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Author Topic: "BRING IT DOWN!" - Biggest Nid Fire Magnets  (Read 2390 times)

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Offline Chosen40k

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"BRING IT DOWN!" - Biggest Nid Fire Magnets
« on: January 21, 2010, 10:57:52 PM »
So, what Nid units do you think will soak up the most fire?

So far I've seen the Doom be a prime target, as well as Tervigons.

These are great to keep bullets away from jucier stuff (Hormies, Assault Warriors, etc.).


« Last Edit: January 21, 2010, 10:59:24 PM by Chosen40k »
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Offline BaconTaser

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Re: "BRING IT DOWN!" - Biggest Nid Fire Magnets
« Reply #1 on: January 21, 2010, 10:59:46 PM »
My Hive Tyrant was a the target of every enemy unit today and died.

Offline FifthWindDieGermanator

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Re: "BRING IT DOWN!" - Biggest Nid Fire Magnets
« Reply #2 on: January 21, 2010, 11:00:46 PM »
Doom in a Pod will attract a lot of fire really fast, but then, unless you had a spectacular turn with the Leadership Tests he will cause, he won't take that much fire before being brought down (Marine stats won't get him that far in terms of taking blows).

Deepstriking Trygons, especially if they come in early, will also be a target that an opponent just can't ignore. Otherwise, yes, I can see Tervigons taking heat, especially when they start granting FNP to that 30 man Gaunt Brood screening your army.
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Offline GaleRazorwind

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Re: "BRING IT DOWN!" - Biggest Nid Fire Magnets
« Reply #3 on: January 22, 2010, 01:00:53 AM »
The Doom could stay alive for a long time, between the Ld tests and Cataclysm, except that all it takes is a single S8 weapon and one failed save to end his 10 wounds. Keep that in mind when you drop him in.
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Offline Moonsinger

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Re: "BRING IT DOWN!" - Biggest Nid Fire Magnets
« Reply #4 on: January 22, 2010, 03:19:44 AM »
It's really depends on what armylist Im going to play. I've been thinking 2xTyrants with Hive Command to bring my whole army down (or upp!) to the field on turn 2 with Mspores or keeping most of the army in reserve and use a Trygon to pop up on a flank or middle of the enemy. Wreck havoc with shooting so nothing stands in the way.

I am guessing my hive tyrants then, but we play on boards with atleast something to hide behind on every quarter, so I am thinking it might not be that bad.
I am counting on that my army has pulverised or has the upper hand after their shooting round. Plus the Tyrants will go tank hunting with heavy venom cannons... I really don't like vehicles.

Side question: Do the trygon have to move after the tunneling buisness so stuff can apear from the hole?
« Last Edit: January 22, 2010, 03:33:38 AM by Moonsinger »
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Offline Chuckles, The Space Marine Clown

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Re: "BRING IT DOWN!" - Biggest Nid Fire Magnets
« Reply #5 on: January 22, 2010, 03:42:05 AM »
Side question: Do the trygon have to move after the tunneling buisness so stuff can apear from the hole?

Yes, because otherwise you can't place the models in the appearing unit down, in which case they are destroyed
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Offline Lazarus

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Re: "BRING IT DOWN!" - Biggest Nid Fire Magnets
« Reply #6 on: January 22, 2010, 07:59:06 AM »
I'm testing a Winged Tyrant and two Tervigons along with other assorted beasties. My opponents can't decide which they want to shoot more....
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Offline Shas'Oink

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Re: "BRING IT DOWN!" - Biggest Nid Fire Magnets
« Reply #7 on: January 22, 2010, 08:10:28 AM »
I can imagine the dilemma... Its why I'm hoping to run a tyrant, a tervigon and 2 mawlocs or trygons... (mawlocs probably due to cheaper cost) (2k)

apart from the tyrant, im gonna be honest and say that although they are scary combat creatures, none of the others pack the same sort of punch as more dedicated combat specialists. The only thing with mawlocs is that when using their burrow ability they arent on the board - and as a result the enemy wont have as many targets, so this might make your other big creatures suffer. Of course, this could be viewed in the other light that - the enemy will attack the other creatures when mawlocs arent about - but the mawlocs when they are on the board - wounding all of them, but killing none.

