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Offline gordon92

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Comming back from a long 40k break need advice
« on: April 3, 2020, 04:06:55 PM »
Hey guys new here and well just want to know if I’m in the right ball park for my orc list I haven’t committed or bought anything yet

++ Battalion Detachment +5CP (Orks) [28 PL, 571pts] ++

+ No Force Org Slot +

Clan Kultur: Bad Moons

+ HQ +

Big Mek W/ Shokk Attack Gun [4 PL,]: Shokk Attack Gun

Big Mek W/ Shokk Attack Gun [4 PL,]: Shokk Attack Gun

+ Troops +

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

+ Heavy Support +

Lootas [13 PL,]
. 15x Loota: 15x Deffgun, 15x Stikkbombs

Mek Gunz [2 PL,]
. Gun: Smasha Gun

Mek Gunz [2 PL,]
. Gun: Smasha Gun

++ Battalion Detachment +5CP (Orks) [62 PL, 1,203pts] ++

+ No Force Org Slot +

Clan Kultur: Evil Sunz

+ HQ +

Warboss [4 PL,]: Da Killa Klaw, Kustom Shoota, Power Klaw, Warlord

Weirdboy [3 PL,]: 3. Da Jump

+ Troops +

Boyz [11 PL,]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs

Boyz [11 PL,]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs

Boyz [11 PL,]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs

+ Elites +

Meganobz [18 PL,]
. Boss Meganob w/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw

Nob with Waaagh! Banner [4 PL,]: Kustom Shoota

++ Battalion Detachment +5CP (Orks) [10 PL, 224pts] ++

+ No Force Org Slot +

Clan Kultur: Goffs

+ HQ +

Warboss [4 PL,
]: Big Choppa, Kustom Shoota

Weirdboy [3 PL,
]: 2. Warpath

+ Troops +

Gretchin [1 PL,
]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL,
]
. 10x Gretchin: 10x Grot Blaster

++ Total: [100 PL, 1,998pts] ++

So my general game plan was to use the cps to teleport the Meganobz as a shoot or get charged treat, warpath a 30 Boyz unit to hopefully get a 8inch charge rerollable keep the shooting back to try pick off some easy targets, making amuse of bad moons tactics to get max shooting tbh I’m open to suggestions especially what’s a good trait / relic? Or should I re organise the list ?

Cheers for any comments guys

Offline Roboknee77

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Re: Comming back from a long 40k break need advice
« Reply #1 on: April 3, 2020, 11:51:09 PM »
Hi Gordon92 and welcome!  Always good to see another Greenskin here and we're happy to help out and answer any questions you have.  If you haven't yet, you can check out the battle reports section of the boards and you can find post by either myself, Wyddr (one of my frequent opponents), or Skeetergod for Ork action.

This looks like the start of a very solid, all around list.  It's similar to some of the armies I've fielded or have thought about fielding, with varying levels of success.

The Bad Moon Battalion is almost identical to what I take in my games.  15 Lootas is great and can really dish out the dakka.  They can be CP hungry when using both More Dakka and Showing Off but can be worth it.  The Grots are great for protecting them with the Grot Shield Strategem.  The Smahsa Guns are also cheap, a threat to armor and elite units, and can be repaired by the Big Meks.

The Evil Suns Battalion is also solid.  Put Brutal but Kunning on your Warlord as his trait and with the Killa Klaw he will re-roll both hit and wound rolls.  Add in the new Stratagem from Saga of the Beast they previewed, Da Biggest Boss, and he will get an extra attack, wound and a 4+ invulnerable save.  Jumping one group of boyz and charging the other two across the field is also a solid plan.  Same with Telyporting the Meganobz.  The Meganobz do put out a lot of dakka and can rip up armor.  You will be in your opponent's face turn one and 2.

The last Battalion I would suggest some changes.  It looks like it's just there for more CP, which is always good.  They won't get much bonus out of being Goffs other than the Warboss.  I'm going to suggest some musical chairs of your HQ units and making the last Battalion Deathskulls.

