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Author Topic: First tau list: Please critique  (Read 2025 times)

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Offline .:Darkness:.

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First tau list: Please critique
« on: March 4, 2007, 07:11:46 AM »
Well im hopfully starting tau soon so i guess id better try out a 1000 pt list.

Shas'o: 120pts
Plasma rifle, Missile pod, Positional Relay.
-------------------------------------------------------
Crisis Battlesuit: 209pts
 Shas'ui w/ twin linked fusion-blasters, shield generator
  Shas'ui w/ twin linked fusion-blasters, shield generator
   Shas'vre w/ plasma rifle, burstcannon, shield generator
-------------------------------------------------------
Fire Warriors: 140pts
 11 w/ pulse rifles
  Shas'ui w/ pulse rifle, Marker light

Fire Warriors: 140pts
 11 w/ pulse rifles
  Shas'ui w/ pulse rifle, Marker light

Fire Warriors: 140pts
 11 w/ pulse rifles
  Shas'ui w/ pulse rifle, Marker light
-------------------------------------------------------
Broadside battlesuit :240pts
Twinlinked railguns
Smart missile system

989 pts

Basic rundown is the firewarriors create a fireline while the broadsides stay behind and blast away. Shas'o stays back and scans the battlefield allowing the crisis suits to deep strike behind enemy armour.

Help greatly welcomed.
“Why did I have to get the imperial guardsmen, you don’t even have any good weapons or features”
“I do so” I said defensively. “I’ve got my lasgun and my trusty bayonet”
“What a gun that will give the other contestants cancer in ten years, or at worst will make them squint. Then you have a blade that’s more suited to opening cans and to top it all off, your covered in cardboard for armour.”

Offline Derikari

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Re: First tau list: Please critique
« Reply #1 on: March 4, 2007, 07:50:57 AM »
Quote
Shas'o: 120pts
Plasma rifle, Missile pod, Positional Relay.

As i said in the other topic, Shas'os aren't that effective. If you want the BS then give a Shas'el a target array for BS 5 15 points cheaper. The extra wound shouldn't be needed as you should be doing JSJ (Jump Shoot Jump) and using independent character status to keep him safe. Since you got 2 weapons give him a multi-tracker so he can fire both.

Quote
Crisis Battlesuit: 209pts
 Shas'ui w/ twin linked fusion-blasters, shield generator
  Shas'ui w/ twin linked fusion-blasters, shield generator
   Shas'vre w/ plasma rifle, burstcannon, shield generator

Devide these guys over the 3 elite slots, they can shoot and move indepentently and extra wounds will not carry over to the next suit. Your suicidal anti-tank suits wont make much out of the shield generator, you increase the price by around 75% and these suits usually die pretty fast after taking out a tank. Target arrays make sure that they have a comforable chance of hitting.

Downgrade the Shas'vre back to a Shas'ui, you aren't taking special issue weapons. All you get is melee stat increases which wont help that much. Again take a multi-tracker so you can shoot both weapons, you can make room by dropping the shield generator. If he does JSJ he wont be shot at that much, but if you want to keep it have him as a team leader, they have access to hardwired points.

Quote
Broadside battlesuit :240pts
Twinlinked railguns
Smart missile system

240 points?! Where did you get that? That's over 3x what it is supposed to be! Methinks a lil mistake >_> If you left out that you are taking 3, they are still over priced. If you hav more than 1, spread them over your heavy support slots for the same reasons as the Crisis Suits.

Offline .:Darkness:.

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Re: First tau list: Please critique
« Reply #2 on: March 4, 2007, 08:09:21 AM »
Well i took shas'o for two reasons: First and mainly, for fluff reasons. Cant have an army withought a skilled leader can you? And secondly for the extra wound. (Better safe than sorry... yes I'm paranoid.)

The broadsides are meant to be three of them and have targeting array for higher BS thus correcting the points problem. The shas'vre is in there for fluff reasons as well.

