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Author Topic: More Blood Angels! 1850pts of AV goodness  (Read 1404 times)

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Offline matthewe75

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More Blood Angels! 1850pts of AV goodness
« on: January 19, 2014, 05:26:09 PM »
 So tell me if this works.....

HQ- Reclusiarch, wargear: terminator armor, corzius, combi-flamer, rosarius = 165pts

Elites- terminator assault squad x5, wargear: thunder hammer x5, storm shield x5. Land raider redeemer, TL Assault cannon, Flamestorm cannon x2 = 465pts

Troops- assault marine squadx5, wargear: chainsword x5,.bolt pistol x5, land raider, TL heavy bolter, TL lascannon x2 =315pts

assault marine squadx5, wargear: chainsword x5,.bolt pistol x5, land raider, TL heavy bolter, TL lascannon x2 =315pts

Heavy support- Stormraven gunship, wargear: TL multi-melta, TL lascannon, bloodstrike missiles x4 = 200pts

Stormraven gunship, wargear: TL multi-melta, TL lascannon, bloodstrike missiles x4, hurricane bolter x2 = 230pts

Vindicator, wargear: demolisher cannon, storm bolter, siege shield = 155

Total = 1845

So the plan is survival. Keep the land raiders with marines in the back and push everything else closer use the termies and hq to intercept heavy cc units use the LRR to put flames on everyone Vindicator to destroy hordes or other termies ravens to take out AV Sewell as the LR in the back with their lascannons.

But this is all in theory so please coment on what you like and don't like or if you like it all or hate it all.

Offline Spectral Arbor

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Re: More Blood Angels! 1850pts of AV goodness
« Reply #1 on: January 19, 2014, 06:32:33 PM »
Well, you don't have enough troop models to score objectives in an 1850 pt game. You have things to kill other units with, but nothing to win the game with.

It doesn't matter that they're in Land Raiders. Meltaguns, Lance Weapons, Lascannons, Chainfists, Haywire Grenades are all going to eventually get through, and then you're toast.

To me, the "problem" with Land Raiders is that you can usually buy another unit, or two, of whatever you're trying to protect. You could buy 12 Assault Termies for the price of 6 Assault Termies and a Land Raider.

For the price of 2x 5 man Assault squads in Land Raiders, you could instead have 7x 5 Man Assault Squads... FOC charts ignored, of course. :)

You might want to Consider a Librarian instead of a Reclusiarch. He's less of a Combat beast on his own, admittedly, but you could choose the style of power weapon he gets, which could be better than a Maul. Further, if you go down the Divination path, you can get rerolls to hit on turns other than the one you charge, and a Force Weapon of any kind could help with MC / Nasty HQ type models.

So... I'm not big on Land Raiders to deliver expensive units. You're taking an expensive unit and instead of getting a second unit, you're putting a big tough box around them.

I'm not big on Land Raiders to deliver cheap units, because you could instead take two or three more of them instead.

I don't understand what to do with Land Raiders, really, but building a list around them at the expense of scoring units seems like it wouldn't work, in my metagame.

Offline matthewe75

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Re: More Blood Angels! 1850pts of AV goodness
« Reply #2 on: January 20, 2014, 05:58:45 AM »
Well the thought was to stop as much of those weapons as possible with everything else just sending them into the thick of it and blast other vehicles with the land raiders in the back. But of course that won't stop deep strikes or the enemy going first and getting ranged shots off but a land raider full of assault termies, a fast Vindicator, and 2 stormraven gunships are not really easy to ignore. Which in hope should free up the raiders in the back to hold their ground and then push up turn 3 or 4 to take objectives late and even if they pop it more then likely won't kill everyone in it and then they have to take shots away from everything else to stop the troops. So in other words kill everything with str 8 or higher or meltas first and pray nothing with a can opener can get into combat.

Offline Dangerousdave0042

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Re: More Blood Angels! 1850pts of AV goodness
« Reply #3 on: January 20, 2014, 07:50:51 AM »
GBT is right in that you haven't got nearly enough troops. However, if you want to play annihilate or lose and not worried about objectives then that's your choice - nothing wrong with that if that's how you want to set out.

I'm not a fan of "spam" lists (even if they do work), and this is spamming high armour value units in the LRs and SRs. This is a kind of rock, paper, scissors as if your opponent can open up the tanks you'll lose pretty quickly. Otherwise he'll just sit there and think - there's nothing I can do, I can't open up that many tanks - what's the point in playing. Hence I'm not a fan of spam lists are they are usually rock, paper, scissors. My friend plays IG and always plays maximum tanks. What do we do when we play him: spam AT units in response. He never wins, but then he doesn't seem to mind. He's also never bluffed us and then then produced an all infantry army!!

