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Offline EducatedOgre

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Semi-competitive Hybrid 1,500 Eldar list...
« on: February 1, 2008, 06:54:55 PM »
Evening all,

Having acquired a 1,000 point Eldar army recently, I have decided to take the next step up and get it to 1,500 points.

Some principles I've stuck by whilst doing this list:

- I have concentrated on the shooty aspect of the Eldar Army. I've thrown in some units that can more than hold their own in close combat however. (the fact that my two main combat units, the Spears and the Harlequins, can Hit and Run, is a really nice, unique tough I feel)
- Huge amounts of medium strength, medium range weaponry (Scatter Lasers, Shruiken Cannons etc). With so many saves to take, some WILL be failed.
- Specialised troops will sort out the Anti-Tank. (Dragons, Vibro-Cannons)
- Relatively mobile, I have no intention of this being a gunline army.
- Whilst designed for a mildly competitive environment (I won't be taking it to any GTs, though) I've thrown in a few units that may be considered "sub-optimal" (no Eldrad, no Avatar, Vibro-Cannons, etc) This I feel tones down the worst excesses of the Eldar list, and gives this list a personal feel.

HQ

Farseer - 143 points
Singing Spear, Runes of Warding, Spirit Stone, Guide, Fortune

Fortune for resilience, Guide to back up firepower. Spear because I had the points and it can provide a shock if it ever gets close enough to use the damn thing. Runes of Warding for Khaineforsaken Lash Princes. Strictly a support unit, I don't expect it to take out an army singlehandedly. That, and I refuse to take Eldrad, Slaanesh is currently putting him in a pink dress and banging him until the Eye of Terror melts. Accept it people.

ELITES

6 Fire Dragons - 96 points

Fire Dragons + Falcon + Enemy Tank = Dead Tank. Getting the Dragons out alive however, proves slightly more probelmatic. Hence, this is a cheap unit that will get it's points back then die gloriously. (I've also had some luck with using them to take out Terminators and Necrons as well, with backup firepower from the Falcon. They provide the guaranteed high-AP, high-Strength firepower this army lacks)

6 Harlequins w. Harlequin's Kisses - 162 points
Shadowseer

Meh! Usual Harlie build.

TROOPS

10 Guardians w. Scatter Laser - 95 points

10 Guardians w. Scatter Laser - 95 points

10 Guardians w. Scatter Laser - 95 points

I find I can't really justify the points for Dire Avengers. (especially since they usually have to pack a Wave Serpent as well) 3 units of Guardians provide a solid, mobile firebase that can also unleash fearsome firepower. (often, an opponent can disregard them until it's far too late)

5 Pathfinders - 120 points

Because Snipers with High-AP (potentially) just rock. Awesome models as well. Stick them in cover and watch them steadily bleed any foe.

FAST ATTACK

4 Shining Spears - 202 points
Exarch w. Star Lance, Withdraw, Skilled Riders

Fragile, but devastating if used effectively. An Exarch with a Star Lance can be an almighty shock from time to time. And the rest of the unit isn't any slouch either. Due to the speed of the units, the Spears and the Harlies can work as a sort of tag team from hell. Of course, Hit and Run just to irritate your opponent even more. Very Eldar.

HEAVY SUPPORT

2 Vibro-Cannons - 100 points

Anti-Vehcile and occasional Horde thinner. Stick behind the biggest piece of cover and let rip. Insanely useful in every game I've played. I never leave home without them.

Falcon - 195 points
2x Shruiken Cannons, Holo-Field, Spirit Stone, Vectored Engines

Falcon - 195 points
2x Shruiken Cannons, Holo-Field, Spirit Stone, Vectored Engines

Standard Falcons, one carries the Dragons, the other the Harlies.