I kept the crisis suits in the same squad so they can all deepstrike at the same time with the shas'o's positional relay. I was under the impression that its rule can only be used on one unit per turn. Please correct me if I'm wrong. Also changing the shield generator to a targeting array is a good idea.

I'll divide up the broadsides but I'm still thinking of keeping the crisis suits in the same squad so they all come in at once and have a better chance at destroying their target.

So I'm left with a difficult decision, Stick for a more fluffy list or go for versatility...
Thanks for the advice.
“Why did I have to get the imperial guardsmen, you don’t even have any good weapons or features”
“I do so” I said defensively. “I’ve got my lasgun and my trusty bayonet”
“What a gun that will give the other contestants cancer in ten years, or at worst will make them squint. Then you have a blade that’s more suited to opening cans and to top it all off, your covered in cardboard for armour.”

Offline Derikari

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Re: First tau list: Please critique
« Reply #3 on: March 4, 2007, 08:28:47 AM »
You never said there was fluff :-X

Your 2 suicidal suits are better off by themselves. That way they target 2 different tanks and they both wont die taking out a single tank. If you fail then bring in the next. I understand that you want to bring them down fast, but you are better off having them seporate. Keep the Firestorm config suit by himself, he has an effective range of 24" (18" burst cannon range + 6" movement) whereas your other suits have 12" for the melta rules to take effect, and they can't move when they deepstrike.

For the Broadsides, consider giving them advanced stabalisation system instead, it lets you have some limited movement so you can hunt armour. The improved BS wont help that much if your opponent hides, and the guns are twinlinked anyways. You are heavy on anti-tank, 3 railguns and 2 suicidal suits, you can give the suits another config so handle the stuff between light infantry and heavy tanks. Your Fire Warriors deal with light infantry and when concentrated medium infantry and your Broadsides deal with high armour values, but I think you are lacking inbetween and thats the spot were Crisis Suits fill.

Quote
So I'm left with a difficult decision, Stick for a more fluffy list or go for versatility...

Why not have both? Analyze your options while retaining your general fluff, whatever it is.

Offline TheWarden

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Re: First tau list: Please critique
« Reply #4 on: March 4, 2007, 08:41:28 AM »

Shas'o: 120pts
Plasma rifle, Missile pod, Positional Relay.

give this guy a hard-wired multi tracker, a shield generator, and stimulant injectors (if you want him down the field trying to get your other suits on target. Take Shas'O if you are going to use this suit aggresively.

Crisis Battlesuit: 209pts
 Shas'ui w/ twin linked fusion-blasters, shield generator
  Shas'ui w/ twin linked fusion-blasters, shield generator
   Shas'vre w/ plasma rifle, burstcannon, shield generator

These suits dont need shield generators, they have already died, separate them out so that they can be more efective.

Fire Warriors: 140pts
 11 w/ pulse rifles
  Shas'ui w/ pulse rifle, Marker light

Fire Warriors: 140pts
 11 w/ pulse rifles
  Shas'ui w/ pulse rifle, Marker light

Fire Warriors: 140pts
 11 w/ pulse rifles
  Shas'ui w/ pulse rifle, Marker light

a good slid base of firewarriors, you might want to give all of the Shas'Ui hard-wired target locks.


Broadside battlesuit :240pts
Twinlinked railguns
Smart missile system

Give the all advanced stabilization and divide them, you should have plenty of really major shots
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Offline int main()

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Re: First tau list: Please critique
« Reply #5 on: March 4, 2007, 12:23:45 PM »
ASSes are a better support system choice for Broadsides IMO,because Broadsides without it are generally stuck shooting at whatever's within their field of fire after deployment,after turn 2 or 3 there will be no vehicles left for them to shoot because nobody in their right mind would leave tanks in the line of fire of broadsides.At least with ASSes you don't have to wait for targets to come to you.
Burn the Sister of Battle.
Kill the Space Marine.
Purge the Grey Knight.
Destroy the Imperium.
Let the Galaxy burn!

