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The Armies of 40k => Tyranids => Topic started by: Akaitsuki on December 23, 2017, 02:47:14 PM
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Theme: Hive Fleet Kronos shooting gallery.
++ Brigade Detachment +9CP (Tyranids) ++
Hive Fleet: Kronos
+ HQ +
Hive Tyrant: Adrenal Glands, Balethorn Cannon, Catalyst, Onslaught, Two Deathspitters with Slimer Maggots
Neurothrope: Psychic Scream, Warlord Trait: Soul Hunger
Tyranid Prime: Deathspitter, Scything Talons
+ Troops +
Ripper Swarms: 3x Ripper Swarm
Ripper Swarms: 3x Ripper Swarm
Ripper Swarms: 3x Ripper Swarm
Ripper Swarms: 3x Ripper Swarm
Tyranid Warriors
3x Tyranid Warrior: Barbed Strangler, Scything Talons
6x Tyranid Warrior: Deathspitter, Scything Talons
Tyranid Warriors
3x Tyranid Warrior: Barbed Strangler, Scything Talons
6x Tyranid Warrior: Deathspitter, Scything Talons
+ Elites +
Lictor
Lictor
Lictor
+ Fast Attack +
3x Spore Mine
3x Spore Mine
3x Spore Mine
+ Heavy Support +
3x Biovore
Exocrine
Tyrannofex: Rupture Cannon, Stinger Salvo
Tyrannofex: Rupture Cannon, Stinger Salvo
Stratagems on Deck:
Digestive Denial 2cp [Great for limiting access to cover saves]
Metabolic Overdrive 1cp
Invisible Hunter 1cp
Rapid Regeneration 2cp
The Deepest Shadow 1cp [Amazing vs Psykers in range. Spore Mines greatly aid spread the effect]
Pathogenic Slime 2cp [Big monsters enjoy this stratagem]
Single-Minded Annhilation 2cp [Tyranid Warriors love this stratagem]
Caustic Blood 1cp
Feeder Tendrils 1cp [Lictors can replenish my cp as needed]
Overrun 1cp
Grisly Feast 1cp
Game Plan: Gun them down at range and let them come to me. Lictors and Ripper Swarms go for objectives everything else holds their ground and shoots with re-rolls to hit.
Other considerations: I strongly considered venomthropes to help my units hold their ground but I feel the points investment would take away from other units that I want to field so in this case I decided the best defense is a stronger offense.