The Mighty Green Blue Machine vs New Imperial Guard.
I walked into the local and an old buddy happened to be there working on his IG, now that the Codex was available for him to use (Store Copy)... Anyway, he says he has his old 1700pts list and would like to try it with the new Dex and a few minor changes to make it actually legal etc... I tell him that I would love to; but today is the one day I have no Armies in the Car... Dave "The Blackshirt" then allows me to borrow the Stores Necrons (or Nids, or Black Templar) if I wished, so I look over at the case, thinking, wow this should be an easy game for the IG, as the stores Necron army is not really the figures that I would pick to play with... Anyway, never one to miss a Gaming Opportunity, I get permission from SupREME-10 (Commander of Necron Cell 100111) to use the substitute machines and away we go...
Here is what the store had on had (and yes, this is every single Necron in the bloody showcase) And for those that know me.. I like Shooty Necrons and have yet to use the Deciever in 5th Ed (or Wraiths)... so this would prove to be a learning experience for us both... Oh and who the hell uses 30 Warriors anymore, 20 is my normal limit... I need more Tomb Spyders, hate the Mono, hate the Scarabs, am inexperienced with Big-D, the Wraiths, and the D-Lord... as I run a totally differnt set-up... Oh well, Greg will be learning too, so this could be great fun to experiemnt with.
El-Deceivo (300)
D-Lord with Nightmare Shroud, Phase Shifter, and Warscythe (200)
10 Warriors (180)
10 Warriors (180)
10 Warriors (180)
5 Destroyers (250)
2 Wraiths (82)
3 Scarabs (36).. more are shown but their with teh Tomb Spyder, as the store can field 1750..
1 Monolith (235)
1 Tomb Spyder (55)
Totals 1698 pts, 3 SU's, 10 KP's and PO = 9 / 38 with 44 figures.Here is my Opponents army (no list as I have no freaking clue what most
Targets IG are or their points (and I have the Codex, so that tells you how much I like them...Imperialist bastards, every one of them, and their bio-mass on top of that. Yuk.
HQ squad
HQ dude
Demo Spquad
Techpriest
20 man Lasgun team
3 * 10 Man HB teams
Sniper Squad
20 Conscripts
11 Penial dudes
3 * Rockit Launcher teams
2 * Leamon Russ
Landraider
Something close to this, pictures hopefully help you figure them out better....
Those big walker things are actually 2 Leaman Russes, and a Landraider (seriously, the bases show size)
The game is rolled up and its the 2 Objectives with long table edge deployment (not standard as we had a 18" no-mans land to start with)... The machines win 1st turn so here is how they set up (3rd Warrior group in researves)
Tight Phalanxe using the only real terrain I have on hand
Greg then sets up his Imperials. (penal guys in Researves, and they roll for Ass=2 Lasguns)
You can't often fit an Imperial army in one pic.. so as usuall he fills a lot of table up...
Necrons are 3vil, so in story theme, I use the Decievers "Grand Illusion" to redploy, and end up getting to move the Monolith, the Wratihs with D-Lord, the Destroyers, the Tomb Spyder, and the Deciever (in that order).. thus my deployment now looks like this
Tight Phalanxe become a serious Pincer... and Greg almost crapped in his pants right there...
He rolled to steal the Initiative and the dice were not with him, so with a 4 showing, I started the game... Woot.... 3vil Necrons starting well.
Turn 1aWbb = N/A
Reserves = N/A
Monolith teleports Wraiths through with Lord dis-embarking them as far out as possible, and they advance toward the Tanks. Destroyers set up way out of LOS, and target the Rockit Launcher teams on the hill. Deciever hide behind terrain, Scarabs Turbo up to little rock wall, Tomb Spyder advances on the tanks, and the Warriors stand fast.
Destroyers shoot the hell out of the Rockit teams, Poof, their gone. Deciever hells boo; but has no effect on the Consripts (derilicks are a GW figure btw). Warriors twiddle their thumbs, Tomb Spyder Runs 1", and thats it for shooting.
Assault sees the D-Lord and Wraiths hit the tanks, with the Wraiths spreading their attacks on both LR's... Immobilized and stunned one, stunned the ohter, and then the D-Lord puts 3 Penetrating hits onto the landraider to blow it up. Kills a few little guys that were inside (Demo team or something)... Tomb Spyder makes a baby.
Turn 1bReserves = N/A
The Conscripts advance, the Tech Preist and Demo teams jockey into possition, the large infantry unit advances as well, while the rest sits still to shoot.
Orders, there is a TL to Monstrous Creatures, then a 1st rank, 2nd rank fire, and the Conscripts get told to get down.
