Local 2000 point tournament coming up, wanted to try something a bit different...ended up deciding on an all-infantry Alaitoc aspect host.
Major factors that went into this decision:
-I've got all of these models, most of them assembled and painted
-Aspect Warriors are awesome
-I desperately want Asurmen to be worth it, an invulnerable save bubble sounds so awesome, but has been kinda lacklustre when I've dropped him into lists, so now I'm building one around him
-By taking no vehicles, monsters, ghost warriors etc I've got way more bodies than I usually do (my Guardian horde is unpainted and not currently fit to grace the tabletop), considering the potential for stacked penalties to hit for my opponent and/or invulnerable saves on the Reapers and Avengers I'm hoping a lot of heavy enemy firepower is going to be wasted
Craftworld Attribute: Alaitoc, Fieldcraft for all detachments.
Detachment 1: Battalion
HQ
Illic Nightspear
Spiritseer with Quicken/Restrain and the Shiftshround of Alanssair
Troops:
5 Rangers
5 Rangers
5 Rangers
Elites:
9 Fire Dragons including Exarch with firepike
Detachment 2: Battalion
HQ
Farseer with Singing Spear, Guide, Doom
Asurmen
Troops
10 Dire Avengers including Exarch with two Avenger shuriken catapults
10 Dire Avengers including Exarch with two Avenger shuriken catapults
9 Dire Avengers including Exarch with two Avenger shuriken catapults
Detachment 3: Spearhead
HQ
Spiritseer with Protect/Jinx
Heavy Support
10 Dark Reapers including Exarch with tempest launcher
3 Dark Reapers including Exarch with reaper launcher
3 Dark Reapers including Exarch with reaper launcher
3 Dark Reapers including Exarch with reaper launcher
Detachment 4: Outrider
HQ:
Spiritseer with Conceal/Reveal
Fast Attack:
5 Swooping Hawks including Exarch with lasblaster
5 Swooping Hawks including Exarch with lasblaster
5 Warp Spiders including Exarch with two death spinners
Total: 2000 points
Command Points 3 base + 8 for detachments for 11 total
Warlord trait I haven't settled on, either Puritanical Leader to keep the large unit of Dark Reapers, and the Dire Avengers from running away, or Seer of the Shifting Vector on whichever psyker seems most important.
Basic Plan:
I'm going to be giving up the +1 for finishing deployment first but I'm okay with that. The Rangers, Illic, Warp Spiders, Swooping Hawks, Spiritseer with the relic and the Fire Dragons (via Webway Strike) will be going in to reserve. So I'll hopefully get a feel for my opponent's deployment before I have to commit many real resources. Rangers will deploy to push back enemy deep striking from the Dark Reaper/Dire Avenger firebase.
Farseer and the 10 strong Dark Reaper squad hang out together in a good line of sight position to make use of the Forewarned strategem to delete incoming deep strikers et al.
Fire Dragons deploy at the 9-12" from my any scary armour and get Quickening from the Swiftshroud carrying Spiritseer to get within melta range. The Swooping Hawks and Warp Spiders back them up and to complete crowd control. If I can after the Fire Dragons shoot I'll use the Fire and Fade stratagem to fall back and get behind the Hawks and/or Spiders as they can Fly out of combat the following turn.
19 Dark Reapers form a firebase screen by 29 Dire Avengers, Asurmen and the seers buffing them defensively to minimize casualties. I'll make use of Lightning Fast Reactions as needed to keep Dark Reapers alive.
Asurmen is my one man counter-attack, if any enemy dregs or remnants get close to my lines. The Dark Reapers and Dire Avengers form a peculiar firebase as they can stay mobile with no decrease in damage output though sometimes they just end up hugging cover.
One Farseer and three Spiritseers gives decent psychic defence. Horde control comes from Dire Avengers, Swooping Hawks, Warp Spiders, even Dark Reapers on starswarm missile mode if necessary.
Anyway, that's the plan, let me know what you all think. I've got until early February to sort this all out.