Offline .:Darkness:.

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Re: First tau list: Please critique
« Reply #6 on: March 4, 2007, 05:04:25 PM »
I have revised the list:

Shas'o: 127pts
Plasma rifle, Missile pod, Hard-Wired Target Lock, Positional Relay.


Crisis Battlesuit: 53 pts
Twin linked fusion blasters, Targeting array

Crisis Battlesuit: 53 pts
Twin linked fusion blasters, Targeting array

Crisis Battlesuit: 58 pts
Plasma Rifle, Burst cannon, Target Lock


Fire Warriors: 155pts
 11 w/ pulse rifles
  Shas'ui w/ pulse rifle, Hard-wired target lock Marker light, Drone Controller
   Gun Drone

Fire Warriors: 155pts
 11 w/ pulse rifles
  Shas'ui w/ pulse rifle, Hard-wired target lock Marker light, Drone Controller
   Gun Drone

Fire Warriors: 155pts
 11 w/ pulse rifles
  Shas'ui w/ pulse rifle, Hard-wired target lock Marker light, Drone Controller
   Gun Drone

Broadside battlesuit :80pts
Twinlinked railguns
Smart missile system
advanced stabilization

Broadside battlesuit :80pts
Twinlinked railguns
Smart missile system
advanced stabilization

Broadside battlesuit :80pts
Twinlinked railguns
Smart missile system
advanced stabilization

996 pts

This seem ok? Hopfully, better?
“Why did I have to get the imperial guardsmen, you don’t even have any good weapons or features”
“I do so” I said defensively. “I’ve got my lasgun and my trusty bayonet”
“What a gun that will give the other contestants cancer in ten years, or at worst will make them squint. Then you have a blade that’s more suited to opening cans and to top it all off, your covered in cardboard for armour.”

Offline Spherik

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Re: First tau list: Please critique
« Reply #7 on: March 4, 2007, 08:39:29 PM »
Damn man, how much armor you expecting in a 1000 point game? 2 suicide XV8s and 3 XV88s is overkill in my opinion. I would suggest maybe forgetting about the suicide XV8s, but thats just my opinion. Also where are the stealth suits? In all of the games I have played (all five of them  ;D) they have always earned back at least twice their points. Also I would suggest dropping the gun drones in the firewarriors and pack as many Kroot as you can. Infiltrate them in cover and go wild. Also im going to have to second dropping the Shas'o to a Shas'el w/ Targetting Array, and if you refit the suicide squads you can also drop the positional relay, allowing you more points for Kroot/XV15s.

Offline .:Darkness:.

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Re: First tau list: Please critique
« Reply #8 on: March 4, 2007, 09:19:00 PM »
I Really do not like kroot at all. Dropping the crisis suits for stealth suits seems a good idea. Or i could keep the crisis suits and outfit them for mid-heavy infantry by equiping them with say... burst cannons and plasma rifles? Possibly both twinlinked with one or the other.

As for the gun drones: They were just point fillers.
“Why did I have to get the imperial guardsmen, you don’t even have any good weapons or features”
“I do so” I said defensively. “I’ve got my lasgun and my trusty bayonet”
“What a gun that will give the other contestants cancer in ten years, or at worst will make them squint. Then you have a blade that’s more suited to opening cans and to top it all off, your covered in cardboard for armour.”

Offline Derikari

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Re: First tau list: Please critique
« Reply #9 on: March 5, 2007, 12:54:39 AM »
Quote
Shas'o: 127pts
Plasma rifle, Missile pod, Hard-Wired Target Lock, Positional Relay.
Quote
Crisis Battlesuit: 58 pts
Plasma Rifle, Burst cannon, Target Lock

You have mixed up our upgrades. Target lock, in infantry, lets the model target seporately to a group NOT shoot both weapons, that is the multi-tracker. Same price so it's a simple swap.