Moving on from that. I like the LR Redeemer as you get close to deliver the troops and then you start toasting with the LRR (assuming it's still alive). I'm not a big fan of the LRGH as you are paying a lot of points for effectively two lascannon shots. Remember your troops can't score unless they get out of the vehicle now.

I LOVE Vindicators and would possible try to fit in two into a 1850 list.

Have you thought about DC in the LRR rather than the termies? They benefit doubly from the chaplain, plus the invuln on the SS is kinda irrelevant when they are in the vehicle. You get more of the DC (in the LRR), and can outfit them more how you like - eg some with PF, PS, PA etc. Don't go mental with the power weapons as you want some to soak up the wounds.

For troops I would think about:

5 man scout squad plus cammo cloaks (for hiding on an objective)
One 10 man Assault squad plus SP (deep striking - you can have two meltguns, an infernus pistol and and a combi metla on the SP, or two flamers, two hand flamers and a combi flamer if you want them to find some marshmellows)
Then either 2 x 5 man or 1 x 10 man Assault squad depending on your thoughts.
Add in possibly the DC and then put a DC dreadnought on one of the SR.

Additionally you have a lot of anti tank, anti TEQ weapons, but virtually nothing anti-horde. Maybe put Assault Cannons and HB's on the SR that has the sponson HBs? The DC could also forfil this role reasonably.

So I would drop at least one LR. What about dropping a SR to free up more points? I can see the point in fielding two flyers at 1850, but the SR is expensive points wise and you are paying a lot of points for effectively one multi melta shot and one lascannon shot (plus a couple of missiles on two turns if you have viable tank targets). Plus if you have to hover in order to target a unit (so you don't fly into a corner of the board) - it will probably get toasted the following turn. It's a shame BA don't have a cheaper flyer like the Talon.
Just because you can, doesn't mean that you should.

Offline matthewe75

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Re: More Blood Angels! 1850pts of AV goodness
« Reply #4 on: January 20, 2014, 03:56:21 PM »
Yea I didn't know how competitive that would be but it seemed like it would be a lot of fun for me lol. But here is the other list that I was thinking about which I think should work better.

Hq- terminator librarian, force weapon , hood = 125

Elites- Assault terminator squad, LRR, TH/SS x5, flamestorm cannon x2, TL assault cannon =465 (hq in LRR)

Troops- Assault marines x6, razorback, chainsword/bolt pistols x6, TL plasmagun, lascannons = 173

Assault marines x6, razorback, chainsword/bolt pistols x6, TL plasmagun, lascannons = 173

Assault marines x6, razorback, chainsword/bolt pistols x6, TL heavy bolter = 138

Death company dreadnought, blood talon w/ storm bolter, blood talon w/ meltagun = 125

Death company x6 chainsword x4, bolt pistol x6, power weapon, power fist = 160

Heavy support- Vindicator, demolisher cannon, storm bolter = 145

Vindicator, demolisher cannon, storm bolter = 145

Stormraven gunship, TL multi-melta, TL lascannon, bloodstrike missiles x4 = 200

Total 1849

So lib and terminators in LRR, death company in storm raven, razorbacks with las plas in back, LRR razorback with bolter and Vindicators forward and SR drops black death from above hopefully turn 3


Offline Dangerousdave0042

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Re: More Blood Angels! 1850pts of AV goodness
« Reply #5 on: January 22, 2014, 07:15:11 AM »
That's looking better I think. I certainly think it's worth playing and seeing how it does.

I think without a chaplain DC are better with boltguns rather than BP & CS because.

1) You get an extra shot in the shooting phase which has an AP value. The extra attack in the assault phase has no AP.
2) You're DC may die to overwatch meaning you don't get that extra assualt attack anyway.
3) You shoot at BS 4, which is 3s to hit. It may be 4s to hit in cc. (I do accept that your hitting at a higher strength value in the first round of combat due to furious charge than a boltgun's strength, but that is only the first round of combat).

Obviously the DC with a power weapon will be BP and PW so the extra cc attack gets the loverly AP of the PW. As the power fist is a specialist weapon you don't get the bonus for the bolt pistol so go boltgun and powerfist if the rules allow this. I don't normally tool up with a PF as I think the points are better spent on an additional model, but it's horses for courses. I put my DC in a drop pod and deliberately don't go for tanks or TEQs with them.
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Offline AlexCar

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Re: More Blood Angels! 1850pts of AV goodness
« Reply #6 on: March 8, 2014, 06:23:42 PM »
My 1850 list has 2 fire prisms, 1 riptide and 1 longstrike hammerhead. that means 2 tanks that are lance and hit you from 60", 1 x  72" nova charged large blast and 1 72" S10 BS5.

Do you think you can make the distance to fire the lascannons or flamers?

 


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