HQ - 320
Hive Tyrant - 163
2x Scything Talons, Warp Blast
Wings, Toxin Sacs
Hive Tyrant - 157
Venom Cannon, Twin-linked Deathspitters
Toxin sacs, Enhanced Senses
Elites - 369
3 Tyranid Warriors - 123
Devourer, Scything Talons
Leaping, Toxin Sacs, Enhanced Senses, Adrenal Glands (WS)
3 Tyranid Warriors - 123
Devourer, Scything Talons
Leaping, Toxin Sacs, Enhanced Senses, Adrenal Glands (WS)
3 Tyranid Warriors - 123
Devourer, Scything Talons
Leaping, Toxin Sacs, Enhanced Senses, Adrenal Glands (WS)
Troops - 756
10 Gaunts - 90
Fleshborers
Scuttle
10 Gaunts - 90
Fleshborers
Scuttle
12 Hormagaunts - 144
Toxin Sacs
12 Hormagaunts - 144
Toxin Sacs
12 Hormagaunts - 144
Toxin Sacs
12 Hormagaunts - 144
Toxin Sacs
Heavy Support - 555
Carnifex - 165
Scything Talons, Barbed Strangler, Tail Scythe
Regenerate, Enhanced Senses, Adrenal Glands (WS)
Carnifex - 165
Scything Talons, Barbed Strangler, Tail Scythe
Regenerate, Enhanced Senses, Adrenal Glands (WS)
3 Zoanthrope - 225
Warp Blast, Synapse Creature
TOTAL POINTS: 2000
TOTAL MODELS: 84
AVERAGE POINTS/MODEL: 23.809
SYNAPSE CREATURES: 14
The idea is the use the gaunts as a shield (making those tests is irritating at worst) and getting them in range ASAP via scuttle. Through them the hormagaunts charge, followed by larger and larger nids. The ranged tyrant will be used to take out light vehicles and heavy infantry, while the CC tyrant and the zoanthropes can take out heavy vehicles. The two fexes simply being used to fill whatever gaps form in the line. Nids in an organized line of battle soundsa bit odd but hey... what ever works.