Quote
Or i could keep the crisis suits and outfit them for mid-heavy infantry by equiping them with say... burst cannons and plasma rifles? Possibly both twinlinked with one or the other.

This would be a much better use for them, but don't twin link one of the weapons. To fire both then you would need to upgrade then to team leaders for the multi-tracker. Dumping the drones, downgrading the commander to a Shas'el with a target array and changing the crisis suit arments to plasma/burst, you would have around 35 points left I think. From there you could take 2/4 Fire Warriors from each squad and upgrade one to a Shas'ui with the same arment as the others and having a squad that is either 8 or 12 Tau strong, or take 2 from each squad drop the Shas'ui upgrades, give him a bonding knife and add 2 more Fire Warriors  and use them as a mobile carbine harrasment squad.  Thats just how I would do things, I'm biased towards more infantry.

Just noticed that if you do downgrade your commander to a Shas'el with a target array, you are left with no free space for the positional relay. But since you are now considering other choices to the Helios suits (twin-linked fusion), you wont miss out on much and you get some more points to spend elsewhere, but you want a high ranked commander with an extra wound to lead your cadre.
« Last Edit: March 5, 2007, 01:30:22 AM by Forgotten Myth »

Offline Admiral Stukov

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Re: First tau list: Please critique
« Reply #10 on: March 5, 2007, 01:03:26 AM »
warhammer 40k for dummies
tau

HQ
shaso
battlesuit bodygaurds

ELLITES
stealth team

TROOP
firewarriors*12
fireworriors*12

FAST ATTACK
pathfinders

HEAVY SUPPORT
2 broadsides
devilfish-ion cannon

that is the basic tau force that should be able to tackle most forces and is great for first timers


“Okay, so basically, be afraid of everything…” I said, panting. Just helping a Space Marine stand was hard work.

“Hey, you’re a Guardsman…” began Saladin, snidely. “You’re should already be afraid of everything!”


Offline Derikari

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Re: First tau list: Please critique
« Reply #11 on: March 5, 2007, 01:09:10 AM »
HQ choice isn't that effective though. Shas'o doesn't realy need the melee stat increase, melee will hurt full stop. BS can be given to a Shas'el cheaper and the extra wound won't matter most of the time if you play right and deny chances to shoot at him with independent character status and JSJ. Bodyguards aren't that effective as they deny the commander his independent character status, and thus he will be shot at much easier. That, and you can get Shas'ui Crisis Suits cheaper who are just as good in shooting.

Also, Devilfishes aren't heavy support, they are transport ;) You are thinking of the Hammerhead.

Offline .:Darkness:.

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Re: First tau list: Please critique
« Reply #12 on: March 5, 2007, 01:27:53 AM »
Well im more into the mechanized area of tau so id rather not do more infantry. Personally im happy with the way that the lsit is now bar the crisis suits. I may aswell change it up so they have burst cannons and plasma rifles.
“Why did I have to get the imperial guardsmen, you don’t even have any good weapons or features”
“I do so” I said defensively. “I’ve got my lasgun and my trusty bayonet”
“What a gun that will give the other contestants cancer in ten years, or at worst will make them squint. Then you have a blade that’s more suited to opening cans and to top it all off, your covered in cardboard for armour.”

Offline int main()

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Re: First tau list: Please critique
« Reply #13 on: March 5, 2007, 03:22:40 AM »
The drones don't add much value to the FW squads so that's just unnecessary wastage of points,I suggest you squeeze in 3 or 4 stealth suits,dump the suicide ones and add one or 2 fireknife shas'ui(s).As yoiu probably can see I'm not really in favor of taking plasma rifle+burst cannon on your crisis suits as I favor specialisation,but if you don't have the points to spare it's always an option.
Burn the Sister of Battle.
Kill the Space Marine.
Purge the Grey Knight.
Destroy the Imperium.
Let the Galaxy burn!

 


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