I'd suggest you have a Big Mek with Gun and a Weirdboy in the Bad Moons Battalion, a Warboss and Big Mek with Force Field in the Evil Sunz Battalion, and Big Mek with Gun and Weirdboy in the final Deathskull Battalion.  One, the Weirdboys can be in any Battalion, their abilities aren't tied to use on a their own clan.  Two, the Force Field will possibly help mitigate some damage to the footslogging boys.  Three, by moving a Shokk Attack Gun to a Deathskull battalion it gains a feel no pain roll but also can re-roll a single hit, wound, and damage roll each time it shoots or fights, which is great for a Shokk Attack Gun.  And for two CP you could make the battalion a Dread Waaagh specialist detachment and get Da Souped Up Shokka relic, which doubles the shots on the gun, and opens up another stratagem that lets it shoot twice in a round.

Anyways, that's my two teef's worth of advice on your list.  Like I said, I think it's a good start and it looks like you have a solid grasp of some of the orks strengths based on what you picked.  Happy Waaaghing!

Offline gordon92

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Re: Comming back from a long 40k break need advice
« Reply #2 on: April 4, 2020, 03:59:55 AM »
Thanks mate for the advice and I left the axe in the warlord due to being able to inflict mortal wounds allows the charge twice strat to be used from the saga, and points don’t really let me put a claw on him, and I can’t find this dread waggg I must be blind what book a it in?

Updated list


++ Battalion Detachment +5CP (Orks) [28 PL, 573pts, 8CP] ++

+ Configuration +

Battle-forged CP [3CP]

Clan Kultur / Specialist Mobs: Bad Moons

Detachment CP [5CP]

+ HQ +

Big Mek W/ Kustom Force Field [3 PL,]: Grot Oiler, Kustom Force Field

Big Mek W/ Shokk Attack Gun [4 PL,]: Shokk Attack Gun

+ Troops +

Gretchin [2 PL,]
. 11x Gretchin: 11x Grot Blaster

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

+ Heavy Support +

Lootas [13 PL,]
. 15x Loota: 15x Deffgun, 15x Stikkbombs

Mek Gunz [2 PL,]
. Gun: Smasha Gun

Mek Gunz [2 PL,]
. Gun: Smasha Gun

++ Battalion Detachment +5CP (Orks) [62 PL, 1,195pts, 4CP] ++

+ Configuration +

Clan Kultur / Specialist Mobs: Evil Sunz

Detachment CP [5CP]

+ HQ +

Warboss [4 PL,, -1CP]: Big Choppa, Brutal but Kunnin, Da Biggest Boss, Headwoppa's Killchoppa, Kustom Shoota, Warlord

Weirdboy [3 PL,]: 3. Da Jump

+ Troops +

Boyz [11 PL,]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs

Boyz [11 PL,]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs

Boyz [11 PL,]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs

+ Elites +

Meganobz [18 PL,]
. Boss Meganob w/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw

Nob with Waaagh! Banner [4 PL, ]: Kustom Shoota

++ Battalion Detachment +5CP (Orks) [10 PL, 232pts, 5CP] ++

+ Configuration +

Clan Kultur / Specialist Mobs: Deathskulls

Detachment CP [5CP]

+ HQ +

Big Mek W/ Shokk Attack Gun [4 PL,]: Shokk Attack Gun

Weirdboy [3 PL,]: 2. Warpath

+ Troops +

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

++ Total: [100 PL, 17CP, 2,000pts] ++

Offline Roboknee77

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Re: Comming back from a long 40k break need advice
« Reply #3 on: April 4, 2020, 11:53:56 AM »
Haha, yes, it's always tough to squeeze everything you want into a list, no matter the point total.

The Dread Waaagh Detachment is in the Vigilus Defiant book so it's easy to overlook.

Offline gordon92

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Re: Comming back from a long 40k break need advice
« Reply #4 on: April 4, 2020, 01:26:05 PM »
Yea I noticed I could drop a claw from the Boyz unit and put it in the warboss if you think that is a better option?

And I don’t have that book so explains a lot haha,

Thank you btw robo

Offline SKEETERGOD

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Re: Comming back from a long 40k break need advice
« Reply #5 on: April 4, 2020, 01:28:26 PM »
Ahhh, another ork for the Waaaagh! Welcome ;D

For a green tide list it looks really good. I do suggest that in your evil suns detachment you make at least one of the boys units shootas. With evil suns you can still advance and shoot assault weapons (that shootas are) and with dakka dakka rule roll more hits on 6's. With 27 boys with shootas thats 54 dice you are rolling, then add in the three big shootas and the nobs kustum shoota and you are spewing a lot of dakka. This usually attracts a lot of attention, (and can earn your first blood) so the next turn you will see your opponent concentrate a lot of their shooting on that unit. Which means your other two big units will get close enough for turn two charges fairly unmolested.

