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1
Age of Sigmar / Re: 1500 Beasts Vs Overlords: Realmstone Cache
« Last post by Wyddr on Today at 04:35:44 PM »
Turn 1
In keeping with my "never go first again until someone gives me a good reason otherwise" strategy, I finished deploying last, so I will go last. The Overlords, wary of ambush, move cautiously. Everything shuffles forwards, nothing is in range. I think maybe the Navigator coaxed a lightning bolt to hit the gors, but the Bestial Might rule replaced those guys at the end of the turn, anyway, so it scarcely made a difference. They chose the "Cunning Maneuver" battle tactic, and so disembark the Navigator in range of the central objective. 

Top of Turn 1


"Steady as she goes, men! Keep an eye out for gors!"
The Navigator takes some atmospheric readings...

Aether-Navigator 2nd Class Darri Maskelport was proud to disembark into untamned territory for the first time. He felt the crunch of unfamiliar soil under his boots, smelled the stink of the nearby villagers, cowering in their houses, and generally felt like a conquering hero. The cache of realmstone, piled haphazardly next to the village well, seemed authentic, too. He took out his omniscope and started to poke around.

Other than the hum of the Enterprise's engines above, the world was quiet. The villagers, evidently unwilling to barter with the fleet, stayed out of sight in their boarded-up houses. Pshaw! Their loss!

The omniscope scanned across the realmstone and the dirt around it. The ore was authentic! But also...something odd. Hoofprints, all over the place. Not small herd animals, either, but big ones. Bipedal, judging by the pattern. Strange.

"Now, why would the beasts go and pile all this realmstone in the middle of a village square only to abandon it...unless..."

The quiet. The boarded up doors. The fleet bunched together, off guard. A...a trap?

Adrenaline surged through Darri short legs. "Trap! TRAP TRAP!" he signaled to the Enterprise to lower their boatswain's chair. The duardin on duty wasn't looking at him, though. He was looking behind Darri.

It was then that he realized the earth was shaking.
It was no longer quiet.


For my end of the turn, I chose Reduced to Savagery as my battle tactic. I used it on the Skywardens, which I achieved by using the Blood Taunt from my ambushing Shaman to drag them out of formation and then pounce on them with my Bullgors, who were propelled into combat via the Doombull's Slaughterer's Call, thereby avoiding Unleash Hell (aka "Overwatch"). The Bullgors made very short work of the 12-wound Skywarden unit.

Meanwhile, my gors used their Fleet of Foot Veteran ability to charge after a very sizeable run, propelling them across the field and into combat with the Arknaut Company, Navigator, and (sadly) within 3" the Admiral's Flagship. My attacks were sufficient to decimate the Arkanauts down to 1 guy, though not before their Unleash Hell killed about 4-5 of my guys. The Navigator failed to connect, and then something interesting happened with the Frigate. The frigate had the Admiral aboard, and neither the Frigate NOR the admiral were within melee range (though they were within engagement distance). This meant that my opponent basically had to activate the Frigate first, which then went on to kill a couple gors, which I then *removed from melee range* of the Admiral. Now, since the admiral is embarked and can't move and the frigate can't make a second pile-in move, this meant the admiral and his nasty clockwork axe thing didn't kill any of my guys. This is a neat trick, and you should all remember it should you come across this scenario in the last 2 months where this rule-set will matter.  ::)

Anyway, I secured the objective handily and achieved my battle tactic--solid turn!

Bottom of Turn 1


Gor Stampede!
This one stubborn dwarf with the skypike!

Current Score
Beasts: 4
Overlords: 4

Turn 2
I don't get a double turn, so my opponent goes and picks the standard "Turn 2 Battle Tactic" which is Eye for an Eye. He fulfills it by slamming the Endrinriggers into my gors which, between their buzzsaws and a LOT of shooting, wipes out the unit (alas). The Navigator hops back into the Frigate and goes full-steam ahead into the cygor, doing a substantial amount of damage (about 10 wounds) and the Cygor hits back for 5-6 wounds of his own. The flagship Frigate, meanwhile, withdrew from the gor conflict and headed north, trying to get a bead on my hiding Ungors.

Top of Turn 2


Cannon and carbine fire rakes the Gors
Hide-and-seek w/Ungors
The Cygor catches a Frigate by the prow

Darri held on for dear life as the Enterprise rose up and took him away from danger...or so he thought. Ahead of him, rising up as tall as a building, was some kind of horrid, one-eyed monstrosity, which bellowed in unclean tongues as the Frigate rammed into it. But the creature, rather than falling, held fast and snatched two arkanauts off the deck with its huge jaws.