I think that of all the beasts, people will, in the short term at least, be paying much more attention to trygons / mawlocs simply because they are BIG models! the payback for killing a tervigon could also be worth paying attention to them. However I think we wont see too many of these about until an official model is released (FW i'd presume closer)

However, I am also debating the carnifex. it seems to have fallen out of favour now that it is more expensive and there are other toys to play with. Its ability to be taken in a squadron could be really exploited... two or three of these rushing across the board simply could not be ignored, they are, after all, still the strongest unit and thus also one of the best anti tank weapons. However, if they are added to the dilemma of tervigons and tyrants then the enemy is never going to be able to stop everything!


Offline FifthWindDieGermanator

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Re: "BRING IT DOWN!" - Biggest Nid Fire Magnets
« Reply #8 on: January 22, 2010, 08:50:36 AM »
Side question: Do the trygon have to move after the tunneling buisness so stuff can apear from the hole?

Yes, because otherwise you can't place the models in the appearing unit down, in which case they are destroyed

No, actually. The entry states that the models using the hole must be within 6" of the template. a 30 man Brood could do a semi-circle around the Trygon if needed, but otherwise, he doesn't have to move a muscle.
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Offline Travellar

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Re: "BRING IT DOWN!" - Biggest Nid Fire Magnets
« Reply #9 on: January 22, 2010, 11:39:57 AM »
which is good, since it probrably won't move before that new unit arries.

I'm toying with the idea of soaking fire with Mysetic spores.  It's not that they're a threat, but with a touch of luck, they can easily be in the way.  (and they're CHEAP!)
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Offline Lucky_Jackal

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Re: "BRING IT DOWN!" - Biggest Nid Fire Magnets
« Reply #10 on: January 22, 2010, 12:29:43 PM »
Tervigons are the biggest target. Every game I ever played with the new list. People would shoot everything in there army at the Tervigon 1st turn.

Pretty disappointing.

Offline Khira'lyth

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Re: "BRING IT DOWN!" - Biggest Nid Fire Magnets
« Reply #11 on: January 22, 2010, 01:09:44 PM »
I only got to play one game (well, the first half of it) vs IG the other day, and the Tervigon and Tyrant (once he dropped down) became big targets. 

I think the general rule of "OMG HUGE SHOOTS IT!!!" will apply.  All of them need to go down;  The Trygon is just a straight up beastly thing, the Tyrant is that plus supplements the swarm very well, and the Tervigon (with babies) will swamp you with actually credible units.

Heh... not like the hormagaunts, warriors, and various other units aren't going to wreck domes either.  Tyranids have always lived off of target saturation - everything is scary, everything will kill you.  Good luck.

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Offline Lucky_Jackal

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Re: "BRING IT DOWN!" - Biggest Nid Fire Magnets
« Reply #12 on: January 22, 2010, 01:26:34 PM »
I only got to play one game (well, the first half of it) vs IG the other day, and the Tervigon and Tyrant (once he dropped down) became big targets. 

I think the general rule of "OMG HUGE SHOOTS IT!!!" will apply.  All of them need to go down;  The Trygon is just a straight up beastly thing, the Tyrant is that plus supplements the swarm very well, and the Tervigon (with babies) will swamp you with actually credible units.

Heh... not like the hormagaunts, warriors, and various other units aren't going to wreck domes either.  Tyranids have always lived off of target saturation - everything is scary, everything will kill you.  Good luck.

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Offline Caustic

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Re: "BRING IT DOWN!" - Biggest Nid Fire Magnets
« Reply #13 on: January 22, 2010, 01:38:42 PM »
Thanks to bring it down it really makes life ugly for MC Tyranid armies.

