Eldar: Mial' Wei 1750
HQ: 365 pts
Avatar [155]
Eldrad [210]
TROOP: 693 pts
Wraithguard x11 [396] Spiritseer, Conceal
Dire Avenger x10 [167] Exarch, ASC x2, Bladestorm, Defend
Wave Serpent [130] TL-Shuriken Cannon, Spirit Stone, Vectored Engine
ELITE: 290 pts
Fire Dragon x8 [160] Exarch, DBF, Crack Shot, Tank Hunter
Wave Serpent [130] TL-Shuriken Cannon, Spirit Stone, Vectored Engine
HEAVY: 400 pts
Wraithlord [120] Wraithsword, Scatter Laser, Flamer x2
Wraithlord [120] Wraithsword, Scatter Laser, Flamer x2
Fire Prism [160] Holo, Spirit Stone
TOTAL = 1748
If one is to use this list and get into CC range:
1 - Remember Eldrad is used to Mind War special characters off w/ special weapons or abilities before CC.
2 - Spiritseer usually survives invul saves due to Fortune.
3 - Avatar and Bladelords x2 are actually nearby and should be able to obliterate any units that could try to get close to the Wraithguards.
4- NEVER FORGET to FORTUNE!!!
Starky's moc-Score1.. Anti-tank potential: It is very good throughout the list, with all units except Avengers able of some form of AT, either ranged or in CC or both. What hurt the list is the limited number of ranged AT but fast skimmers help alleviate this, although mechanised armies may spell trouble, thus Good 0.8
2.. Anti-MEQ potential: With over half the units able to easily enough kill MEQs, Doom, saturation firepower, 3 MCs, and the speed to bring it to bear this is very well covered, although some form of long ranged anti-MEQ would be desired it is Very Good 0.8
3.. Anti-Horde potential: Hordes will break like water on a shoreline against Fortuned Wraithguard and the list is full of Blasts and Templates and saturation firepower. Where the list can struggle is if the Wraithguard get locked by a horde since there is no significant counter-charge unit to relieve them, but overall Good 0.8
4.. Ranged Firepower potential: A good mix of short and medium firepower and a single lon ranged one, although some good mobility do help to get some of the weapons in range or in better position, I score this Above Average 0.7
5.. Assault potential: Three dedicated CC MCs, Eldrad, Doom, Fortune, extreme resilience and holding potential... I doesn't replace a good dedicated CC unit with it's usual fair number of attacks and so may struggle against numerous units but the list is good enough to deal with high priced elite armies and models, thus Above Average 0.7
6.. Scoring Units / point level: Two Scoring Units at that point level is low but there is some mobility, contesting capabilities and some very good resilience in there, so Slightly Below Average 0.5
7.. Durability or Resilience: There isn't much that could be done to improve the list in that regard, and most non dedicated lists wil break their teeth trying to bring down this force, the only weak parts being the Dragons and Avengers, Very Good 0.8
8.. Flexability: With three fast elements and the mainly footslogging nature of the CC part of the list, there is a limit to it's effectiveness at reacting to a broad range of opponents, so I rate it Average 0.6
9.. Mission Capabiliy: Multiple Objectives and Dawn of War missions may hurt this list, but the KP denial and capability to contest lessen these disavantages, so Above Average 0.7
10. Dynamics and/or Theme: A very good Wraith list theme, although the presence of Eldrad may be viewed as 'unfluffy' by some and three Heavy Support entries may hurt in Tourney's composition. Interaction with resilent and fast elements, CC might against anything Elite make and crowd control potential make for a good overall synergy, I score this at being Good 0.8
Rating = 7.2 Others may score it differently; I feel this list is a good, competitive list asking for some thinking before acting given the nature and vulnerabilities of some of the units. Some form of dedicated CC units could be a ncie add-on but three MCs and Eldrad can be quite nasty in themselves although their use is quite predictable and limited ranged firepower hurt quite a bit and could be made better. Overall, I would play this list with only slight modifications and probably do very well in local gaming and well enough in local and RT tournaments.
First I never use vectored engines now as an immobilized skimmer is a dead skimmer.
Second, troops are much more important in 5ed. Having just two scoring units at 1750 can be dicey.
Third, in 5ed cc is huge. You have very little if any. Sure defend will help but you need a counter charrge squad at 1750.
My thoughts on Vectored Engines: They aren't a bad upgrade, they DO save the tank from a Wrecked! result when going Flat Out, surely a thing to consider if you plan to Tank Shock or try to hold/contest an Objective in the 5th Turn with Random game length and all.
However, since an Imobilised result isn't as catastrophic as it was in 4th ed for a Skimmer (especially transports) I find these much too overpriced for what they bring to the army, much preferring Star Engines for the formidable mobility offered.
That being said, if one have the points and nothing else to spend on, it may be a nice option to buy.
CC with that list: Yes, it lacks a dedicated assault unit for either frontal Assault or countercharge, but the way the list is built there's about no way to find the points... Nonetheless, Eldrad/Wraithguard + Avatar + 2 CC Wraithlord: Any single unit of these should plow through a SM Combat Squad in two round of CC (especially with Doom) and any combination of two should do the same against a full 10 man squad, so this army is actually good in CC when it comes to A) Face MEQs and B) Face weak CC armies like T'au, IG and SoB.
However, facing Hordes may prove problematic, as while the Avatar and WLs will kill their fair share it will take them foerever. The way to deal with hordes with this list is through firepower and timely countercharge with the Wraithguard, as 20 Attacks at STR 5 (+ Spiritseer/Eldrad/Doom) should rape most horde units into submission, especially since most of these are Fearless these days.
@haunt: I see some tweaks here and there that I feel could make the list even more deadly, but that at the cost of the Vectored Engines: Is this list the final product that you want rated (for consitancy's sake) or do you want a review and do some modifications?
What can also be done is that I Rate your list and THEN we discuss it and we make the modifications that we deem could make the list more efficient.
Starky