Hmm, now that i have finally nicked the rulebook from a friend, i wonder how we arrived at the conclusion, that fortune, guide or doom can not be done, when the farseer intends to turbo boost.
Things the model in question is not allowed to do:
- may not move through difficult terrain (irrelevant)
- may not shoot (irrelevant, since neither guide nor fortune nor doom are shooting powers)
- may not attack (irrelevant)
- may not take cover (irrelevant)
I see no reason, why a farseer shouldnt be allowed to use his psychic powers and turbo boost, as long as those are no shooting attacks. Am i missing something?