I love the ead whoppa on your boss! I have killed many an enemy character with it. However, I have yet to have the boss carryin it survive a battle.

As for the rest of the army I am not an expert on green tide tactiks, so I will defer to Roboknee. I am a speed freak kinda guy, I love my swarm of trucks and buggies and planes. Red is betta, and goes fasta too.

Welcome to the Waaagh, remember our motto: Happiness is krumping your enemies, seeing them flee before you, and hearing the lamentations of their players  8)
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Offline gordon92

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Re: Comming back from a long 40k break need advice
« Reply #6 on: April 4, 2020, 02:28:19 PM »
Tbh I was being lazy with battle scribe in my experience 30 man units never get the benefit of all there attacks so I was going to split the units into 15/15 15 Choppa 15 Dakka would you think it better to 2 x Choppa 1 Dakka ?

Offline Roboknee77

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Re: Comming back from a long 40k break need advice
« Reply #7 on: April 5, 2020, 12:11:32 AM »
It's been my experience too that you won't get the full unit fighting in the assault phase.  But I tend to go with the same thing for the full unit.  You may want to have the boyz you plan to jump first round be slugga boyz.  That way if they do get into combat they will have a lot of attacks.  You may want to have the other two groups be shoota boyz if they're running up the board.  That way they're running, advancing, and firing.  120 shots from two groups ain't bad and the more saves your opponent has to make the more likely they are to fail some of them.

In the end though, play how you like.  I like shootas, so that's what I tend to take.  Then depending on the opponent I may make some changes, like taking Tankbustas instead of Lootas if I'm facing off against a lot of vehicles.  It's always fun to shoot 15 rockets and get 20 hits.

Offline gordon92

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Re: Comming back from a long 40k break need advice
« Reply #8 on: April 5, 2020, 02:02:24 AM »
You might have a point I was kind of just thinking about it the extra Dakka might be handy, it might outweigh the extra attack in combat.

And I usually tend to built all comers list my locals tend to be a mixture of everything I mean there’s a lot of space elf’s flying about but there’s a heather mix, but there are ligit 0 ork players haha

Post Merge: April  5, 2020, 09:50:14 AM
In the future, please use the modify button. Double posting is against the forum rules, and for that reason, the system merged your posts.


++ Battalion Detachment +5CP (Orks) [28 PL, 569pts, 8CP] ++

+ Configuration +

Battle-forged CP [3CP]

Clan Kultur / Specialist Mobs: Bad Moons

Detachment CP [5CP]

+ HQ +

Big Mek W/ Kustom Force Field [3 PL,]: Kustom Force Field

Big Mek W/ Shokk Attack Gun [4 PL, ]: Shokk Attack Gun

+ Troops +

Gretchin [2 PL]
. 11x Gretchin: 11x Grot Blaster

Gretchin [1 ]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL]
. 10x Gretchin: 10x Grot Blaster

+ Heavy Support +

Lootas [13 PL]
. 15x Loota: 15x Deffgun, 15x Stikkbombs

Mek Gunz [2 PL,]
. Gun: Smasha Gun

Mek Gunz [2 PL,
. Gun: Smasha Gun

++ Battalion Detachment +5CP (Orks) [62 PL, 1,199pts, 4CP] ++

+ Configuration +

Clan Kultur / Specialist Mobs: Evil Sunz

Detachment CP [5CP]

+ HQ +

Warboss [4 PL,, -1CP]: Brutal but Kunnin, Da Biggest Boss, Da Killa Klaw, Kustom Shoota, Power Klaw, Warlord

Weirdboy [3 PL, ]: 3. Da Jump

+ Troops +

Boyz [11 PL,]: 3x Tankbusta Bombs
. Boss Nob: Big Choppa, Slugga
. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs

Boyz [11 PL]: 3x Tankbusta Bombs
. Boss Nob: Choppa, Slugga
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. 26x Ork Boy W/ Shoota: 26x Shoota, 26x Stikkbombs

