Hi everyone,
Another tournament coming up within the next month. Trying out new ways of balancing the army, here's what I've got so far:
HQ:
Farseer (Fortune) 85
8x Warlocks (2x Destructor, Enhance, Embolden, 5x Spears) 255
Wave Serpent (TL-Scatter Laser, Spirit Stones, Shuriken Cannon, Star Engine) 150
Farseer (Spirit Stone, Guide, Fortune, Runes of Warding) 140
Troops:
5x Dire Avengers 60
9x Dire Avengers (Exarch, Twin Catapult, Bladestorm) 140
Wave Serpent (TL-EML, Spirit Stones, Shuriken Cannon) 140
5x Guardian Jetbikes
5x Guardian Jetbikes
Elites
5x Fire Dragons 80
Heavy Support
Falcon (Bright Lance, Holo-Fields, Spirit Stones, Shuriken Cannon) 200
Falcon (Bright Lance, Holo-Fields, Spirit Stones, Shuriken Cannon) 200
3x War Walker Squadron (6x Scatter Lasers) 180
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Total: 1850 point, 12 kill points, 4 scoring units.
Capabilities
For long range anti tank there's EML, 2x Bright Lances, 2x Pulse Laser. All shooting from durable vehicles.
For medium to short range anti tank there's Singing Spears and Fire Dragons which are very reliable. (Ofcourse there's also the long range anti tank to shoot too)
For anti infantry, there are 4x Shuriken Cannons, Scatter Lasers, 10 Jetbike catapults, War Walkers scatter lasers, destructors and a squad of bladestorming Dire Avengers. Should be more than enough to take on foot infantry.
For assault units, 8 warlocks with 19 attacks on the charge (S9 vs Vehicles and 2+ wound for infantry) all fortuned up will be a tough tar pitter and can easily deal with deep strike threats like Ironclad dreadnaughts.
For scoring units, Dire Avengers in transports are tough, while Jetbikes turbo boost around. 4 total scoring units is not bad for a 1850 list.
Tactic
This list has to be played defensively for the first few turns until enemy comes close or I turbo boost in last turn. Wave serpent with EML and Dire Avengers stay back on home objective. Falcons and other wave serpent also stay behind cover and shoot, providing fire support, enemy will be reluctant to come close because fire dragons and seer council is a major threat. Behind the vehicle gunline are the war walkers dishing out mass S6 shots and are fortuned. Finally jetbikes stay in cover (better is out of sight) until get read to deal with incoming infantry or turbo boost to objective.
Open for any comments.