Darri scrambled across the deck, firing blindly with his pistol as he looked for shelter. "Retreat!" he screamed over the din. "Captain! Retreat! Retreat!"

The captain, grim campaigner that he was, bellowed orders into his bullhorn: "ENGAGE ON ALL DECKS! SLAY THE BEAST!"


In the bottom half of turn 2, I ALSO choose Eye for an Eye, because obviously I do. The doombull and the bullgors earn it for me by moving across the enemy Deployment zone and charging both the last Arkanaut and the Endrinriggers, killing them all (that guy with the skypike was stomped flat by the angry doombull).

In the north, the Tzaangor Enlightened showed up and charged the Admiral's flagship, doing a stupendous quantity of damage (12 wounds or so), while losing 2 guys to the admiral's axe. The Cygor also did quite well, crushing the other frigate down to a mere 2 wounds or so. I blew the Brayblast Trumpet and called in the remaining ungors, placing a group of Gors and ungors on either side of the board, in preparation for when the Realmstome Cache would blow up.

Bottom of Turn 2


The duardin is about to be roadkill
The center of the board is once again mine!The Enlightened board the flagship!
The Enlightened board the flagship!
Almost got them!

Current Score:
Beasts: 8
Overlords: 8

Turn 3 (abbreviated)
The realmstone cache explodes, and both new objectives go south--in the southwest and southeast.

Now, even though we are tied, both ships are on the verge of destruction and, once gone, all that will leave the Overlords with is 2 characters -  little chance he can contest those objectives enough. My opponent elects to concede, rather than play the game out and possibly lose ships which, given the casualty rules of Path to Glory games, means they could be damaged from the outset next game.

I win by default.

Kraggoth's beasts piled the realmstone at the foot of their herdstone and made twisted sacrifices of the captured duardin. Whilst the revelry continued, he met with Ychrrigal on the roof of the tallest house in the village.

The tzaangor was in a state of...ecstatic bliss, Kraggoth supposed was the word, though he had scarcely seen such a thing in years. "We have found the path at last!" he said.

Kraggoth gazed at the bleak, empty horizons. A wasteland very much like the one where the Ossiarch's had nearly killed him, back when he was little more than a bitter upstart, still shaking off the taste of humanity. "This?"

"You do not see, for you have refused the Sight. Look to your bones. Listen to your totems - know what draws nigh."

Kraggoth crouched in the dust and poured out the bones, spitting blood amid them to get a better read. And he saw -  across this wasteland, a ruined keep. A keep of ancient and abiding evil - the seat of power for some great and powerful daemon, older than all the realms put together. He looked back at Ychriggal in shock. "This...this is what we've been seeking? Some demon to abase ourselves before?"

Ychriggal laughed. "You object, but you see its inevitability, as well. Despair not, Kraggoth - you will be rewarded for your service. The Dark Master is generous to those who bring him victory."

Kraggoth stalked off the roof, shuddering. He walked into the night, having now lost all taste for victory.


Post-Mortem
A quick game, all things told. To address the elephant in the room, yes I am irritated that the Beasts of Chaos will no longer be an AoS faction - it seems arbitrary and unfair. That said, I've sort of got the beasts down to a science at this point, and I've collected all the models I want, so I was about due for a change of army, anyway.

My opponent's problem, I think, is taking too many ships. Bodies on the ground - another 2 companies, for instance - instead of a second ship would give him the ability to control the board better. Of course, as the point levels go up, his options will increase. I think Arkanaut companies are crucial for his success, though - moreso than any of the specialty units - and I expect to see more of them in the future.

As for myself, what can I say? Everything worked pretty well and nobody choked all that badly. Props to the beasts - they know what they are about. A pity there is only a handful of games left for them.

Thanks for reading and thanks very much to my opponent!
   
2
Projects Blog / Re: Clawing my way back from the dead.
« Last post by Myen'Tal on Today at 09:21:04 AM »
Love the dog!

Is the partial stripping why the skin of the aelven spearmen is that purple / mauve color or is that intentional? Love the shields and armor on the spearmen!
3
Projects Blog / Re: Pax\'s Waterloo
« Last post by Myen'Tal on Today at 09:19:54 AM »
Cheers! They did take a lot of time but I'm happy with the end result. How inconsiderate of your children to make demands on your time. ;) My son is doing the exact same thing too now. You'd think they'd just be grateful for being born and get on with their own lives, right?