Boyz [11 PL,]: 3x Tankbusta Bombs
. Boss Nob: Choppa, Slugga
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. 26x Ork Boy W/ Shoota: 26x Shoota, 26x Stikkbombs

+ Elites +

Meganobz [18 PL,]
. Boss Meganob w/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw

Nob with Waaagh! Banner [4 PL]: Kustom Shoota

++ Battalion Detachment +5CP (Orks) [10 PL, 232pts, 5CP] ++

+ Configuration +

Clan Kultur / Specialist Mobs: Deathskulls

Detachment CP [5CP]

+ HQ +

Big Mek W/ Shokk Attack Gun [4 PL,]: Shokk Attack Gun

Weirdboy [3 PL,]: 2. Warpath

+ Troops +

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

++ Total: [100 PL, 17CP, 2,000pts] ++

Yet another draft only slight tweaks

Warboss took advice thought about it the Killa Klaw is just too good with Str 12 , 5 attacks, -3, 4 dmg with reroll to hits, and the 4++,

1 Choppa units dropped the PK’s on the three boy units as the weight of attacks should more than kill stuff that 4 -1 to hit pk attacks ?

2 full Dakka units didn’t realise there heavy Dakkas were assault 3 !! The extra strength really helps vs T5 bikers ect so aye this is my thoughts as always any thoughts on this I’ll take with open arms before building da Boyz
« Last Edit: April 5, 2020, 09:50:14 AM by gordon92 »

Offline SKEETERGOD

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Re: Comming back from a long 40k break need advice
« Reply #9 on: April 5, 2020, 03:55:36 PM »
The two squads of dakka are great. You will need them for the green tide list you are using. Looks like a very good take all comers list! However, since they will still most likely get into combat, you still need a hero killer. So at least give the nob a big choppa for those squad leader NPCs and occasional named characters.

Also, I don't know if it is the software you are using, but I don't think you can give the warboss the killa klaw and a power klaw. One or the other I would think. And instead of a kustom shoota, I do highly recommend the combi skorcha. Guaranteed hits within your charge range.

Maybe save points on the power klaw to give the nobs big choppas and the boss the combi skorcha.
« Last Edit: April 5, 2020, 04:02:13 PM by SKEETERGOD »
"It needs but one foe to breed a war. And even those who have not swords can still die upon them" (Lady Eowyn)
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Offline Roboknee77

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Re: Comming back from a long 40k break need advice
« Reply #10 on: April 5, 2020, 05:10:59 PM »
Looks good.

I think the Power Klaw costs points in the program Gordon is using and Da Killa Klaw is the relic upgrade and doesn't cost any points.  Also, don't forget to take the free Attack Squig for the Warboss for 2 free Str 4 attacks.

I'd still suggest taking the Dread Waaagh detachment and Da Souped up Shokka.  It's 2 CP for basically another Shokk Attack Gun.  And if you feel like spending another CP, make one of the Weirdboys a Warphead and give him a second power, Fists of Gork, and cast it on the Warboss to pump him up to strength 8 and add 2 more attacks.

Offline gordon92

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Re: Comming back from a long 40k break need advice
« Reply #11 on: April 18, 2020, 03:39:52 AM »
So the final take on the list has came took a bit of research and looking into the normal armies you see decided that with all these poxy snipers about the waghhh banner would just die while not filling out an hq slot and there seems to be quite a few local rhino stacked with bezerkers going about so added some tank busters just for some ranged anti armour

So here we go the final list haha

My only real fear is the 10 tank busters are going to get ripped off the table before firing a rocket just got to hide them then play aggressive and hope to take off some light armoured vehicles
 


++ Battalion Detachment +5CP (Orks) [23 PL,, 6CP] ++

+ Configuration +

Battle-forged CP [3CP]

Clan Kultur / Specialist Mobs: Bad Moons

Detachment CP [5CP]

+ Stratagems +

Extra Gubbins (1/3 CP) [-1CP]: 1 Extra Shiny Gubbins

Specialist Detachment [-1CP]: Dread Waaagh!

