As a Blood Angels player, I really like the
Command Traits.
#1 Is handy for a Ld boost to all nearby units. Least useful, but still better than a kick in the teeth.
#2 Is not great, but can help to rout an enemy in a single charge, which is good for the way I play.
#3 Is good to help ensure charges are successful into difficult terrain. My charges often are.
#4 Is good to help ensure charges whether into difficult terrain or not. I'd prefer #3, but this is still good.
#5 Is handy because I tend to use a good number of close-range shots, and having PE junior in the shooting phase doesn't hurt. Works really well with an Auspex to reduce cover saves.
#6 Is good for a choppy army, to get more hits! Particularly, since I tend to have WS 5 on my main assault unit.
Strategic is also pretty good, though I actively
wouldn't want Master of Ambush for my playstyle. If I go second, I want to be able to charge anything that moves forwards! If I go first, it's not too bad, though, so a 1/12 chance to get something I don't want isn't too bad.
The
BA table, on the other hand, isn't that impressive to me. I would tend to take either a Sang Priest with Valour's Edge for my Warlord, or a Lib Dread if I'm feeling like a for the giggles list. In that case...
#1 Is good if outnumbered, which they typically are.
#2 Is good for a Valour's Edge equipped SP, but even then, he's in a squad that's going to chop things up so thoroughly that his attacks at higher Initiative don't mean too much. A Lib Dread is going to use Quickening anyway, so higher I anyhow.
#3 Is useless to a SP [Yippee! Master Crafted
Bolt Pistol, but quite good for a Lib Dread's Force Halberd. SP is my go-to, so I'd reroll if possible.
#4 Is crap. I face few psykers, and almost no incoming fire / maledictions. Everyone knows that Blessings are where it's at these days. Reroll if possible.
#5 Is crap, for me. I don't Deep Strike my Jumpers, so the only benefit is specifically rerolling reserves for a Storm Raven that I often use. Only useful 1/3 games. Reroll if possible.
#6 Isn't something I like, as Fearless prevents my option to go to ground. On a model with Max Ld, it's just not that great. Better with AM allies, I suppose, but that's situational to games I take allies and happen to roll this trait. Reroll if possible.
So I don't like the BA traits from the codex. I'm fishing for either #1 or #2 with a Sang Priest, or #1 and #3 with a Lib Dread. The Flesh Tearers Strike Force traits are notably more useful if you're looking for a Beatstick Warlord, and using that FOC.