Err.....Umm....Whoa .
First off, your army isn't Legal. You must have 2 HQ choices, one for each 750 points. That means that you have one for the first 750, and another for the other 250. I would suggest that instead of using that decked out Wolf Lord, who must cost atleast 150 points, get a Wolf Priest and a Venerable Dread. The Ven Dread is too good not to use, and plus he counts as a super wicked HQ choice. Second, the Wolf Priest is a total bargain, because you get a Power Weapon and the 4+ Inv. Save.
Second, the Wolf Gaurd have got to go. Together with the Lord, thats almost 500 points. For that many points, you cna get your 2 HQ that you need, plus you can have some other stuff, which should probably include a Predator with Lascannon Sponson for some solid anti-tank support, and then maybe... a small squad of scouts, or whatever else suits your fancy.
Trust me on this one, the Bikers won't last anywhere near long enough to make up for their points cost, because they will get so far out ahead of the rest of your army that they will get cut off and eventually either shot up or hacked apart. And the bionics and stuff are a complete points drain.
Plus, you only have 3 units in a 1000 point game. That means only 3 units MAX to hold things like objectives and table corners. You really should have at the very least 6 units in an army this size.
If I were you, I would think about an Army more like this:
HQ Options:
Wolf Priest
Venerable Dreadnaught
Wolf Guard Battle Leader
Elite:
Small unit of Scouts
Troop:
Grey Hunters with Rhino
Blood Claws with Rhino
Heavy:
Pred. Destructor w/ Lascannons
Oh yeah, it would be a good idea to have your Wolf Priest join the Blood Claws, so only have 9 of them, and then the WP can ride in the Rhino with them.