+ HQ +

Big Mek W/ Kustom Force Field [3 PL,]

Big Mek W/ Shokk Attack Gun [4 PL,]: Da Souped-up Shokka, Shokk Attack Gun

+ Troops +

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

+ Heavy Support +

Lootas [13 PL,]
. 15x Loota: 15x Deffgun, 15x Stikkbombs

++ Battalion Detachment +5CP (Orks) [66 PL, 1,288pts, 4CP] ++

+ Configuration +

Clan Kultur / Specialist Mobs: Evil Sunz

Detachment CP [5CP]

+ HQ +

Warboss [4 PL,, -1CP]: Attack Squig, Brutal but Kunnin, Da Biggest Boss, Da Killa Klaw, Kustom Shoota, Power Klaw, Warlord

Weirdboy [3 PL,]: 3. Da Jump

+ Troops +

Boyz [11 PL,]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs

Boyz [11 PL,]: 3x Tankbusta Bombs
. Boss Nob: Big Choppa, Slugga
. 29x Ork Boy W/ Shoota: 29x Shoota, 29x Stikkbombs

Boyz [11 PL,]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Shoota: 29x Shoota, 29x Stikkbombs

+ Elites +

Meganobz [18 PL,]
. Boss Meganob w/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw

Tankbustas [8 PL,]
. Boss Nob: Rokkit Launcha
. 9x Tankbusta: 9x Rokkit Launcha, 9x Stikkbombs, 9x Tankbusta Bombs

++ Battalion Detachment +5CP (Orks) [10 PL,, 5CP] ++

+ Configuration +

Clan Kultur / Specialist Mobs: Deathskulls

Detachment CP [5CP]

+ HQ +

Big Mek W/ Shokk Attack Gun [4 PL,]: Shokk Attack Gun

Weirdboy [3 PL,]: 2. Warpath

+ Troops +

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

++ Total: [99 PL, 15CP, 2,000pts] ++

Link removed - Iris.
« Last Edit: April 18, 2020, 05:49:56 AM by Irisado »

Offline Roboknee77

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Re: Comming back from a long 40k break need advice
« Reply #12 on: April 19, 2020, 12:33:38 PM »
Looking good!

I'm a fan of Tankbustas when going against vehicle heavy armies.  They do tend to compete against the lootas for the more dakka and shoot twice stratagems though.  Hitting on 5+, rerolling all misses against vehicles and generating extra shots on 5's and 6's is nasty.  Hitting with more rokkits than you fired is quite orky.  ;)

Offline gordon92

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Re: Comming back from a long 40k break need advice
« Reply #13 on: June 12, 2020, 04:35:31 PM »
So a late update played 3 games, the 90 Boyz played well and carried most of the games, Lootas and 2 Shokk attack guns done really well with trades and value, the tank hunters sadly are cp starved and don’t overly shine through they done well against the squishy targets I did commit to like rhinos but overall very happy with the list can’t wait for 9th to wreck it haha

Offline Roboknee77

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Re: Comming back from a long 40k break need advice
« Reply #14 on: June 13, 2020, 12:52:05 PM »
Congrats Gordon92!  Glad to hear that you're krumpin' the enemies and having fun with your list.

Offline SKEETERGOD

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Re: Comming back from a long 40k break need advice
« Reply #15 on: June 22, 2020, 04:25:13 PM »
I really should check in more often.....

Well then, it seems we have a new green tide addict member. Seems green tide does almost as good as speed freaks  ??? Remember that orks never lose  8) So, now that you are addicted to orks, I hope to see some batreps showing off your orkiness. Just remember the best part of being an ork is: Krumping your enemies, see them flee before you, and hear the lamentations of their players.  ;D

Check out my batrep that features a green tide army. So much orky goodness you will drool at the pictures. Here
« Last Edit: June 27, 2020, 03:12:19 PM by SKEETERGOD »
"It needs but one foe to breed a war. And even those who have not swords can still die upon them" (Lady Eowyn)
     We orks are not about being the hero; We orks are about being the mob.
                         
Quote from: angel of death 007
Skeetergod: (adj) A crazy fascination for all things combustible mixed with an unhealty lust for red paint. see also Speed Freak

Offline gordon92

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Re: Comming back from a long 40k break need advice
« Reply #16 on: August 6, 2020, 10:48:15 AM »
Some juicy photos there mate - glad I got a few good games before 9th - only problem now is 9th has got my head boggled haha

 


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