TOTAL: 1498 points (59 models)

Mobile firepower, and a tough (the Spears will be Fortuned whenever possible, and the Harlies have a Falcon), mobile close combat punch. (both my major combat unit, the Harlequins and the Spears, can also Hit and Run, which could be very handy indeed)

Sorry if I'm going on a bit, but I really do want to make this army count, without it degenerating into cookie-cutter-ness. All replies and advice are appreciated.
« Last Edit: February 1, 2008, 07:05:28 PM by EducatedOgre »

Offline moc065

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Re: Semi-competitive Hybrid 1,500 Eldar list...
« Reply #1 on: February 1, 2008, 07:32:29 PM »
HQ
Farseer - 143 points
Singing Spear, Runes of Warding, Spirit Stone, Guide, Fortune
ELITES
6 Fire Dragons - 96 points
6 Harlequins w. Harlequin's Kisses - 162 points
Shadowseer
TROOPS
10 Guardians w. Scatter Laser - 95 points
10 Guardians w. Scatter Laser - 95 points
10 Guardians w. Scatter Laser - 95 points
5 Pathfinders - 120 points
FAST ATTACK
4 Shining Spears - 202 points
Exarch w. Star Lance, Withdraw, Skilled Riders
HEAVY SUPPORT
2 Vibro-Cannons - 100 points
Falcon - 195 points
2x Shruiken Cannons, Holo-Field, Spirit Stone, Vectored Engines
Falcon - 195 points
2x Shruiken Cannons, Holo-Field, Spirit Stone, Vectored Engines

TOTAL: 1498 points (59 models)
Comments first. 4 Min/Max squads, No Autrach (Escalation,etc), Everything else close to streamlined as it comes.... I think your actually trying to make a Tourney list without being called cheese. Anyway, overall the list is decent as your rundown on the tactics shows that you know how the units can work together. I do have reservations on a few things (Falcons are a bit point heavy, FD's could have an Exarch, No Autarch, 3 Guardian squads that are realitively easy to crack) but if used correctly, with a bit of terrain, a bit of skill, and some luck, I say its a great start.
 
OK, just to give the list a Scoring as to its overall potential for success with the folowing in mind.
Anti-tank -- Every unit actually has some some Anti-tank potential and at least 60% of that would be considered viable. -- Good (.9)
Anti-MEQ -- It does have limited AP=3 but it also does uses mass high strength shooting, etc. -- Average (.6)
Anti-Horde -- Decent amount of shooting with some really nice combonations. -- Above Average (.7)
Ranged Firepower -- Few of the really good guns are also long ranged but it does plenty of mid ranged to go with speed to offset this. -- Above Average (.7)
Assault -- With only 2 dedicated assault squads and very few that can have supporting role this is where the list could suffer the most. -- Slightly Below Average (.5)
Scoring Units -- 9 decently sized Scoring units is decent at 1.5K. -- Good (.9)
Durability -- Here you have soem really good stuff and some really bad stuff so its a real toss up. -- Average (.7)
Flexability -- I don't see this list reacting to a great deal of diversity, super fast armies will swamp it, etc. -- Average (.7)
Mission Capabiliy -- With the use just the basic Farseer the entire list becomes less ready for differnt missions/scenerios, also the Min/Max squads could hurt you. Below Average (.4)
Overall Dynamics and Theme -- Very capable of having most units function on their own, or in combo's, with multiple roles. Good (.9)

Overall Score -- 7/10 Others may score it differently; but this Hybrid army does have potential to do well if the right general is at its helm.

CaHG
« Last Edit: February 5, 2008, 08:58:46 AM by moc065 »
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Offline Abraxas

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Re: Semi-competitive Hybrid 1,500 Eldar list...
« Reply #2 on: February 1, 2008, 11:54:39 PM »
You don't NEED a Serpent for DAs. I made some great plays with 9 guys and an exarch w/ SS, PW, defend, bladestorm for 177 points (trim as you feel is appropriate). It'll be ignored in favor of your Falcons and Spears, allowing you to slowly move up, firing a hail of shurkiens and then quickly assault the battered unit.

Also... I think your Farseer is too much. I think he's doing too much to an army that simply doesn't need it. I mean, he can't guide or fortune your tanks and spears... and spending all those points to support Guardians and Pathfinders just seems... wasteful. You're better off with an Autarch w/ jetbike, laser lance, mandi blaster and a fusion gun. Stick him with the Spears and watch amphetamine parrot die.