Anyway, here's a quick update on my progress. I blue-tacked the horsies to their bases to get a better idea of how the unit will eventually look.

(Image removed from quote.)

The chasseurs themselves are in the background, a bit miffed about sitting on those screws for all that time.

(Image removed from quote.)

Meanwhile, one lucky chasseur has moved on to the tip of a pen to serve as a test figure. Here's a few WiP shots.

(Image removed from quote.)(Image removed from quote.)(Image removed from quote.)

I'm not sold on the colours yet. I'm pretty happy with the green but the yellow's a tad too bright for my liking. I started with the green base colour, washed it, highlighted it, then did the yellow in several coats. It's pretty nerve wracking because I have to be very neat with the yellow every single time until I've covered the green with it. I'd rather do the yellow first so I can just slop it on quickly, then do the green afterward, both in one coat. Then I wouldn't be able to use the ink anymore though, because I can't control it well enough to keep it off of the yellow.

There's also this tiny detail: The Perry twins' chasseurs à cheval have a reference sheet that makes their uniforms out to be so dark they're almost black... I trust the Perries' research more than Warlord Games' box art. I will have to think of something to darken up that green. Not quite as dark as the Perries' reference sheet though because this is still supposed to be fun. And bright colours are fun. Because Napoleonics. Or maybe I'll keep the colours as they are because I really don't feel like repainting the saddle rolls on the horses at this point. Decision decisions...

Post Merge: April 14, 2024, 01:53:55 PM
In the future, please use the modify button. Double posting is against the forum rules, and for that reason, the system merged your posts.

I did another test figure. Enjoy!

Side-by-side comparison of the first and second test figures:

(Image removed from quote.)(Image removed from quote.)

I decided the second figure needed an additional highlight, which looked like this:

(Image removed from quote.)(Image removed from quote.)

Painting method:

Figure 1:
Green:
- Vallejo 70.891 Intermediate Green basecoat
- Vallejo 72.090 Black Green ink
- Vallejo 70.891 Intermediate Green highlight
- (I think that's it for the green but it's been a while since I painted this one and my memory's hazy on the details.)
Yellow:
- Vallejo 72.005 Moon yellow highlight in 2-3 thin layers

Figure 2:
Yellow:
- Vallejo 72.006 Sun Yellow basecoat
Green:
- 70.896 Vallejo German Camo Extra Dark Green basecoat
- 50/50 70.896 Vallejo German Camo Extra Dark Green/Vallejo 70.891 Intermediate Green layer
- Vallejo 70.891 Intermediate Green layer
- Vallejo 70.942 Light Green highlight

I'm definitely using the darker yellow. Looks much better. I'm not yet sure about the green though. Layering the paint on the second model was fun and being able to do the yellow before the green (minus some spot cleaning) was a relief. Not sure it's quite the shade of green I'm looking for though. I can't seem to make up my mind. Perhaps I'll keep experimenting and run out of test models before I find a green I'm sure I like. Any thoughts?

So much cavalry for one unit! What is the model count for an average game of this particular system?

They look great! Love all the various shades of the mounts!
4
Projects Blog / Re: Dread's Anything and everything
« Last post by Myen'Tal on Yesterday at 09:35:57 AM »
And so it begins. All my Daughters of Khaine are built and now primed. Painting to commence soon. The idea is to have the entire army done by AoS 4th drop date. I believe I can complete them by then.






Awesome! Good luck getting them all done!
5
Projects Blog / Re: Dread's Anything and everything
« Last post by PaxImperator on Yesterday at 04:11:16 AM »
That's a lot of models staring at you. Godspeed! :)
6
Projects Blog / Re: Chronicles of the Brush: For the Greater Good
« Last post by Myen'Tal on April 17, 2024, 08:58:03 PM »








That green looks great.  You've managed to avoid falling into the trap that I have done on the few occasions that I've painted anything by not making it too bright.  The shading is also very realistic.

Thank you!

I'll second that! Looks like the beginnings of a striking colour scheme on the battlesuit too with red, black, grey and white. Brave of you to use white on those big flat surfaces. Looking forward to seeing more!

How far Krootox models have come by the way. The first incarnation from way back when couldn't have been more static whereas this one is just right.

Thank you!

So just an announcement - I am selling my T'au! Definitely leaped into too many projects. Falling back on Mechanicus, Aeldari, and Daughters of Khaine for the moment. When I get some more work done - I'll be preparing to expand into High Elves for The Old World.

