Well, I had a game against Neurons. I changed the list a bit. Instead of the Land Raider, I used a storm raven and the tactical squad Sargent had a combi-plasma.
I was against the neurons, and he had the decurian so all his dudes had 4+ reanimation protocols, which was super annoying ha ha.
The deathwind launcher drop pod was the MVP, it killed a bunch of immortals and a lynch guard during the game. The storm raven was also great, killing a ghost arc and night scythe in two turns.
My main issue was a unit of six wraiths charged my Death Company and I couldn't kill any of them, as he had a formation which gave them a reanimation protocol too. He was also on fire with his saves. It was not until the Chaplin and assault squad charged in, that I was able to kill some.
I ended up getting completely wiped out and loosing 5 maelstrom points to 11
The Rhino for the assault squad was good in reserves, as I tanked shocked him off an objective taking a point away from him. The Tactical squad and scouts also did well for me. The scouts would have done better, but his Tomb Blades had ignores cover on their shots.
I'm thinking of the following for my next list.
Baal Strike Force
Mephiston
Tactical Squad
meltagun, heavy flamer,vet sgt with power weapon.
x10 marines
Drop pod with deathwind launcher
Scouts
x5, x5 sniper rifles, cameo cloaks.
Assault Squad
x10
x2 hand flamers
Vet sgt with powerfist
Rhino (as I removed the jump packs)
Death Company
x8, jump packs, x1 powerfist, x1 thunder hammer
Furious dread w/blood talons and magna grapple
Storm Raven
Twin-linked lascannon
Twin-linked multi-melts
Dante (warlord)
Plan is mephiston and assault squad and dread rides in storm raven, while Dante joins the Death Company. Rhino goes in reserves and maybe tries tank shocking stuff, or going for objectives. S10 on mephiston and biomancy would have been really nice to have, and hit and run would have been nice too. I also bought a bunch of 32mm bases, so I am re-basing everything but the scouts onto larger bases, which looks really nice.