I would also take out the vectored engines and extra shurkien cannon on your Falcons. Maybe add a third Vibro cannon?

Otherwise, I think your army looks alright.
« Last Edit: February 1, 2008, 11:56:28 PM by Abraxas »
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Offline EducatedOgre

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Re: Semi-competitive Hybrid 1,500 Eldar list...
« Reply #3 on: February 4, 2008, 04:01:34 PM »
Evening all again,

Thank you for the review. It's made me reconsider the army a bit.

Judging from your review, things that need to be improved:

- More support for the main assault units is required.
- More adaptability to missions/scenarios/objective grabbing.
- Lack of Avatar hurts Guardians survivability. I don't want to pay for the Avatar, so another method is required.

Enter the new list:

1,500 point Eldar Army List

HQ (143) (9.6%)
Farseer               - 143 points
Singing Spear, Runes of Warding, Spirit Stone, Guide, Fortune
ELITES (270) (18%)
6 Fire Dragons            - 108 points
Exarch w. Dragon's Breath Flamer
6 Harlequins w. Harlequin's Kisses    - 162 points
Shadowseer
TROOPS (472) (31.5%)
10 Guardians w. Scatter Laser      - 138 points
Warlock - Singing Spear, Conceal
10 Guardians w. Scatter Laser      - 138 points
Warlock - Singing Spear, Conceal
3 Guardian Jetbikes         - 76 points
Shruiken Cannon
5 Pathfinders            - 120 points
FAST ATTACK (202) (13.5%)
4 Shining Spears         - 202 points
Exarch w. Star Lance, Withdraw, Skilled Riders
HEAVY SUPPORT (410) (27.4%)
Falcon               - 205 points
Scatter Laser, Shruiken Cannon, Holo-Field, Spirit Stone, Vectored Engines
Falcon               - 205 points
Scatter Laser, Shruiken Cannon, Holo-Field, Spirit Stone, Vectored Engines

TOTAL: 1,497 points (47 models)

Changes:

- Warlocks help keep the Guardians alive, and also makes the Farseer's Fortune far more useful. They also provide a bit of support at close range and in assault. (BIG PLUS)
- Guardian Jetbike squad for annoyance, shoot-and-hide supporting fire, and objective grabbing. Can also block assaults and generally make a nuisance of themselves.
- Up-gunned Falcon and Exarch w. Flamer because I had the points, and it also makes the Dragons more versatile. (especially with Ork Hordes incoming)
- Ironically, a better comp score. (more points in Troops + no maxed out Heavy Support)

So, is this list any better, anything else that can worked on?

Cheers
« Last Edit: February 4, 2008, 04:02:56 PM by EducatedOgre »

Offline Abraxas

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Re: Semi-competitive Hybrid 1,500 Eldar list...
« Reply #4 on: February 4, 2008, 07:56:41 PM »
I still think you have too much stuff on your Farseer... though I think your entire army could benefit from a CC Autarch, but that's just me. I also think you have too much on your Falcons. You could easily save 60 - 80 points just by taking off some superfluous upgrades.

If you save points on the Farseer and Falcons you could add a squad of 2 Vibro cannons, which could add some real tank harrassment to your army. If nothing else you can stop a tank in range from shooting.
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Offline moc065

