DISCLAIMER: PLEASE GET A CODEX AND READ IT FIRST. It is assumed by some of the reviewers that you have read your codex.
"So, I'm hereby starting a tactical discussion about the current 40k-Tyranid Army.
Point beeing too start a discussion about every option in the current Codex, starting with the HQ's, and working ourselves through the pages." - modified quote from Minsc.
Table of Contents*Please note, that the linked-to post is just the subject starter, talk about the diffrent units carries on for the next few post or pages.*
Hive TyrantTyrant GuardBroodlord -
Broodlord RetinueWarrior BroodLictorGenestealer BroodGaunt BroodHormagaunt BroodRipper SwarmsRavenerGargoyle BroodSpore Mine ClusterZoanthropesCarnifexHIVE TYRANTMy analysis
BIOMORPHSAcid Maw -
YES - Is better than Bio-plasma, make your hits count in CC
Adrenal Glands (I) -
YES - great for CC
Adrenal Glands (WS) -
YES - great for CC
Bio-Plasma -
NO - Acid Maw is simply better and you can't take both.
Enhanced Senses -
YES - Must have for shooting.
Extended Carapace -
NO - Too many points, Warp Field better. You can easily get a lot of Cover Saves in 5th edition.
Flesh Hooks -
MAYBE - Useful only for CC Tyrants. And only against units huggin cover.
Implant Attack -
YES - great for CC specially against characters. Do not take if you are not planning on fighting multi-wound models.
Symbiote Rippers -
NO - Pointless upgrade.
Toxic Miasma -
YES - must have in CC
Toxin Sacs -
YES - always take this biomorph!
Winged -
YES - Extremely useful makes your Tyrant really fast able to reach opponent faster.
WEAPON SYMBIOTESClose Combat
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Lash Whip & Bonesword -
MAYBE - If you want Catalyst this is great. It's a good upgrade on a CC or MIXED Tyrant (walk and shoot). Otherwise there's better stuff.
Rending Claws -
NO - useless upgrade, specially with new Rending rules.
Scything Talons -
YES - Best choise for CC.
Ranged
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Barbed Strangler -
YES - Good against infantry.
Venom Cannon -
YES - Great against light tanks and even light armor infantry.
Spinefists -
NO - That's a waste for a Tyrant.
TL Barbed Strangler -
YES - Great against infantry.
TL Devourer -
YES - overall the best shooty weapon for the Tyrant vs infantry. 2 of these will decimate any type of infantry.
TL Deathspitter -
MAYBE - Haven't experimented with these but could be useful. I'd still rather let warriors handle these tho.
TL Venom Cannon -
MAYBE - If you want to guarantee the damage then take it. Otherwise you have better options as this can be a VERY pricey configuration.
PSYCHIC POWERSCatalyst -
NO - If you want this power use Bonesword.
Psychic Scream -
YES - Very useful against non-fearless units. This power works best when you keep a squad of zoanthropes with the same power close.
The Shadow In The Warp -
NO - All other powers are more useful.
Warp Blast -
YES - Always a good choice on a CC Tyrant if you want to do some light shooting before getting in combat. Otherwise always take the next power.
Warp Field -
YES - hands down the best psychic power since it's our only way of getting an invulnerable. however be warned that since we can now get cover saves from our own units this has lost some of it's usefulness but all in all it works really well with a Winged Tyrant of any kind. If you are adding wings, take this power!
Recommended Configurations To Use 1 Hive Tyrant @ 196 Pts
Enhanced Senses +1 BS; Toxin Sacs +1 St; Winged; Twin-linked Devourer (x2); Warp Field- This guys is a total monster against infantry, will land about 9 - 10 wounds on damn near any kind of enemy infantry.
Rating 10/10 (Fast Anti-Infantry) 1 Hive Tyrant @ 137 Pts
Enhanced Senses +1 BS; Toxin Sacs +1 St; Twin-linked Barbed Strangler- Cheap! And highly useful against all types of infantry. the str 5 big template will let you wound most things on 2s or 3s, and still hurt the tougher infantry models on 4s. With the possibility of pinning any unit it damages.
Rating 10/10 (Ranged Anti-Infantry + Very Cheap) 1 Hive Tyrant @ 129 Pts
Enhanced Senses +1 BS; Toxin Sacs +1 St; Barbed Strangler; Twin-linked Devourer (x1); - Cheapest tyrant. Great for moving synapse, within 18" of an enemy infantry unit will decimate whatever it hits.
Rating 9/10 (Ridiculously Cheap Anti-Infantry) 1 Hive Tyrant @ 225 Pts
Acid Maw; Adrenal Glands +1 In; Adrenal Glands +1 WS; Implant Attack; Toxic Miasma; Toxin Sacs +1 St; Winged; Scything Talons (x2); Warp Field- Character killer. He's really strong but that will work against you, opponents normally get scared when they see him approaching and will try to shoot him down so move him behind cover if you need to make him run behind other models to get a cover save and procted him until you are in range to attack.
Rating 8/10 (Very Specialized Unit + Pricey) 1 Hive Tyrant @ 157 Pts
Enhanced Senses +1 BS; Toxin Sacs +1 St; Barbed Strangler; Venom Cannon- Dual purpose Tyrant able to take on light tanks and infantry from a good range! Very useful and versatile.
Rating 8/10 (Ranged Versatile) 1 Hive Tyrant @ 149 Pts
Enhanced Senses +1 BS; Toxin Sacs +1 St; Twin-linked Devourer (x1); Venom Cannon- Dual purpose Tyrant. Best use as a forward synapse unit can damage light tanks and cause good damage to infantry before possibly assaulting them. He can pump 9 shots into infantry with about 6-8 wounds guaranteed each time. keep him behind other models to get cover saves.
Rating 7/10 (Versatile Anti-Infantry/Light Tanks) 1 Hive Tyrant @ 177 Pts
Enhanced Senses +1 BS; Toxin Sacs +1 St; Twin-linked Venom Cannon- Anti-Light/Medium armor Vehicles. This guy can keep any mid armor vehicle at bay! Do not expect to destroy vehicles but rather expect to easily incapacitate them. He comes in handy working together with a group of sniper fexes against heavy MECH armies.
Rating 6/10 (Very Specialized + Pricey + Carnifexes perform the task much better)