Tyranid Codex?
« Reply #409 on: June 10, 2009, 12:35:47 PM »
Quote
My goodness I thought this thread was dead already....the Eldar wishlist got killed off after 9 pages....

Which has now turned into a detailed codex redux; perhaps this could lead into a similar thing but for Tyranids (I just hate wishlisting compared to an organized, useful project)? Depends if people are up for it or not, or if it is even necessary/wanted.

Offline Raktra (So long, I guess)

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Re: What would you like to see in a new Tyranid Codex?
« Reply #410 on: June 10, 2009, 12:36:52 PM »
I just thought up a new rule I would like (this is the first draft)

Swarm Tactics 1 pt per model, gaunts only

When in HTH with a vehicle a gaunt receives +1 on their AP per a roll of a 6 on the to wound roll. This only applies to the rolls that rolled a 6.

Example:
30 gaunts attack a non moving vehicle, 5 of them roll a 6 which means you would get 5 AP 14 rolls (3+6+5).

It allows for large swarms to tear down vehicles but at a cost,
- Exploding Vehicles
- Fearless wounds.

for rhinos you would need around 12 gaunts,

thoughts (sorry this is fragmented post nurgle is all up in my sinus right now)
Here's a simpler idea - Rending Spinefists.

Offline shaten

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Re: What would you like to see in a new Tyranid Codex?
« Reply #411 on: June 10, 2009, 02:09:27 PM »
I just thought up a new rule I would like (this is the first draft)

Swarm Tactics 1 pt per model, gaunts only

Here's a simpler idea - Rending Spinefists.

I thought of that but the max they can get is 12 or 13 on the AP roll which I was thinking more along of the lines of you have to have a swarm to make it useful, ergo a reason to have large swarms, which forces a tradeoff between smaller tactical groups and large waves that can kill your MCs in CC.
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Offline Archaon

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Re: What would you like to see in a new Tyranid Codex?
« Reply #412 on: June 10, 2009, 02:26:05 PM »
I think flesh hooks like on the lictors in DOW 2 (drag enemies to you) would be cool, though not very important.
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Offline blinky jungle(REM)

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Re: What would you like to see in a new Tyranid Codex?
« Reply #413 on: June 10, 2009, 03:10:21 PM »
I think I already said this but Lash whip lictors. How about 2 point gaunts and 3 point hormagaunt. Now just make all guns and bio-morphs cheaper and maybe make it so Nids can have more troop options.
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Offline Straker

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Re: What would you like to see in a new Tyranid Codex?
« Reply #414 on: June 10, 2009, 03:11:58 PM »
Sorry for this slightly off topic post, but Blinky the combination of your post and sig just made me embarrass myself cracking up at work. Many thanks :D

Offline eurynomos

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Re: What would you like to see in a new Tyranid Codex?
« Reply #415 on: June 10, 2009, 04:08:12 PM »
And now this topic should officially end.  Unless someone is going to make something like what Chuckles said he had in the works (and we're still waiting for) there is no use talking about it any more.  21 pages later we're coming up with ideas that 10 pages ago had been already been mentioned before.

Someone just put up another full 5th ed nid experimental codex with their ideas and we can talk about that, rather than continue talking about things that are no longer meaningful.  As a matter of fact, since I made a bunch of notes and participated for a good 15 or so pages of this thread, I myself might put something out there if no one else does so sooner.
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Offline Raktra (So long, I guess)

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Re: What would you like to see in a new Tyranid Codex?
« Reply #416 on: June 10, 2009, 04:10:16 PM »
In favour of starting a Codex revamp thread like the Eldar forum Euro?

Offline Chuckles, The Space Marine Clown

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Re: What would you like to see in a new Tyranid Codex?
« Reply #417 on: June 10, 2009, 04:24:19 PM »
And now this topic should officially end.  Unless someone is going to make something like what Chuckles said he had in the works (and we're still waiting for) there is no use talking about it any more.  21 pages later we're coming up with ideas that 10 pages ago had been already been mentioned before.

Yeah sorry about that, real life kicked in with university exams followed by moving home. However, I can promise that the rules sections are more or less complete (while the background sections are pretty woefully sparse, hence I've seperated the two), and will be uploaded fairly soon.

EDIT: However, I don't see any reason to argue with Euro's point, although I fail to see what makes the thread as it is now any different, and thus any more worthy, of being locked compared to 5, 10 or even 21 pages ago. Nevertheless, click
« Last Edit: June 10, 2009, 04:30:36 PM by Chuckles »
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