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Re: Semi-competitive Hybrid 1,500 Eldar list...
« Reply #5 on: February 5, 2008, 06:27:44 AM »
OK, I'll do a run down of my thoughts for you, and after that I will rate your new list.
HQ (143) (9.6%)
Farseer               - 143 points
Singing Spear, Runes of Warding, Spirit Stone, Guide, Fortune I still don't understand what you are Guiding as the Guardian Scatterlaser would only give you 1 extra Str=6 hit per turn, Same holds true for prettywell everything aside from a Falcon (which will not be shooting that often - at least not if your playing against me). I would drop the Stones and Guide as your footslogging Farseer should be working with another footslogging unit.
ELITES (270) (18%)
6 Fire Dragons            - 108 points
Exarch w. Dragon's Breath Flamer This is a solid unit for use with a Falcon, just be careful how they go into battle or they will turn into "One hit wonders".
6 Harlequins w. Harlequin's Kisses    - 162 points
Shadowseer This is another solid unit for use with Falcons, If they happen to be on the ground though, I would Fortune them.
TROOPS (472) (31.5%)
10 Guardians w. Scatter Laser      - 138 points
Warlock - Singing Spear, Conceal A good mid ranged mobile plateform that is fairly durable, more bodies wouldn't hurt though.
10 Guardians w. Scatter Laser      - 138 points
Warlock - Singing Spear, Conceal A good mid ranged mobile plateform that is fairly durable, more bodies wouldn't hurt though.
3 Guardian Jetbikes         - 76 points
Shruiken Cannon Very small footprint unit and although I am not a fan of Min/Max, this unit works so well that I have nothing but good comments for it.
5 Pathfinders            - 120 points OK, thats 4 Min/Max units and not a whole lot to "pull" them together.... Now this unit certainly is viable, and resilient enough, but things like an Avatar for the Guardians, or more of them, or more Pathfinders wouldn't hurt this army in any way.
FAST ATTACK (202) (13.5%)
4 Shining Spears         - 202 points
Exarch w. Star Lance, Withdraw, Skilled Riders This is a solid, hard hitting unit, an Autarch on Jetbike with fusion gun and Mandiblasters would compliment them very well (Plasma grenades and more solid hitting power with anti-tank). I often run them without the StarLance, as its nice but it is not a Must have.
HEAVY SUPPORT (410) (27.4%)
Falcon               - 205 points
Scatter Laser, Shruiken Cannon, Holo-Field, Spirit Stone, Vectored Engines
Falcon               - 205 points
Scatter Laser, Shruiken Cannon, Holo-Field, Spirit Stone, Vectored Engines Smart opponents will shake these often, so unless your plan is to divert his fire (something you don't have the units for) or hang back and hope he lets you blast aways at him (another thing I don't see happening that often) I suggest you trim them to a Pulse, Shuri-can, Cat, HF, VE, and SS (185) and use the points elsewhere.

Ok, by my calculations you could easily trim 90pts off the top, and with a few little thoughts and minor changes I came up with this. as an alternate for you.
(140) Autarch on JB, LL, Mand, and Fusion Gun.
(98) Farseer on Fortune, RoWard, and spear.
(113) FD's - 6: Ex with DBF and CS.
(162) Harlies - 6: Shadowseer and 6 kisses.
(135) Defenders - 10: Scatterlaser and Warlock with Conceal.
(135) Defenders - 10: Scatterlaser and Warlock with Conceal.
(144) Pathfinders - 6.
(202) Shining Spears - 4: Ex with Starlance, s-rider, and Withdraw.
(185) Falcon: Pulse, Shuri-can, Cat, HF, VE, and SS.
(185) Falcon: Pulse, Shuri-can, Cat, HF, VE, and SS.
1499pts, 8 Scoring units, 46 figures.
     Autarch runs with the Spears for larger assaults, but can drop vehicles as they appear. Farseer sticks with the advancing Defenders to Fortune the one each turn. Pathfinders set in cover with good LOS, and pick out MC's. FD's and Harlies pull a Rush manouver with the Falcons, drop a tank and then run over what comes out, or shot and assault simultaniously for those "Tougher" enemy units. Sort of plays in three groups; but can diversify as needed since the units have the capability to work individually as well. I know that I removed the JB's for the Autarch; but I think the trade is worth it as 1 Harrassing unit will not do that much for you that the Autarch can't replace and get you more. Oh and if your opponent is running light vehicles that you had in mind for those JB's, then take one turn with you Falcons to eliminate his L-vehicles before you rush the FD's and Harlies in.

I hope that helps and I know that it was long; but I wanted to let you know sort of where my thoughts where.