The Snipers and a HB team with Lasgun guys also, fill out the Tomb Spyder and Scarab to cause a wond on the TS, and kill off the baby bugs. The Demo team drills the D-Lord and actually puts a wound on him..
In Assault the Demo team and some HQ guy jump the D-Lord and quickly learn how hard he can be, as the HQ Dude and some other guy get wasted from the warscythe. They do stick in the fight though, so at least their not as soft as they used to be.
The first turn has the Machines taking a serious advantage with the Imperial Armour pretty well handled... but the big thing was that the table did not give him enough room to avoid the "Fast Teleport" and "Grand Illusion" combination... time will tell if the Imperials can recover...
Turn 2aWBB = N/A
Reserves = Warrior Squad come in through Monolith....
Destroyers and Big-D repossitions while advancing, TS advances as well but thats about it.
Tomb Spyder runs 4" this time, the Deciever does 2" run into cover, Destroyers unload into consripts as do the 2 Warrior squads on my objective... Lots go down, in fact I think that only 3 survived. The newly arrived Warriors rapid Fire into the HB team and kill all but the HB and Vet... all LD's are passed though.
CC has the D-lord killing off the Leamon Russ that was still incontact with him (exploded) while the Imperials bounce their attacks off his uber tough D-body. Scarabs advanced on a HB team in cover, and tied them up... taking 1 wound; but kiling 2 lasgun dudes.
Turn 2bReserves have the Penial guys coming in, on my flank into the Destroyers (woops, that might suck for Destroyers).
The IG jockey a little here and there; but they don't move much aside from the Leamon Russ.
I Don't remember all the orders; but lets say that there was a hell of a lot of shots from the lasgunner, the snipers were TL vs MC's and the HB team on top of building had something too.. sorry can't remember it all. In shooting The Leaman Russ fails miserable vs the Tomb Spyder (bad dice to hit) and then the Imperials take down 6 Warriors from one "Camper" squad with las teams, HB's, etc... the Penial guys shoot the hell of the Destoryers but fail to get pst their saves. The Tomb Spyder gets its baby bug wasted again... LD's are all made...
In CC, some HQ guy helps vs the Scarabs and a couple IG go down; but all but one scarab are wasted and it has a woudn on it too. The D-Lord kills off the techpriest. Destoyers kill off a Penial guy; but nothing else.
Turn 3aWBB = 5/6 warriors get up.
Big-D advances on big las team... Warriors and Tomb Spyder advance on HB team and Leamon Russ. The Monolith starts moving towards his objective (possible teleport, or contest, or both)...
In shooting the Mono has its Particle Whip scatter wide. The front line Warriors drill the HB team out of existance, and the Bid-D says "boo" but nothign happens.
D-Lord takes out a couple more guys... the Scarabs get finished off... the Tomb Spyder pops another baby and goes up vs the Leamon Russ, hits it 3 times and stunns it again... Destroyers and Penial dudes are silly as the destoryers kill one and they break and run, getting mowed down for their efforts.... and the Big-D gets into it with the large Lasgun team and pounds a few into the dust (he is immune to their return attacks; but squashing IG guys is fun)...
More to follow
Actually the game is pretty one sided at this point, as the Necrons continue to simply plaster away at IG guys with near impunity... It does go the 5 turns; as the Mono contests his objective and warrior hold mine... Greg had almost nothing left while the Necrons took minimal casualties... 4 warriors, 2 wraiths, 1 tomb spyder, 3 scarbs... thats it..
Sorry to disapoint and here are the last few pics that I even took.. (last one is the Necron Casualties)
It started out OK, but quickly went in the Necorns favour as the 1st turn was game winning.... and he just never recovered from it... Its the 4th time I saw the new IG being used or faced them, and so far they are 50/50 for wins and losses... at first glance I thought the new dex was a bit uber; but it actually fixed a lot of the IG issues and didn't really give them that much that is Uber uber uber... although there is still plenty I have not seen in use... at least the regular stuff is balanced well enough.
I don't often use the Deciever, Scarabs, Wraiths, D-Lords, or Monoliths... but they certainly can work well enough... I did run at his Tanks but for the most part, I did trya and simply maintain ranged shooting on the IG as I removed targets in priority so that he had less and less each turn to threaten me with.
Sorry to disappoint those tht wanted to hear and see more.. but the game ended pretty fast after turn 3. Greg is a great guy, and don't wish to rub the defeat in his face... Thanks to GW Halifax for the lend of the Army, the use of their tables, and of course... Thanks once again to Greg for being such a great opponent, even though the game was so lopsided.CaHG