Also here are some images from some battles my Ad Mech has fought against Astra Militarum!












Post Merge: Yesterday at 09:38:59 AM
In the future, please use the modify button. Double posting is against the forum rules, and for that reason, the system merged your posts.

Pulled my lumineth out of the box after a long break. Rallying to get more done with them before the 4th edition launch!

Will keep my DOK as a second project!






7
Video Gaming and Computers / Re: Warhammer Total War
« Last post by Sir_Godspeed on April 17, 2024, 03:23:37 PM »
Man, it's been a rough few years for TWW3, but things seem to be kinda coming together now, finally.
8
Age of Sigmar / 1500 Beasts Vs Overlords: Realmstone Cache (finished)
« Last post by Wyddr on April 17, 2024, 12:58:29 PM »
1500 Points Beasts Vs Overlords: Realmstone Cache

Dearest Uncle,
It is fair sailing thus far over the bone wastes. Desolate country, as you warned, but there is a certain austere beauty to it. There has been no sign of the beast-men lurking about, so all those horror stories you terrified me with before leaving seem to have been for naught. Ha ha.

The admiral thinks we can find good trading here. While the creatures that inhabit this place are degenerate and untrustworthy, they like aethergold as much as anyone else. We have a promising lead, too: in speaking with the locals at the last trading post, they told of a huge cache of realmstone uncovered in a village not far away. We are headed there now, with all dispatch, as the admiral fears the beasts will make it there before us and use it for their own foul ends. I have charted our course, and none fly as swift as the ships of Barak Zilfin!

Yours, with utmost respect,
Darri Maskelport, Aether-Navigator, 2nd Class


This game took place a few months back, so apologies if some of the details are fuzzy (been a busy spring)

Barak Zilfin Battle Regiment

Admiral (General w/Command Trait of some kind)
Aether-Navigator (Command Trait that re-rolls navigator dice, Auto-dispel artefact)

10 Arkanaut Company (1x Volley gun, 1x Harpoon, 1x Skypike, Veterans: Tough as Old Boots)

6 Edrinriggers
6 Skywardens

Arkanaut Frigate w/Skycannon + self-destruct mechanism
Arkanaut Frigate w/Skycannon + Preservation Chutes

Allherd Beastherd (no battalion)

Great Bray Shaman w/Bleating Gnarlstaff (General: Twistfray Cursebeast, Spell: Wild Rampage)
Doombull

20 Gors w/Shields (Grizzled Veterans: Exemplars of Valor, Fleet of Foot)
10 Ungors w/Spears (Veterans: Wilderness Stalkers)
10 Ungors w/Spears (Veterans: Wilderness Stalkers)

6 Tzaangor Enlightened
6 Bullgors w/Man-splitter Great Axes (Veterans: Toughened Hides)
1 Cygor

Herdstone
Doomblast Dirgehorn

Mission, Terrain, and Deployment
The Realmstone Cache mission has a single objective at the center of the board which, at turn 3, explodes and becomes 2 new objectives in other spots on the board. The terrain was a desert-type board with little adobe houses around the edge of the board and a well at the center, right next to the objective.

My opponent chose the south edge of the board and threw down a frigate on each flank, the east with the Admiral and the west with the Navigator, betting that it would be harder for me to ambush and kill a whole frigate than one of his fragile little units. The Endrinriggers and Skywardens formed potent counter-charge units and the Arkanaut Company took up the middle. 

I deployed the Herdstone at the northern edge, next to the Cygor and guarded by the Gors. I threw one unit of Ungors behind a building at the northern edge, and everything else went into ambush.

Deployment:


Arkanaut DZ
Beasts DZ
Whole board (from the East)

To Be Continued...
9
Projects Blog / Re: Dread's Anything and everything
« Last post by Dread on April 16, 2024, 10:12:30 PM »
And so it begins. All my Daughters of Khaine are built and now primed. Painting to commence soon. The idea is to have the entire army done by AoS 4th drop date. I believe I can complete them by then.




10
Art & Fiction / Re: Blog #4 - Breathing Life into Narration
« Last post by Myen'Tal on April 16, 2024, 11:11:56 AM »
Hi everyone!

It's been a bit, hasn't it? A Sanctum of Swords: Embers Edition is building up to completion of the last milestone before launch - audiobook production.

In fact - this is what Blog Entry #4 - Breathing Life into Narration is actually about - the audiobook and a closer look at the character cast and some of the thoughts that went into their design.

Take a look in the link below!

Right now production is beginning to really get going - there's still a road left ahead of us!
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