Other than that, I really liked the Vibro's in the list and wish I could figure a way to get them and the Autarch.

CaHG

  

« Last Edit: February 7, 2008, 11:54:09 AM by moc065 »
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Offline Abraxas

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Re: Semi-competitive Hybrid 1,500 Eldar list...
« Reply #6 on: February 6, 2008, 12:41:32 PM »
I think moc65 did a great job of taking your list, EducatedOgre, and emphasizing it's original strengths and adding some competitive appeal.

My only suggestion to moc's list is: Maybe the Farseer could be taken out in exchange for a squad of 2 Vibro cannons? It'll add some anti-tank weapons when the Falcons are shaken (as will NO DOUBT happen).
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Offline Gutstikk

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Re: Semi-competitive Hybrid 1,500 Eldar list...
« Reply #7 on: February 7, 2008, 11:18:44 AM »
Before you slip too much further on down the page, here's my review. Excuse the slowness; there's a lot of stuff going on at the moment. Rating is done using my 5 point system:

1-Background    Some info about the army, enemy, theatre and strategy
2-Composition   Weighted distribution amongst FOC slots
3-Utility            Units are suited to their task/not overupgraded
4-Flexibility        Army shows variety and units are versatile
5-Ingenuity       Strategies, Combos and backup plans have been considered

Each of the above five areas can earn up to 1 point each, for a maximum score of five. A score of 3 indicates a solid list, with scores of 4 or higher being very good.

Each section receives one of the following scores:
0.0: Little thought given to addressing this area
0.5: Moderate thought given to addressing this area
1.0: Thorough thought given to addressing this area

Let's see how it looks then:
Background: 1
You've described how you intend to use this list, why you designed it the way you did, offered reasons for units you don't care to select, and given some explanation for each of your units, as well as offering a bit of insight into your craftworld's workings. You may want to consider further fleshing out the fluff as a possible direction to take this in, since you've got a good starting point.

Composition: 1
The list is a little bit bottom-heavy, and has a fair bit of repetition through the troops choices. That being said, reasons are offered for this in your design considerations. You have a fair variety of units outside of troops though, you haven't neglected any areas of the FOC, and have covered most of your bases very well in terms of design. The army is designed to be playable in many different situations, and composed well.

Utility: 1
HQ: The farseer is well-designed for every use you have given except possibly for the inclusion of guide over doom. If you lost the singing spear you could afford to take this power, which would help all of your guardian squads, your pathfinders, your harlequins, and even massed shooting vs monstrous creatures. Guide doesn't really seem to be pulling its weight for its cost in this army.

Elites: The fire dragon squad is extremely economical, and designed with an eye to its fragility and dangerous job requirements. The harlequins are the standard falcon loadout, not as cheap as they could be but the points are very well-spent.

Troops: The guardians are well-tailored to their role of fire support, offering a good volume of fire from a safe distance and able to deny victory points as a result, or resist damage through hiding long enough to play a good role in defensive applications. The pathfinders are a nice versatile and affordable squad that adds some options to the list as a whole.

Fast Attack: The shining spears are well-designed for a counter-charging unit, especially if you plan on keeping the guardian squads in cover as skilled rider may prove necessary to liberate their allies.

Heavy Support: A pair of shuriken-storm falcons with D-packs [defenseive packages], and a Vibro-battery. The battery benefits from two chances to hit and improved strength, and adds some nice AT to the army that will keep enemy armor from a direct advance, allowing the Eldar to remain hidden longer. The falcons will perform well in their close-support role; being that the dragons are shooters and the harlies are the fastest of footsloggers, neither really need star engines for effective transportation. A good place to add some extra firepower to this list.

Flexibility: .5
Fortune offers your farseer some interesting options with the pathfinders and spears, but the farseer could offer a lot more by taking doom over guide. This removes his need to see an enemy to have an effect and increases the deadliness of any of your units regardless of their proximity to him. The Dragons could be bumped up by gaining a flamer exarch; sure it's nice to have some solid AT but against termies, Meqs and hordes, the dragon flamer actually does much more damage. With your repetition of guardian units you may be adding a vulnerability to your army that is exploitable; an enemy who can mow through one such unit could mow through several, and there are some targets a scatter laser just won't touch - the right enemy could shrug off a good deal of their firepower without any harm!