That being said though the all Tervigon build is pretty ugly for your enemies too, goes something like this:

HQ:

Tervigon
+ Onslaught
Tervigon
+ Onslaught

Troops:

Termagants (x20)
Tervigon
+ Catalyst
Termagants (x20)
Tervigon
+ Catalyst
Termagants (x20)
Tervigon
+ Catalyst

Heavy Support:

Carnifex
Carnifex

=1495 pts

= Unstoppable Monster army lol

Offline Heretek

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Re: "BRING IT DOWN!" - Biggest Nid Fire Magnets
« Reply #14 on: January 22, 2010, 03:40:00 PM »
Remember though, every time one of those Tervigons goes down, Brood Progenitor will kick in and ravage any nearby Termagants. Five of them in the list means you're potentially (very worst case) looking at each Termagant brood taking 15d6 hits over the course of the game! Any canny opponent would just concentrate fire on the Tervigons and let the ensuing chain-reaction do the rest of the work for them.

Unstoppable? Hardly.

Offline Caustic

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Re: "BRING IT DOWN!" - Biggest Nid Fire Magnets
« Reply #15 on: January 22, 2010, 06:57:04 PM »
Hmm... you know if I switched the Termagants for Hormagaunts it would mitigate the effects of the Tervigon deaths, but they could still benefit from the Feel No Pain psychic powers.

The Termagants aren't the powerhouse of the list... the total monsterous creature saturation is, plus of course the fact that I may take a potential of 15d6 termagant hits per game,  but thanks to spawn termagants I could end up creating 15d6 Termagants per turn if I'm lucky enough to get no doubles.

A self creating army :P
« Last Edit: January 22, 2010, 06:58:43 PM by Caustic »

Offline Khira'lyth

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Re: "BRING IT DOWN!" - Biggest Nid Fire Magnets
« Reply #16 on: January 22, 2010, 09:57:56 PM »
Heh... until someone actually calls you on the "you must have models to place on the board" rule. 

I have 48 shooters total (most of which have spinefists... need to change that... ughf).  With a starting brood of 16 I've got a nice stash to pull from... but there's still potential to run out of models before the Tervigon does.

Granted most people will be okay with proxies, but still - if you really want to run that many Tervigons, good luck pulling together that many termagants... ha.

Khira'lyth

Offline Shas'Oink

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Re: "BRING IT DOWN!" - Biggest Nid Fire Magnets
« Reply #17 on: January 23, 2010, 12:29:29 AM »
Hmm... you know if I switched the Termagants for Hormagaunts it would mitigate the effects of the Tervigon deaths, but they could still benefit from the Feel No Pain psychic powers.

you couldnt do this even if you wanted to - as you need a unit of termagants for each tervigon to be taken as a troops choice.

along with the enemys "OMG SHOOT IT" philosphy there also seems to be a lot of nid player "OMG SHINEY NEW AWESOME" going about... if you've been ranting and raving about somehing (like the tervigon) then your enemies will take this to mean that it is a key component and simply target it flat out.

Offline Wolf14016

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Re: "BRING IT DOWN!" - Biggest Nid Fire Magnets
« Reply #18 on: January 23, 2010, 01:06:16 AM »
Thanks to bring it down it really makes life ugly for MC Tyranid armies.

That being said though the all Tervigon build is pretty ugly for your enemies too, goes something like this:

HQ:

Tervigon
+ Onslaught
Tervigon
+ Onslaught

Troops:

Termagants (x20)
Tervigon
+ Catalyst
Termagants (x20)
Tervigon
+ Catalyst
Termagants (x20)
Tervigon
+ Catalyst

Heavy Support:

Carnifex
Carnifex

=1495 pts

= Unstoppable Monster army lol


I see something like that in my LGS, I'm bringing 9 Leman Russes in 3x squads of 3 and a barebones CCS and two barebones vet squads hiding in cover somewhere. See how the swarm holds up to nine str 8 pieplates a turn :P

Anyway, in all seriousness, Tervigons have been the target of choice in my LGS. I got a look at the codex today though, for the first time. Jeeze, what isn't a target?

 


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