Here is a list that I drafted up intended for all-comers. Please review it and tell me what you think.
HQ:220
Autarch (WJG, PW, Death Spinner) -110
Autarch (WJG, PW, Death Spinner) -110
Troops:240
x5 Pathfinders- 120
x5 Pathfinders- 120
Elites:488
x8 Harlequins-244
(Troupe Master, Death Jester, Shadow Seer, 2 Fusion pistols, 5 Harlequins kisses)
x8 Harlequins-244
(Troupe Master, Death Jester, Shadow Seer, 2 Fusion pistols, 5 Harlequins kisses)
Fast Attack:741
x10 Warpspiders (Exarch w/ dual spinners, Surprise assault)- 247
x10 Warpspiders (Exarch w/ dual spinners, Surprise assault)- 247
x10 Warpspiders (Exarch w/ dual spinners, Surprise assault)- 247
Heavy Support:310
Wraith lord (EML, BL)- 155
Wraith lord (EML, BL)- 155
Total: 1999
Tactics:Both Autarchs and the warp spiders will begin in reserve. Harlequins will take advantage of Veil of Tears and remain in the open to provoke enemies into moving towards them. Pathfinders will scout into cover and fire upon units that appear particularly vulnerable to pinning. If none exist they will fire on any monstrous creatures or Independant Charaters. Here they will remain planted for most of the game. The Wraithlords will seek any cover they can use, afterwhich they will shoot the most heavily armored targets on the board (AV 13-14) and ignore the lighter armored units (Av10-12). If no cover is available to them they will merely proceed to the shooting step. Hopefully some units advance upon the Harlequins during turn 1. If not the Harlequins will begin moving forward ASAP. If units do move towards the harlequins and break off from the main force then on turn 2 when the warp spiders come in (2+ rolls due to Autarchs) the spiders will deepstrike behind these overeager units and unleash a volley of Death Spinner threads. What remains of this unit will then be charged by the Harlequins and hopefully wiped out. The other 2 warp spider units will deepstrike directly behind any lightly armored vehicles (or any vehicles with a lightly armored backside) and proceed to try and destroy them. If need be, the 2 wraithlords will attempt to move up the field and assault any super heavily armored vehicles (such as landraiders or monoliths) that are proving resilient to all other fire. The Harlequins during this time will be charging infantry within range or if nessecary assaulting a vehicle with their death jester and fusion pistols. The warp spiders will continue zapping around the battlefield and taking out heavily armored infantry units by forcing the saves. Pathfinders will continue to target low morale units or heavily armored targets and if a threat is percieved will retreat as fast as possible.
Any comments on the list and strategy would be very much appreciated.