Ingenuity: .5
You've done a good job of describing your main approach but should consider some contingency planning. What happens if you face a fast assault enemy, for instance - you have some squads capable of dealing with such a threat, but if they lock you up on multiple sides the game could drop pretty quickly for you. Also, while you have potential to crack through decent saves through attrition, an enemy with vehicles of higher armor value could cause you some serious trouble, especially if bringing assaulters or mass shooters towards your lines. Always try to at least acknowledge the shortcomings of your list [areas where you will not perform as well] so you are aware of them - this will make it easier to adapt in the heat of battle.

Total Score: 4
You have worked well within your design constraints to produce a viable army that should perform well in most situations, with some potential weaknesses that you may need to at least consider. You have given good thought to economical unit selection, variety, potential threats and most importantly, how you want the army to function. A good plan often leads to good results, and you've scored a 4, which indicates an excellent list. Nicely done.

Offline EducatedOgre

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Re: Semi-competitive Hybrid 1,500 Eldar list...
« Reply #8 on: February 7, 2008, 01:33:31 PM »
Sorry the delay, once again, thank you for the advice.

Here is the third version of the list, most of it is from moc065s advice, however, there's no point in me taking a list someone else made without understanding the workings behind it. Therefore, I will try to justify the choices as if I picked them myself, and explain any changes I may have made.

Okay-dokey...

HQ
Farseer - 98 points
Singing Spear, Runes of Warding, Doom

I may be wrong, but with my book at least, a Farseer with Fortune is 103 points. While I could find the points for it easily, I would go with gutstikk's theory that Doom is far more versatile. The fragility of the Spears is made up for with the Autarch, the Guardians have a cover save (and if anyone puts enough firepower into them to overwhelm Conceal, it's debatable as to whether it's worth Fortuning them anyway) and every other unit has a way of avoiding trouble. (cover, transport, etc etc). The range of Doom means the Farseer can act alone as well, without tagging along with the Guardians.

Autarch - 140 points
Eldar Jetbike, Laser Lance, Fusion Gun, Mandiblasters

The Master Strategist is nice, obviously. But the real bonus with this unit is turning the Spears from a solid unit into a unit that will terrify most opponents. With a Fusion Gun added as well, he can quite literally take on any target within assault or shooting range. It also shores up the assault weakness that everyone says this army has.

ELITES
6 Fire Dragons - 113 points
Exarch w. Dragon's Breath Flamer, Crack Shot

Flamer for more versatility, and the ability to scare hordes. Otherwise, runs same as usual.

6 Harlequins w. Harlequin's Kisses - 162 points
Shadowseer

You know the drill...

TROOPS
10 Guardians w. Scatter Laser - 135 points
Warlock - Conceal

10 Guardians w. Scatter Laser - 135 points
Warlock - Conceal

Primary role: advance and pick off choice targets with Scatter Laser and Shruiken fire, often with Doom-support. With the addition of the Warlocks can be used as emergency assault support.

6 Pathfinders - 144 points

What I like to call a "placeholder" unit. Ie: a scoring unit in your own quarter that is very hard to dislodge. Other than this, they will sit in cover all game and pick off targets of oppurtunity.

FAST ATTACK
4 Shining Spears - 202 points
Exarch w. Star Lance, Withdraw, Skilled Riders

Unchanged, except the Autarch provides them with more assault punch.

HEAVY SUPPORT
Falcon - 185 points
Shruiken Cannon, Holo-Field, Spirit Stone, Vectored Engines

Falcon - 185 points
Shruiken Cannon, Holo-Field, Spirit Stone, Vectored Engines

Same role, but cheaper.

TOTAL: 1,499 points (48 models)

- I had to pick something to drop, and sadly, the Vibro-Cannons got it in the neck. Not that I don't like them, but a) Fire Dragons, and the Fusion Autarch can take up the AT slack, b) Rangers are a better "placeholder" unit, and would probably hog the best cover anyway, and c) Escalation screws them, badly.

Any other comments. Also, it'll probably take an eternity to get this little lot sorted out, but would anyone be so kind as to offer some advice on what units to get to reach 2,000 points? I was thinking perhaps another Guardian unit or two, some Warp Spiders, maybe upgrading the Farseer a bit, or re-introducing the Vibro-Cannons. When I have some more time, I'll probably make a 2,000 point list, but until then...

Thank you once again.

Offline moc065

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Re: Semi-competitive Hybrid 1,500 Eldar list...
« Reply #9 on: February 7, 2008, 02:26:25 PM »
Actually your use of Doom over Fortune is the better choice, as I was typing fater than my brain could handle, so good for both of you to point that out.

The list does look very solid now, I can do another assessment of it if you like; but in generall you have shored up many of the weaker areas (effectiveness wise) without comprimising too much. I do like you story line and you could possibly super-impose most of it to the new list and simply fix up the small discrepincies....

On to 2K, Fast Attack, resilience, and possibly speed are probaly your weekest points still and you never want to get too far away from the things you are already covering or become lopsided so here are my suggestions.

501pts to spend:
(195) Fireprism: HF, VE, SS and Star Engines.
     Used for added anti-tank, horde control, while its very resilient, fast, and can work well with the rest of your army. It would also give you some pretty serious "Tank-Shock" options for enemy disruption.
(174) Warpspiders - 6: Exarch with Duel Death Spinners, Power-Blades, and Withdraw.
     Used as a Mass firepower unit for anti-PA or anti-horde with light vehicle potential as well. If they assault with the Autarch attached they can also get in, do some damage, and get out. They would also give you certain "Deepstrike" options that could be handy as well. Finally on top of all that, they are very resilient overall and I ahve seen them work well against prettywell anything.
(132)  left to work with, which could get you:
(130) Vypers - 2: EML's (my first choice)
     Use their range to keep them working as long as possible while supporting your the rest of your army with anti-infantry or anti-vehicle shots. In the end game they are great for Objective grabbing as well, and they also force the enemy to do some serious thinking about target priority.
or (132) Guardians - 14: EML platform.
     Used exclusively as "Defenders" that stay in cover and only bring 1 crew member into possition when ready to shoot. It has good range and can add support to the rest of the army while working as a VP denial unit.

I hope that helps. Obviously there are plenty of other options; in general though, try to add 3 or more units to your army, keep them within the synergy of what you have, and make sure they have a primary job with some sort of contingency plan for when the "Crap hits the Fan". 

CaHG
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Offline EducatedOgre

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Re: Semi-competitive Hybrid 1,500 Eldar list...
« Reply #10 on: February 7, 2008, 02:59:36 PM »
Good advice, I shall certainly keep it in mind when I expand to 2,000. That's in the future though, I have my hands full doing a 1,500 list at the moment. Watch this space though. :P

I now feel truly happy with the 1,500 point list, and if everyone else feels the same, it's probably time to call it a job well done. (up to a point anyway, as no army is truly "finished" per se, imho)

Thank you everyone for your advice. Gutstikk and moc095 especially. Hopefully I'll be to able to convey to everyone soon how this list stood up.

Regards,

- EducatedOgre

Offline EducatedOgre

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Re: Semi-competitive Hybrid 1,500 Eldar list...
« Reply #11 on: February 17, 2008, 07:17:04 PM »
Welcome back everyone, sorry if this is a bit of a necro, but it's probably better than spamming the board up with a new thread.

Having taken moc's advice about expanding the army to 2,000 (probably the largest a Warhammer 40k army can become nowadays without verging into Apc territory) I have expanded the list, so it now incorporates the following:

HQ (288) (14.4%)

Farseer   Shruiken Pistol, Rune Armour, Ghosthelm, Singing Spear, Spirit Stone, Doom, Fortune, Runes of Warding   148

Autarch   Laser Lance, Forceshield, Plasma and Haywire Grenades, Shruiken Pistol, Eldar Jetbike, Mandiblasters, Fusion Gun   140

ELITES (275) (13.75%)

6 Fire Dragons   Fusions Guns, Melta Bombs, Exarch with Dragon’s Breath Heavy Flamer and Crack Shot   113

6 Harlequins   Shruiken Pistols, Flip-Belts, Holo-Suits, Harlequin’s Kiss, Shadowseer with Veil of Tears and Hallucinogen Grenades   162

TROOPS (558) (27.9%)

10 Guardians   Shruiken Catapults, Scatter Laser Platform   95
Warlock   Shruiken Pistol, Rune Armour, Singing Spear, Conceal   43

10 Guardians   Shruiken Catapults, Scatter Laser Platform   95
Warlock   Shruiken Pistol, Rune Armour, Singing Spear, Conceal   43

10 Guardians   Shruiken Catapults, Scatter Laser Platform   95
Warlock   Shruiken Pistol, Rune Armour, Singing Spear, Conceal   43

6 Pathfinders   Ranger Long Rifles, Shruiken Pistols   144

FAST ATTACK (405) (20.25%)

4 Shining Spears   Laser Lances, Eldar Jetbike with Twin-Linked Shruiken Catapults, Exarch with Withdraw and Skilled Riders   187

8 Warp Spiders   Deathspinners, Exarch with 2 Deathspinners, Powerblades and Withdraw   218

HEAVY SUPPORT (470) (23.5%)

Falcon Grav-Tank   Pulse Laser, Shruiken Cannon, Twin-Linked Shruiken Catapults, Vectored Engines, Holo-Field, Spirit Stones    185

Falcon Grav-Tank   Pulse Laser, Shruiken Cannon, Twin-Linked Shruiken Catapults, Vectored Engines, Holo-Field, Spirit Stones    185

2 Support Weapon Platforms   Vibro-Cannons   100

Total:   1996 (69 models)

I know it's probably not the best use of points, but I really like the idea of a tooled up Farseer, to fully drive home the psychic WTFpwnage that Eldar possess. The Vibro-Cannons add some anti-tank and anti-horde, and I already have the models laying about anyway. The Warp Spiders are short ranged mass firepower and occasional assault support, and the Guardians expand and enhance the firebase. The Warlocks have all been given Spears, because an 12" Assault 1 Lascannon is never a bad idea.

The army follows the 3 "pods" (Falcons and cargo, Guardians/Rangers/Farseer/Vibros firebase, Autarch/Spears) system, with reinforcements added. The Spiders are unique in that they can move from pod for pod providing support as required.

Any more comments?
« Last Edit: February 17, 2008, 07:19:33 PM by EducatedOgre »

Offline DevilsReflex

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Re: Semi-competitive Hybrid 1,500 Eldar list...
« Reply #12 on: February 20, 2008, 09:36:01 AM »
Personally, I think this list is solid, but a little tweaking could be managed. I am not sure what others will say about your revised Farseer but I like it.

My critique begins with perhaps exchanging one of the guardian squads for a harlequin troop master and 8 Dire avengers. I think that with a force this big, any 6 man unit will have to pack as much punch as possible. You don't want to have 162 points become an easy sinkhole for a CC enemy character. But all in all its turning out to be a pretty basic, solid list without any stinky cheese.

If I had a prayer of escaping Hell, I've surely lost it now.

Offline moc065

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Re: Semi-competitive Hybrid 1,500 Eldar list...
« Reply #13 on: February 20, 2008, 10:51:32 AM »
I would actually recommend that you start anew thread if your going outside of your original list.

The new list looks decent; and I am not going to make a lot of comments as that was not my intent initially. I set out to critique your first list as it had certain nuaunces that I wanted to speak of and show to others... All lists have items that can be altered to better suit individuals; but I think that you now understand where you want to go with the list and therefore all I see for this is to actually play-test it.

CaHG
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